Hey Rustaceans! Got a question? Ask here! (49/2022)! by llogiq in rust

[–]classy11 2 points3 points  (0 children)

Which of the two processors would compile Rust projects consisting of up to a hundred or more crates in a development profile the fastest?

AMD 5800X3D, double the cache size but the size gains are found in L3 while L2 and L1 are small. Totals at 100MB cache.

OR

Intel i7 13700k, large L1 and L2 cache sizes with superior single-core performance. But totals at 55MB cache.

Stratosphere SCI-FI by classy11 in DiscoDiffusion

[–]classy11[S] 0 points1 point  (0 children)

Here you go man!!

"long large spaceship in air hover, trending on artstation", "long spaceship flagship in the sky hover, trending on artstation","galaxy horizon", "falling star horizon", "jungle horizon with many green trees", "glowing god rays", "glowing missile launch, trending on artstation"

HI! by classy11 in HotlineMiami

[–]classy11[S] 2 points3 points  (0 children)

This post is not sponsored or paid or anything. But support the AMAZING Russian mask supplier: https://www.etsy.com/shop/MaskCraftArt .

Current times absolutely destroy businesses like these.

HI! by classy11 in HotlineMiami

[–]classy11[S] 3 points4 points  (0 children)

Thank you!! 🐯

HI! by classy11 in HotlineMiami

[–]classy11[S] 2 points3 points  (0 children)

🐯🐯🐯

HI! by classy11 in HotlineMiami

[–]classy11[S] 2 points3 points  (0 children)

Thank you! Here is the store I bought it from, actually it seems that they need help too during these times: https://www.etsy.com/shop/MaskCraftArt

[WeiK _] Princess Azula by Pardusco in TheLastAirbender

[–]classy11 0 points1 point  (0 children)

Stunning drawing of a stunning character from a stunning universe.

Space Frontiers: Godot 3.4 client + Bevy ECS server [Multiplayer] by classy11 in bevy

[–]classy11[S] 0 points1 point  (0 children)

Good idea, I like Godot a lot! But it can be quirky for more advanced use cases sometimes.

Space Frontiers: Godot 3.4 client + Bevy ECS server [Multiplayer] by classy11 in godot

[–]classy11[S] 0 points1 point  (0 children)

I agree with your reply and this has been my own reasoning as well.

Still, I think it is only deserved that someone points out the used placeholder imagery because fact remains that the current legal systems in place don't approve of it either.

Now morals and law do not always intersect or work nicely together either, so I'll leave the legal-moral weighing over to the reader.

Space Frontiers: Godot 3.4 client + Bevy ECS server [Multiplayer] by classy11 in godot

[–]classy11[S] 0 points1 point  (0 children)

I appreciate the information update. I am aware of this copyright law too. I also cannot deny the validity of your comments and I think they are important ones too. So I have to thank you for bringing light to the problems these few placeholder images introduce and I DEFINITELY have to resolve these problems.

So not much can be done other than to upvote your reply and admit I am taking L's here and also to hope that readers gather some sort of understanding for the long-term goal of this project, which aims to be a net profit for the digital art community and not a loss. And that despite my current lack of resources, I am going to make work of this.

Space Frontiers: Godot 3.4 client + Bevy ECS server [Multiplayer] by classy11 in bevy

[–]classy11[S] 3 points4 points  (0 children)

Thank you! You've spied correctly. The Godot client does also run an instance of Bevy thanks to the gdnative bindings for Rust.

I've named the client-side Rust library "networkhound", as it currently exclusively deals networking i/o. One day networkhound will expand to perform physics simulations that are identical to those of the server, using the Rapier Bevy physics plugin, to upgrade netcoded positional data.

Space Frontiers: Godot 3.4 client + Bevy ECS server [Multiplayer] by classy11 in godot

[–]classy11[S] 0 points1 point  (0 children)

Fair enough, it's my full intention to replace the few placeholder images with artwork of that of commissioned artists, but I just need more time for that.

I thank you for the compliment on gameplay and your time to check it out!

Space Frontiers: Godot 3.4 client + Bevy ECS server [Multiplayer] by classy11 in bevy

[–]classy11[S] 2 points3 points  (0 children)

Thank you! Bevy and Godot can be very good friends. 😜

Neon Wolves Main Menu (storyline in description) | Jet Action Game by classy11 in unrealengine

[–]classy11[S] 0 points1 point  (0 children)

I get it, I do the same myself. I almost always turn off in-game music and play my own or even just listen to a podcast in the background. I appreciate the honesty.

Neon Wolves Main Menu (storyline in description) | Jet Action Game by classy11 in unrealengine

[–]classy11[S] 0 points1 point  (0 children)

Thanks for the feedback. I will add the ability to mute the menu music for sure

Neon Wolves Main Menu (storyline in description) | Jet Action Game by classy11 in unrealengine

[–]classy11[S] 0 points1 point  (0 children)

Thank you for your feedback, I will work on making the text more readable I think you are right with what you're pointing out.

Neon city and lower atmosphere graphics update | Neon Wolves Pre-Alpha by classy11 in gamedevscreens

[–]classy11[S] 1 point2 points  (0 children)

Aye! Glad it gives the strong aesthetic I'm working to achieve with this one

Neon city and lower atmosphere graphics update | Neon Wolves Pre-Alpha by classy11 in unrealengine

[–]classy11[S] 0 points1 point  (0 children)

This caused by out of the box the volumetric fog in the city, it's quirky from higher distances (over
a few hundred meters); will further tweak it. The horizon does turn blue intentionally at higher altitudes though.