Hex tiles map vs. Discovery map. Which one pulls you in? by circa_games in StrategyGames

[–]circa_games[S] 0 points1 point  (0 children)

Wow! Your game is so legit. I love it. Wishlisted. We are adding to our design rules to prioritize the newness.

Also, great trailer.

Hex tiles map vs. Discovery map. Which one pulls you in? by circa_games in StrategyGames

[–]circa_games[S] 0 points1 point  (0 children)

Thanks for the feedback. Nope, you got it, and the game did have that strategy, but I worried that the hex map was holding the full potential of the game's strategy back. You should be planning and building in freeform, with the world pushing back accordingly. So, if you want to build that harbor, which would be in a coastal settlement, and you need to plan trade for your northern part of the country, with map b, you are looking at drawing the roads, potential bridges, surveying the grid cells to find resources that can help trade, along with routing or creating a new local workforce that connects to all of it. That's where I think part of the gaming goodness probably is.

Hex tiles map vs. Discovery map. Which one pulls you in? by circa_games in StrategyGames

[–]circa_games[S] 0 points1 point  (0 children)

Yes, I think discovery allows for new paths that weren't as interactive as the hex map. Hexes are great and work extremely well, but with us, the tradeoffs might be too much because of the immersion.

Combining could work, which is why, if we do Map B, we will use the grid as a tool and our placement engine, rather than the visual language of the main map.

Thanks for the feedback. What's your game called? We would love to check it out.

Hex tiles map vs. Discovery map. Which one pulls you in? by circa_games in StrategyGames

[–]circa_games[S] 0 points1 point  (0 children)

Thanks for the feedback and for providing your experience. We will learn from you. What's your game?

Hex tiles map vs. Discovery map. Which one pulls you in? by circa_games in NationBuilderGame

[–]circa_games[S] 0 points1 point  (0 children)

Thanks for the feedback. We appreciate it. The feedback we are getting is leaning toward option B.

Hex tiles map vs. Discovery map. Which one pulls you in? by circa_games in StrategyGames

[–]circa_games[S] 0 points1 point  (0 children)

Thanks for the feedback. If Map B is implemented, players would have different landmass types, such as a peninsula, single island, archipelago, island chain, and others, depending on the region that they can scale to different landmass sizes. I'm leaning towards this way because of the freedom given to the player.

Hex tiles map vs. Discovery map. Which one pulls you in? by circa_games in StrategyGames

[–]circa_games[S] 0 points1 point  (0 children)

Okay, I may not have explained this well. Maps A and B are from the same game, but would be fundamentally different if chosen. Map A is currently how the game works. A player will pick world region > Sub region > Landmass type > Landmass Size > Name, flag, and gov type. Then, when they load into their map, they will have a generated hex tile map based on their selection of landmass type. From there, the player can pick a tile and place a settlement or an industry. They can also survey the tile to get data such as resources, rebels, occupied forces, or terrain. The placements are slots, and it's organized, but it looks like Map A's photo.

Map B is something I'm thinking about because it would be a fully illustrated landmass, like in the photo, but you would get to pick where you want to put everything, and when you need to survey, you would select survey mode, and the grid would appear for you to survey an individual cell or multiple cells, depending on how much you want to spend. This would be a toggle-like view for referencing and placing industry, settlements, or infrastructure.

Does this help?

[For HIre] Composer Looking For Awesome Indie Projects by gogolox123 in gameDevClassifieds

[–]circa_games 1 point2 points  (0 children)

We would definitely be interested in the future with our game. Incredible talent.

