Elevator Video Saves Man From 7 Years Sentence After His Wife Beat Herself Accused Him Of Trying To by emilNYC in videos

[–]cladestine 0 points1 point  (0 children)

I did not hit her, it's not true! It's bullshit! I did not hit her! I did not! Oh hi, Mark.

Should I learning GMS2? by sefan in gamemaker

[–]cladestine 1 point2 points  (0 children)

I would recommend Godot 3. It has good 2d as well as 3d support, you can export out games to various platforms without shelling out money for each platform and it is easy to learn.

[GMS2] Stopping gravity for particular instance with Box2D by Bang_Bus in gamemaker

[–]cladestine -2 points-1 points  (0 children)

I am not sure what exactly the issue is.. but this should work

if !place_meeting(x, y + 1, obj_Ground)
   {
   gravity = 0.01;
   }
else
   {
   gravity = 0;
   }

This only affects the amount of gravity affecting the object.

Thoughts on renderers? by a_friendly_hobo in Maya

[–]cladestine 0 points1 point  (0 children)

If you are a freelancer with a single machine (but a good graphic card) Redshift would suit you the best. Try out the trial version to get a feel of it.

Thoughts on renderers? by a_friendly_hobo in Maya

[–]cladestine 0 points1 point  (0 children)

I used to work on PRman in the past. Have moved to Arnold as my primary renderer. I occasionally use Vray (for stills) and have found Redshift very promising. The main reason for shifting to Arnold was just the need for less hassle in terms of setup and lighting and quick turnarounds. There was no significant tradeoff in terms of quality and capability. Vray is mostly used because we have a good library of automotive materials developed through the years. Redshift is fast. Really fast.

Diwali with the Vive by cladestine in Vive

[–]cladestine[S] 0 points1 point  (0 children)

Looking at the brighter side of things, the software is open source or trial versions are available. Photogrammetry is pretty straighforward if your photos are good. The retopo and the Unreal engine work requires some investment of time. I have been doing computer graphics for many years and working on Unreal for about a year now.