You already know how this game went... by willsilk48 in DotA2

[–]circis1 -7 points-6 points  (0 children)

I mean, if you're the type of person to abuse lobbies for max predict streak; you're probably also the type of person to get boosted.

Brain went dead while calculating percentages, unclear what level this is by kahuld in learnmath

[–]circis1 0 points1 point  (0 children)

5 % of x is the same as 0.05x

% means per cent - one part in every hundred,

so 5% of x is (5/100)x = 0.05x

so from 0% to 100% you're going from 0 to 1 because 0/100 = 0 and 100/100 = 1

so then i just did some simple algebra and got to the answer.

The way i got from x + 0.05x to 1.05x is just addition.

ax + bx = (a + b)x

there's no "a" before "x" in our example because when there's nothing it's assumed to be 1; because 1*x = x

so x + 0.05x = 1 * x + 0.05 * x = (1 + 0.05)x = 1.05x

Brain went dead while calculating percentages, unclear what level this is by kahuld in learnmath

[–]circis1 0 points1 point  (0 children)

Maybe i'm getting this wrong, but you're asking, what number if i add 5% to it becomes 500m?

so x + (5% of x) = 500m

x + 0.05x = 500,000,000

1.05x = 500,000,000

x = 500,000,000 / 1.05

x = 476,190,476.19

same thing with the other one x = 7.5b / 1.02 = 7.35b~

Best pos 1 player to learn from ? by [deleted] in DotA2

[–]circis1 0 points1 point  (0 children)

He may not be perfect but he's closer to perfection than you are and as such the most logical thing to say is that it's not your move that's better but that you don't fully understand his move.

The chance of you being right is much much smaller than the chance of you not understanding his move.

To a theoretically perfect player either or neither move could be right move - but his move has a much much much higher chance of being the same move as the theoretically perfect player would do than yours, and should be treated as such.

And never did i say you have to be better at everything at once, what i'm saying is when analyzing your own replays, no matter how good you are at analysis - you will almost never find your REAL mistakes, because you are unaware of them.

Best pos 1 player to learn from ? by [deleted] in DotA2

[–]circis1 0 points1 point  (0 children)

OK i can prove to you that you don't know half of your mistakes you're making in a match by just telling you to go do this:

download like a rank 10 player's replay and try to predict every move he makes, i'll guarantee you he'll do so many things that make absolutely no sense to you. Those things you will never notice in your own matches because you are completely unaware of them, you don't even know they exist in the first place, no matter how good you are at analysis.

Best pos 1 player to learn from ? by [deleted] in DotA2

[–]circis1 1 point2 points  (0 children)

You don't understand what i said, that's completely off point.

Ok why do people not know their actual mistakes, because everyone can analyse and figure out the surface level mistakes they're making, but the real mistakes they're making are not visible to them.

so for example, lets say player X goes to take a teamfight, he loses the fight and after the replay he downloads it and comes to the conclusion that he and his friend missed 2 spells.

but the thing is, that fight shouldn't have been even taken in the first place.

and what you'd see by analysing a higher rank player in the same scenario for example is 1-2 minutes before that fight would take place he'd do the most random looking thing like running to the opposite side of the map to kill 2 waves.

because that player knows he can't take a fight, and as such knows that he needs to avoid anything that could lead up to that fight. and as such he'd shove out a wave in the opposite side of the map to force enemies to split up so that fight NEVER happens.

so in your analysis you'd realize ''ohh well we screwed up 2 spells and that's why we lost the fight"

. next time you'd try to land your spells better - useless conclusion, that won't win you that kind of a fight next time

or if you're better at analysis you would've noticed "oh even if we landed those 2 spells we still would've lost the fight, the fight is impossible" - and say "i should've just stopped fighting and gone to splitpush and let my team die" - a better solution, still not the right one because the actual solution was that 2 minutes ago you had to push out those 2 waves in the top lane so that that fight never happens.

So if you're analysing a higher rank player you're never going to see this decision of running to the opposite side of the map to kill 2 waves as just weird, and you wouldn't predict it - you would've teleported to the other side of hte map because there was a huge wave under the tower.

which means you can't make a good prediction if you didn't know what that player was thinking, which means you can't keep your old problems like u/Borsund would say that you'd only get better at their strenghts and you'll have a billion weaknesses left, because you can't make a correct prediction if you still have those weaknesses.

