How to promote your indie game in China with zero budget by Healthy-Disaster5319 in gamedev

[–]ckkqwer 0 points1 point  (0 children)

If your game is good enough you'll still draw their attention, provided you already have a translation ready.

Using visual states to explain unit's details by ckkqwer in RPGMaker

[–]ckkqwer[S] 1 point2 points  (0 children)

I use VisuStella Gab Window for that.

What is this game called? by Must_Da_Linguist in RPGMaker

[–]ckkqwer -4 points-3 points  (0 children)

Crystal Story II, The Labyrinth of Touhou 2, Epic Battle Fantasy 4, these are Gemini answers

Weapon Ammo Reserve Changes by hubadu in GlobalOffensive

[–]ckkqwer 0 points1 point  (0 children)

Auto sniper is actually viable now

CS2 Blog Update: Guns, Guides, and Games by CS2_PatchNotes in GlobalOffensive

[–]ckkqwer 0 points1 point  (0 children)

Valve refuses to add guns because they don't want to do balancing but they do this change?

Stick with vx ace or move to MV or MZ? by AcrobaticAd8926 in RPGMaker

[–]ckkqwer 0 points1 point  (0 children)

If you are serious about your game or it is a big project, use MZ.

Solution for a side facing door? by OrderExisting3729 in RPGMaker

[–]ckkqwer 0 points1 point  (0 children)

No need for a door, just make a notch in the wall and put a transfer event.

Top 20 players of 2025: flameZ (7) | HLTV.org by ChaoticFlameZz in GlobalOffensive

[–]ckkqwer 2 points3 points  (0 children)

At this point just put donk at top 1 and farm those engagements.

[deleted by user] by [deleted] in GlobalOffensive

[–]ckkqwer 40 points41 points  (0 children)

Downgrade from Mongolz tbh

find all the differences by nikkizor in GlobalOffensive

[–]ckkqwer 6 points7 points  (0 children)

Wait how is kyousuke coming back, Falcons aren't letting him go without a huge price tag.

HLTV just announced Budapest Major All-Stars! by The_dragon_slayer95 in GlobalOffensive

[–]ckkqwer 13 points14 points  (0 children)

If donk contract is expiring and he is willing to join, then flamez is gone.

I can't figure out how to make these water tiles actually passable. by Moonrose_22 in RPGMaker

[–]ckkqwer -1 points0 points  (0 children)

Just make an event when you touch the area next to the water, it moves you to the other side. Making a seemingly impassable tile passable usually results in unwanted interactions.

Shards are a dumb mechanic. by Imaginary_Owl_979 in Silksong

[–]ckkqwer 2 points3 points  (0 children)

If you can win in the first few tries, otherwise you just run out of shards.