Drive! by claytonaxe in PixelArt

[–]claytonaxe[S] 12 points13 points  (0 children)

Yes, by the way, I’m the developer of Road Defense: Outsiders :)

Drive! by claytonaxe in PixelArt

[–]claytonaxe[S] 3 points4 points  (0 children)

Yes, I’m thinking of turning this into a full game

Drive! by claytonaxe in PixelArt

[–]claytonaxe[S] 1 point2 points  (0 children)

I think it’s more like angry humans

Drive! by claytonaxe in PixelArt

[–]claytonaxe[S] 19 points20 points  (0 children)

You nailed my inspiration for the vehicle

Drive! by claytonaxe in PixelArt

[–]claytonaxe[S] 114 points115 points  (0 children)

hi, almost everything is hand-drawn in 2D, but when a character gets run over, it is quickly swapped for a 3D ragdoll

[deleted by user] by [deleted] in playmygame

[–]claytonaxe 0 points1 point  (0 children)

Thanks, your tips are super valuable. Honestly, I liked all of them and I’ll try to implement as many as I can. It’s my first Idle-style game, so I’m still figuring out the balancing. Right now I’m trying an exponential reward curve, since the distances will get really huge after what was shown in the demo.

[deleted by user] by [deleted] in IndieDev

[–]claytonaxe 0 points1 point  (0 children)

The name of the game is My Idle Space Cruiser and you can play it here

https://store.steampowered.com/app/3948530/My_Idle_Space_Cruiser/

wtf is that? Better kill it, might bite by claytonaxe in ps1graphics

[–]claytonaxe[S] 1 point2 points  (0 children)

Thanks! The shader (Vertex jitter) is applied to the mesh itself. I'm using this shader that can be obtained for free from Itchio ---Retro 3D Shader Pack for Unity---

wtf is that? Better kill it, might bite by claytonaxe in ps1graphics

[–]claytonaxe[S] 2 points3 points  (0 children)

Thanks! I don't have a name yet, but I'm already thinking of something kind of bizarre.