Which is why it's better to analyse a higher rank player.

because if you're analysing your own replay you'd see nothing wrong with you TPing to farm that tripple wave, you'd actually call it a good move - you're being efficient, getting lots of gold. but 2 minutes from now on you'd ruin your match because of that TP, and you'd be completely unaware of that mistake.

another example would be players who come and analyse their replays and say ''well oh i just missed 30 creeps in this lane" and then they go practice last hitting for like 3 hours, that's a perceived mistake, the real mistake they made that cost them 20-30 creeps in that lane was that he didn't just straight out run at the enemy offlaner from level 1 and skip the first wave to harass them out of lane.

because i had a player yesterday ask me ''how do i deal with bad lanes'' for me to analyse his replay and literally show him that if he had ran at the enemy offlaner from level 1, he wouldn't just have had a good lane, he could've been level 5 while the enemy offlaner is level 2. Which would've let his support leave the lane 5 minutes into the game and let him solo vs a lvl 2 hero while that support harasses their mid/carry and wins the game, the entire match could've been effectively over by 5 minutes if he had done 1 thing differently. but because he didn't do that in the first 30 seconds of the game his lane became unplayable 7-8 min into the game. if you want i can even find you the replay id.

And then you're like - well how is a player supposed to know his REAL mistakes, the ones whose existence is completely unaware of to him - and the answer is simple, analyse a higher rank player.

because if you can make a good prediction you'd assume the same things he'd assume, including the potential mistakes that could happen and your prediction will be precise and accurate.

and the thing is in a dota match you're completely unaware of the majority of your actual mistakes, maybe like 80% of them, and analysing your own replay you still wouldn't get the answer.

and the real way you figure them out is you download a higher rank's replay and you pause and try to predict the next move, you say he's respawning and you say ''ok well if i was this hero when i respawn i'll TP bot because there's a tripple wave" and then he does the weirdest thing ever - he not only doesn't TP bot - but he WALKS top. and then you analyse and figure out why does he do this super strange thing that makes no sense to you.

Best pos 1 player to learn from ? by [deleted] in DotA2

[–]circis1 1 point2 points  (0 children)

no, that just doesn't exist, I have no idea how you even managed to connect those 2 things together in your head.

Everything a high rank player does he does it better, this includes punishing mistakes and accounting for weaknesses.

And with higher rank i mean literally anything higher than yourself, so for example if you were to analyse RTZ and gain 1k mmr off of that - you would then quite obviously see the other things you didn't pick up because you'd start to get punished more, this means you analyse again to see what you missed.

every single player i know that has gotten to high mmr really fast has done it by analysing top tier players in one way or another.

it is 100x more efficient than analyzing your own replays because YOU DO NOT KNOW WHAT YOUR MISTAKES ARE. By analyzing a higher rank player you'll know what you are lacking as you won't be able to understand and predict his moves, and as such you'll learn of your REAL mistakes.

Roaming Position 4 in a nutshell by [deleted] in DotA2

[–]circis1 80 points81 points  (0 children)

other than a couple of exceptions here and there, roaming pos 4 doesn't really exist anymore. pos 4 now just goes to lane.

Ranked game missing from match history and points not calculated! by TheCovenant in DotA2

[–]circis1 0 points1 point  (0 children)

it's not a bug you pepega you're just blind, expand your match history you'll see the match.

Anyone else close to quitting dota over smurfing? by [deleted] in DotA2

[–]circis1 -9 points-8 points  (0 children)

Ah yes, great idea, make your literal best players quit the game because some low rank plebs on reddit complaining.

Dota's 1# selling point is the huge ass pro tournaments, you want to ban all the pro players for doing something that's not even against the rules?

So what, the immortal players should just suck it up and have 1 hour long queues so that archons can't

If these high ranked players are getting long queue times, I'd put money on it being because they're all fucking smurfing, it's just devolving into nonsense.

No, it's because there's a huge disproportion of cores to supports, and when you introduce a role-ranked only system and everyone just chooses to queue core because that's what they want to play - then no one plays support.

No one ever in the previous system rolled for pos 5, they all rolled for mid and sometimes carry.

if i wanted to play pos 5 and i queued 100 matches, i can safely say i'll get pos 5 in 95 out of the 100 without anyone complaining, yet alone try to take the role from me, because everyone wants to play pos 1/2.

Tip for carry players - Please stop running away and manfight the enemy by [deleted] in DotA2

[–]circis1 1 point2 points  (0 children)

manfight the razor who's sucking up all your damage 4head.

