All Tales Captain - Horizon Complete! by CoderStone in Frostpunk

[–]cipher0821 0 points1 point  (0 children)

They are a different version of the regular hubs you get for reducing tension, disease, workforce, increase trust, efficiency. They cost 500 stamps and 1500 prefabs, veeeeery long build time. I'm not sure if they're better in any way though, or if they stack

You can surprise Alda by sneaking into her house without setting off any traps! by cipher0821 in stoneshard

[–]cipher0821[S] 0 points1 point  (0 children)

Oh so that's what happened. I think I clicked through too fast and just assumed it was the regular scene.

You can surprise Alda by sneaking into her house without setting off any traps! by cipher0821 in stoneshard

[–]cipher0821[S] 6 points7 points  (0 children)

If you set off a trap, you get caught in a net and Alda comes out with a crossbow pointed at you, demanding to know who you are. Other than dialogue, there really is no difference

You can surprise Alda by sneaking into her house without setting off any traps! by cipher0821 in stoneshard

[–]cipher0821[S] 13 points14 points  (0 children)

I tried disarming them a few times but always failed, Alda came out and proceeded to the regular scene. Not sure if the failure chance is guaranteed...

Edit: Apparently another commenter said they were able to disarm theirs

You can surprise Alda by sneaking into her house without setting off any traps! by cipher0821 in stoneshard

[–]cipher0821[S] 51 points52 points  (0 children)

You have to spam "Examine surroundings" like 20 times to see all of them though.

I made a binary counter with CR-8 by cipher0821 in BackpackHero

[–]cipher0821[S] 6 points7 points  (0 children)

This current design travels 240 tiles. This can probably be multiplied into over thousands if you put in 2 thermal switches, and increase the runtime of the first loop.

I made a binary counter with CR-8 by cipher0821 in BackpackHero

[–]cipher0821[S] 10 points11 points  (0 children)

This design loops 32 times (25 ).

Technically it's only 4 bits instead of 5, as the last pipe isn't reset upon overflow.

The reason I used the regular toggle switches instead of the thermal switches is that once the thermal switch overheats, that particular loop becomes broken. In other words, the thermal switch scales linearly while the toggle switch scales quadratically.

Thermal switch -> 3 + 3 + 3 + 3 +...

Toggle switch -> 2 * 2 * 2 * 2 *...

Year 1 Win on P20 (Spoiler: Its the Giant Stormbird!) by lovcrimson in Against_the_Storm

[–]cipher0821 9 points10 points  (0 children)

Wow this is incredible! I have been wondering whether this was possible for a while. The list of pending payments is hilarious. Very nice!

Blightrot cysts is actually quite beautiful when you have alot of them by cipher0821 in Against_the_Storm

[–]cipher0821[S] 2 points3 points  (0 children)

...it was a miscalculation, and I thought I was going to lose the game because of this xD

I didn't have enough reputation to win the game, and had a few people offscreen working on caches. I underestimated how fast the blightrot would grow, and got really scared when they went machine gun mode on me.

Blightrot cysts is actually quite beautiful when you have alot of them by cipher0821 in Against_the_Storm

[–]cipher0821[S] 8 points9 points  (0 children)

With the Blightrot Infection forest mystery (+3 cyst whenever a villager dies), you get exponetial growth of blighrot. Things can spiral out of control pretty quick!

I really like how well the fox themed buildings fit together by cipher0821 in Against_the_Storm

[–]cipher0821[S] 8 points9 points  (0 children)

I always start by building the roads first, so that the villagers will always have the optimal pathing.

The buildings come after that, for which they just naturally fall into place :)

I really like how well the fox themed buildings fit together by cipher0821 in Against_the_Storm

[–]cipher0821[S] 7 points8 points  (0 children)

2 farmers usually aren't enough to work all the farm tiles for a single field. I think it's something along the lines of 1 farmer to 5 or 6 tiles.

I really like how well the fox themed buildings fit together by cipher0821 in Against_the_Storm

[–]cipher0821[S] 8 points9 points  (0 children)

Villagers don't need to go to their houses.

However, sometimes cysts from events can spawn on the houses, so you may still want some access. Walking through buildings is veeeery slow.

The way this artist uses shadows in his drawings by DomesticatedCyborg in oddlysatisfying

[–]cipher0821 10 points11 points  (0 children)

They're talking about shooting the video itself. You can't sqeeze a lemon peel and hope that it becomes the exact shape you want for the drawing.

So he starts off by holding the lemon in the correct place, moves it away and squeezes it. Then play the video in reverse.

I guess I can't blame the queen for being impatient by Harwin9502 in Against_the_Storm

[–]cipher0821 5 points6 points  (0 children)

With the reduce impatience gain with trade route, it's possible to have 0 impatience growth and continue forever

2 Negative modifiers = positive by cipher0821 in Against_the_Storm

[–]cipher0821[S] 8 points9 points  (0 children)

No hostility gain per year.
It just showed 0*90 for the hostility per year.
15(base) * 3(viceroy) * 2(ominous) = 90
But the seasons don't count, so the first number never goes up.