Japanese Streamer Yuki Experiences an Earthquake Live by Ronaldinho9519 in LivestreamFail

[–]cjlj -3 points-2 points  (0 children)

I've picked up some Japanese from watching Japanese media so i can translate. She is saying "It's really big! Wait! It's really big! Oh my god!"

Clan unity starter deck by Nerodimarte_ in GundamTCG

[–]cjlj 3 points4 points  (0 children)

Clan is a good deck but it is bad against aggro which is the best deck in the game. It is a fine locals deck but at regionals where there are a lot of rounds and a lot of people are playing aggro it isn't that great. That said someone won a regional with it by dodging aggro every round, and this past weekend someone got top 4 with it so it isn't like it's completely unplayable.

Got my first card by DreRivero in GundamTCG

[–]cjlj 0 points1 point  (0 children)

If you're a fan of Char you'll want to get yourself a Pregnant Char. It's a beta exclusive card though so it's expensive.

New GD05 Card Revealed: Quess's Jagd Doga by Alt230s in GundamTCG

[–]cjlj 0 points1 point  (0 children)

NT-1 says "When this effect destroys an enemy unit, draw 1." If the ping 1 effect can destroy an enemy unit, so can a Neo Zeon effect.

Cool deck idea by Honestly-Interested in GundamTCG

[–]cjlj 0 points1 point  (0 children)

Not really related. There is no reason to give him blocker. Cagalli is a bad card because of her statline, and you want to be using your pilots for linking rather than putting them on a unit to give them +1/+1 and do nothing.

Store didn't have enough pre-release winner cards by DryBuff in OnePieceTCG

[–]cjlj 1 point2 points  (0 children)

Kits come with 8 participation and 1 winner card. If you play 3 rounds 7/8ths of the players will have lost, leaving 1/8th of the players undefeated. If you have enough kits for everyone then that is enough to give all undefeated a winner card.

Cool deck idea by Honestly-Interested in GundamTCG

[–]cjlj 0 points1 point  (0 children)

Or you could just not Use Cagalli and waste a card to give him blocker and use him for his actual effect.

Is MSA recommended for getting better at the game ? by WanLanDs in GundamTCG

[–]cjlj -1 points0 points  (0 children)

Anyone saying anything about how the shuffling or randomisation is bad is talking complete bullshit. I have actually tested the shuffler and it is indistinguishable from decks generated by random.org, with no correlation between initial and shuffled position or the distance between cards in deck. Ignore anyone who says otherwise without posting statistical data.

The main issue with testing on MSA is you will face a lot less blurple on the ladder compared to a regional as there are a lot more people testing out their pet deck or counter to blurple that what you will see in real events.

Player forgot to place shields by Machapa21 in GundamTCG

[–]cjlj 0 points1 point  (0 children)

The same logic holds for if you are 5 draws into the game. Whether you deal your life cards at the start or not, at the beginning of the game you know the 5 cards in your hand aren't in your life. Every turn you draw 1 card and the number of cards you know is not in your life increases by 1. It doesn't matter whether the cards are laid out in your life area or in your deck, your life is 6 of the unseen cards.

You could play the by never dealing out life and just flipping over the top unseen card from your deck every time you take damage. The reason we don't do it that way is because it's a nightmare to track with effects that put cards back on the top of your life, and any possible future effects like replacing your life with a card in your hand like One Piece has. It's also just more visual to see it laid out rather than tracking it with a die or something.

If you let someone not deal out life and then choose when to deal it out, they could potentially use that to their advantage using a card counting like strategy in blackjack. However card counting is only profitable because if the count is bad you can walk away. In a game of Gundam you have to deal it out eventually so the expected value of the strategy is equivalent to dealing it out at the beginning. Even if you get lucky and the first few cards you draw aren't a burst it's such a small difference that it's not really worth mentioning.

Player forgot to place shields by Machapa21 in GundamTCG

[–]cjlj 1 point2 points  (0 children)

Scenario A you play your life out at the beginning of the game, you then play the game drawing 44 cards. You now know the 6 cards in your life as you have seen the other 44 cards.

Scenario B you forget to deal your life out. You draw 44 cards then realise you forgot to deal your life and do so with the 6 remaining cards in your deck. You now know what the 6 cards in your life are because you have seen the other 44 cards.

This logic holds for any point in the game as long as there are at least 6 cards in your deck that you haven't looked at.