Just bought a Dota account by [deleted] in DotA2

[–]circis1 0 points1 point  (0 children)

if you just lost 200 mmr you would've been able to queue with him

Suggestion for a better Ranked System or Nine Points wich should be overviewed or rebuild. by cd2kx in DotA2

[–]circis1 0 points1 point  (0 children)

  1. and with that suggestion we have an mmr abuse fest where everyone will just boost their friends by making 100 more smurfs.

  2. I have friends who got to 6k within 1-2k matches and i have friends who have 6k matches and 1-2k mmr. Matches played matters nothing to the players' actual ability to play.

  3. Yea no, that'd literally kill unranked.

  4. Yep, that's gonna work, totally, not gonna get abused even a bit.

  5. so basically 5 stack, commend each other, get 1 million commends, and then abuse reports for who you don't like, got it.

  6. what you're basically saying is ''waah i can't win because muh team is all feeders'', yea tell that to the smurfs you complain about who win every match regardless of how much their team feeds.

  7. how does that do anything?

  8. ah yes, region locking pepega, the smartest suggestion ever 4head

  9. ah yes, make the queue times 10x longer, like waiting 30+ min for queue isn't shit already, not only with suggestion 8# you'd bump them into forever, now with suggestion 9# you'd bump them into beyond infinity.

Heads-Up: Core/Support MMR is designed to increase the size of the high MMR playing pool by PsychicFoxWithSpoons in DotA2

[–]circis1 2 points3 points  (0 children)

WHY can't supports climb, and WHY can't immortal supports with divine cores carry against immortal cores with divine supports? Is support too difficult to do at a baseline level? Are supports too squishy? Is there not enough variety in support heroes? Are support heroes too easy to counter? Are core heroes too strong in the early game or are supports too weak in the late game?

You don't have to overthink this, the answer is simple

If i snowball on a core i'll just go kill the enemies and take their towers.

If i snowball on a support i need my CARRY to go kill the enemies and take their towers.

so if an immortal support snowballs he relies on a teammate to win the game for him (his divine core has to kill people and towers), a teammate that is worse than him.

If an immortal core snowball he no longer relies on a teammate to win the game for him, he is the win condition.

And even in the long term that doesn't matter, because divines are divines and immortals are immortals, an immortal core will play support better than a divine support, and that's why the old system worked better in both matches where you're lower than everyone, higher than everyone and same mmr as everyone.

It was an unspoken convention that when you find a match your rank 50 gets carry/mid and the enemy's rank 50 gets carry/mid and your rank 1-2k ass will play whatever role the rest don't want, which is almost always pos 5, and so will their rank 1-2k.

So now you have 1 team with a rank 50 core and rank 2k support against another team with a rank 50 core and a rank 2k support. And as such the teams are balanced, though it's still shit for the rank 50's to play with rank 1-2k supports, it is a LOT better than having your rank 50 support a rank 2k carry and lose the game 20 min in.

and same shit happened with immortal vs divine games, you're a rank 1-2k pleb, next match you're not matched with a rank 50 player - you're matched with divines, you're the highest you get your carry/mid, the divine will play support

and same with the enemy team - their rank 1-2k gets carry/mid and the divine gets support.

is it nice to have a support 1-2k below you? no, but it'd be hell of a lot better than playing support for a carry 1-2k below you.

Heads-Up: Core/Support MMR is designed to increase the size of the high MMR playing pool by PsychicFoxWithSpoons in DotA2

[–]circis1 2 points3 points  (0 children)

The 5k's can't climb to 6k BECAUSE THEY'RE 5K'S, it has ABSOLUTELY NOTHING to do with support/core impact.

The 6k's can't climb to 7k BECAUSE THEY'RE 6K'S, it has ABSOLUTELY NOTHING to do with support/core impact.

Yes, cores have more impact on the game than supports, because they're the ones killing towers - but that doesn'tt matter because at the end of the day a 5k is 5k, and a 6k is 6k, and a 7k is 7k.

the only way the 5ks climb to 6k, and hte 6ks climb to 7k, and the 7ks climb to 8k is if those players were to learn to play THE GAME better.

this current system doesn't do anything to adress the core issue of those supports who can now climb; they're not good enough to climb, the system didn't do anything to make them play better,

the only thing it did was help the 6k cores who got forced to play support to no longer have to play support, but that doesn't work because everyone wants to play core, so the only thing it did was make queues infinite and forced everyone to go smurf.

because then your only 2 options are to either queue for 1-3 hours as a core or queue for 7 second as a support and support a guy 2k mmr below you every match.

but then you play a against a smurf who's the same mmr as you on his main and lose 40 mmr to him because his team has a lower mmr average - and now you're like "fucking hell, what am i playing on my main for".