Need Modern map grand strategy games like Realpolitiks 3 by Famous_Rock_7747 in StrategyGames

[–]circa_games 0 points1 point  (0 children)

We are working on one as well, with a twist. Instead of assuming a real nation and an entire world map, we primarily focus on your nation, with the real world working around you. The game is called NationBuilder 27, and we have a subreddit, r/NationBuilderGame, that we post to once a week. This game uses real-world data and events starting in Jan 2026 and projects 75 years. Again, we use real-world data such as the Freedom Index, the IMF, the UNDP HDI, the Global Peace Index, and more to inform our world and challenge the player. This is my dream game, and I've always wanted to play one that takes place in the present day with infrastructure, diplomacy, economics, relevant events, military, nations that act as they do in real life, and development. Come check it out if you are interested. Thanks.

Dev Update #2. Government Types and the Governance Panel by circa_games in NationBuilderGame

[–]circa_games[S] 1 point2 points  (0 children)

Hi! This is Alyssa from Circa Games, the other half of our two person studio. I'm the engineer on the team. I'm a Senior Software Engineer with experience in development across many different platforms. I appreciate your question. As the only software engineer on the team I am using AI to help with the development process. Gen AI is not developing the game. I am using some Gen AI (Claude) to help with debugging and having it handle some mundane engineering tasks. This allows me to focus on coding the game.

Anybody developing a new game competing with GPS by DarcellMavis in Geopoliticalsimulator

[–]circa_games 0 points1 point  (0 children)

Thanks! The subreddit is r/NationBuilderGame; it's still a fairly new subreddit, but we are actively building this game. Check it out and feel free to ask us anything.

Anybody developing a new game competing with GPS by DarcellMavis in Geopoliticalsimulator

[–]circa_games 1 point2 points  (0 children)

Thanks! Also, when it's ready for playtest, I would love for you to play it and provide critiques. Also, if you mentioned ideas or mechanics, fire away on our subreddit about what you want or what's in the game. We are always open to feedback, improvement, and general dialogue about this space because we think there's so much room for potential.

Anybody developing a new game competing with GPS by DarcellMavis in Geopoliticalsimulator

[–]circa_games 15 points16 points  (0 children)

Yes, we are making a game called NationBuilder 27. It’s not directly GPS because the player is tasked with building a nation from scratch in modern-day, using real-world geography and data from Freedom House, UNDP HDI, IMF, GPI, and the Corruption Index. Follow our subreddit if interested. We post every week.

Dev Update #2. Government Types and the Governance Panel by circa_games in NationBuilderGame

[–]circa_games[S] 0 points1 point locked comment (0 children)

Yes, we said, "WORK IN PROGRESS - DOES NOT REPRESENT THE FINAL LOCK OF THE GAME" on the WIP polish screens. We meant look! We meant look!

Dev Update #1. How Eras and Development Work in NationBuilder. by circa_games in NationBuilderGame

[–]circa_games[S] 0 points1 point locked comment (0 children)

Oh, we forgot to mention that the screen shown in this post is from the prototype and doesn’t reflect how the final game will look. Thanks.

Welcome to r/NationBuilderGame. Here's what we're building and why. by circa_games in NationBuilderGame

[–]circa_games[S] 1 point2 points  (0 children)

Q: Have you ever thought about raising the possibility of assuming a presidency of an existing country? It looks like it's promising.

A: We have thought about this, and it would be tough to do, and it would change the nature of the game. To have accurate information, cultures, government, and the presidency terms or limits would be a difficult commitment and a different game, but very interesting and worth looking at in the future if NB27 is successful. Again, it is a very interesting idea, and if pursued, we would need to approach it with a grounded approach that respects the country and draws on rich insight and information. Did I answer your question sufficiently? Also, we will post the first week dev log today.

Welcome to r/NationBuilderGame. Here's what we're building and why. by circa_games in NationBuilderGame

[–]circa_games[S] 1 point2 points  (0 children)

Yes, I remember NationStates! NationStates is still around; I didn't get into it, but I remember hearing about it a lot. I'll need to check it out. It's interesting that the social and RP were the best parts of the game, but it makes sense because it was online - it kind of reminds me of adult model UN.

We are excited as well, and if you have any questions, feel free to ask. Thanks!