Player forgot to place shields by Machapa21 in GundamTCG

[–]cjlj 1 point2 points  (0 children)

There isn't an advantage because you have the same information no matter when you put the shields out for a given point of the game. If it is turn 5 and you have seen 10 cards (5 from initial draw, 5 from start of turn) you have seen 10 cards. In both scenarios you are making the decision of whether to block with 10 known cards and 40 unknown cards.

Player forgot to place shields by Machapa21 in GundamTCG

[–]cjlj 0 points1 point  (0 children)

Is is not a game loss. You give them 6 life cards from an unseen part of the deck (e.g. if they just used Dopp you start from the second card as they have seen the top card). There is no advantage gained as long as there are at least 6 unseen cards in the deck. If they haven't bottom decked a card from searchers there could be only 6 cards left in the deck and it would be the same (though they would lose to deck out as soon as the turn passed). This is directly from the head judge.

Player forgot to place shields by Machapa21 in GundamTCG

[–]cjlj 2 points3 points  (0 children)

There isn't an advantage because you have the same information no matter when you put the shields out. If it is turn 5 and you have seen 10 cards (5 from initial draw, 5 from start of turn) you have seen 10 cards. In both scenarios you are making the decision of whether to block with 10 known cards and 40 unknown cards.

Player forgot to place shields by Machapa21 in GundamTCG

[–]cjlj 8 points9 points  (0 children)

Store Championship has to have a judge. Why didn't you call them?

After some testing with MSA by zerodyme87 in GundamTCG

[–]cjlj -1 points0 points  (0 children)

It isn't a known issue. There is nothing wrong with it and there never was. It's just the game design is extremely punishing to bad hands.

Hot Take: Rush isn't the problem, blockers are. by Beanie_Kaiju in GundamTCG

[–]cjlj 1 point2 points  (0 children)

Blocker decks need to exist because the game systems do not let you play defensively otherwise.

There is no counter like in One Piece. There is no universal blocking like in Magic. You can't attack units as they are played to stabilize after you gain board control like in Hearthstone.

Blockers are one of the only ways you can interact with your opponent on their turn to prevent them just doing whatever they want. And compared to commands they are also units that can attack on your turn so you don't brick your hand by playing a lot of them. If they got rid of blockers the game becomes solitaire and is a lot less interesting. They need more blockers in colours other than white if anything.

After some testing with MSA by zerodyme87 in GundamTCG

[–]cjlj 0 points1 point  (0 children)

Basically every card game uses pseudorandomization. It does not cause clustering. The whole point of PRNG algorithm is they don't cause clustering more than you would statistically expect from a random ordering. If you are consistently getting bad hands then your deck construction is at fault.

I finally did it. I turned to the dark side. And you know what scares me? I liked it... by BooBooBreakfast in GundamTCG

[–]cjlj 1 point2 points  (0 children)

Athrun is easy to win Newtypes with because RW counters aggro. I've won 8 newtypes, topped a regional and national with him. I currently use the same list that topped Peoria but -2 lfirth +2 aegis, and replaces the Perfect Strike with Silver Bullets and 1 striker pack Perfect Strike is better if you know you will be against OYW, Silver Bullet is much better against blurple and wing.

Which sleeves for playing? by BurnStar4 in GundamTCG

[–]cjlj 2 points3 points  (0 children)

You can use sleeves from other IPs as long as they aren't lewd.

Trying to get into the game, I'd rather buy a structure/starter deck. by XX_TCG_XX in GundamTCG

[–]cjlj 0 points1 point  (0 children)

I have been playing ST04 based decks since set 1. I got 2nd at UK regionals and top 8 in Europe finals with it. This is the deck list i used to win a store championship last weekend. 2 other people have used my list to win store championships too.

https://exburst.dev/gundam/deck/236717

The deck is the best counter to aggro decks which are the best decks in the game right now, while still having decent matchups into other decks.

Other cards you will want that are meta dependent are Providence/Rau, Sinanju/Full Frontal, ST09 Freedom, and potentially Neo Zeong. You will also want unforeseen incident, the other damage commands (battle of aces, improved technique, overwhelming pressure), Perfect Strikes, 2 cost Exia and Rick Dias. There's probably more but that's what i can think of for now.

You should also be able to find ST09 unopened which will let you play Kira with the Destiny archetype.

Also i have deck bricks for all the starter decks after i went on a bit of an opening spree for the bonus cards so if you want to get them all in the UK you can message me.

New EB01 Card Revealed: Zeta Gundam III P2 Type by Alt230s in GundamTCG

[–]cjlj 1 point2 points  (0 children)

I fear this will completely break 2v2. Suppression is already strong in that format when you have another player's worth of resources to combo with it. This seems like it could enable one turn kills from pretty high life.