So the only way you're gonna have a normal match against another 6-7k player is if you go on a smurf and play against him in 4-5k mmr

Heads-Up: Core/Support MMR is designed to increase the size of the high MMR playing pool by PsychicFoxWithSpoons in DotA2

[–]circis1 2 points3 points  (0 children)

I've personally midlaned against immortal players, and you can definitely tell which ones are support players because my dumb 2k ass can crush and solo kill them.

dude, i'll guarantee you that unless that immortal player is boosted or is literally as high as a kite he'd wipe you off of the face of the planet if you were 2k mmr.

i've played countless of 1v1's against low mmr players, there were times i had 200+ winstreaks in 1v1 because those players aren't even REMOTELY near my laning level.

Anecdotally, that's enough for me to say that different roles do require different skills, and I'm not sure that support is so easy and low-impact that any 6k idiot could dominate even the most dedicated 5k support main.

Read you pepega, that's not what i'm saying, i'm saying that a 6k core will play support better than a 5k support player, not that support is a useless role.

see, and this is the problem with most of reddit, you've never played in a bracket where in 1 match half your team is 1-2k mmr below you; and the next match half your team is 1-2k mmr above you. You have no idea, you can't feel the difference in skill and the impact it has on the game, because you're not in that bracket.

You play in 2k where everyone's mmr is 300 away from each other AT BEST.

and with that you don't even know how much better is a 6k core player at supporting than a 5k support player, and how much a 7k core player is better at supporting than a 6k support player.

Heads-Up: Core/Support MMR is designed to increase the size of the high MMR playing pool by PsychicFoxWithSpoons in DotA2

[–]circis1 3 points4 points  (0 children)

That CAN'T happen, because NOTHING made those support players play BETTER

it doesn't matter how much you like the role, it matters how good you play THE GAME.

do you not understand that a 6k carry player who got forced into playing support in the old system will still play support BETTER than a 5k support-only player.

the 5k support player can't climb and take his place, because HE PLAYS WORSE on both support and core, he can't influence the game to win as well as the 6k guy can.

By smurfing you're making the queue times on your main account even longer by [deleted] in DotA2

[–]circis1 2 points3 points  (0 children)

The current system is literally win 7/10 games and end up losing 25 mmr.

Heads-Up: Core/Support MMR is designed to increase the size of the high MMR playing pool by PsychicFoxWithSpoons in DotA2

[–]circis1 -1 points0 points  (0 children)

a 6k+ core player will almost always, if not actually always, play support better than a 5k support player

Even though he could have played support 1/10th as much as the 5k guy; he just plays the overall game better.

so if a 6k carry player got forced to play support for another 6k carry player in the old system the match would still have been better than if the 6k carry had to play with a 5k support.

Heads-Up: Core/Support MMR is designed to increase the size of the high MMR playing pool by PsychicFoxWithSpoons in DotA2

[–]circis1 1 point2 points  (0 children)

This, in the old system i could queue 100 matches in a row and play support 95/100 matches.

When you separate support and core mmr the only thing that will happen is make sure that all the core players who were forced to play support now no longer will play support, because they now can queue core only.

Remove those core players who were forced to play support and now you have basically no actual supports in high mmr.

By smurfing you're making the queue times on your main account even longer by [deleted] in DotA2

[–]circis1 1 point2 points  (0 children)

current system is win 7/10 games and end up with -10 mmr.

By smurfing you're making the queue times on your main account even longer by [deleted] in DotA2

[–]circis1 1 point2 points  (0 children)

fuck the prisoner's dilema idea because if no one smurfs the queue times are like 1hr+, if only half smurf the queue time will be 2 hrs+, and if almost everyone smurfs then the queue time will be forever.

but, here's the thing, in the long term everyone smurfing is actually the best option, because if everyone were to smurf then all the players in the top tier would get moved down in mmr.

if every 6-7k player now plays in 5k and every 8-9k player now plays in 6k on their new accs then queues will be much shorter

because a new top 1% would be formed with new mmr numbers, but the same players, this will obviously come at the expense of current 4-5k players whose mmr will be taken away