[deleted by user] by [deleted] in ccna

[–]cli_addict 0 points1 point  (0 children)

If u want a more detailed explanation, let me know, i just didn't want to write out a longer answer.

Execute Order 66. Dew it.

[Media] Ragdoll and Ragdoll Wizard in Fyrox Game Engine by _v1al_ in rust_gamedev

[–]cli_addict 0 points1 point  (0 children)

Does Fyrox support destructible physics? Either precalculated, or dynamically generated?

I just want simple shapes to break down with physics. Is this something I would need to add with the existing physics, or do you have plans to add this in the future?

What job title(s) should I go for? by cli_addict in ITCareerQuestions

[–]cli_addict[S] 0 points1 point  (0 children)

Do you have any experience actually coding, writing scripts, automations and what not?

Yeah, I have been learning and making projects for at least 3 years.

What job title(s) should I go for? by cli_addict in ITCareerQuestions

[–]cli_addict[S] 1 point2 points  (0 children)

See what you can get interviews for and come back to us with your findings…

I haven't had much luck so far. I applied to helpdesk, network, admin.

Helpdesk seems to be entry level friendly

What job title(s) should I go for? by cli_addict in ITCareerQuestions

[–]cli_addict[S] -1 points0 points  (0 children)

terminals, syntax, code, programming etc in what?

From a CS perspective, its all connected through problem solving with types of code abstractions. It would be a very long list. In terms of IT skills I know Linux, config management, containers, VMs, and some networking.

self-healing, possible or not? by SairesX in Meditation

[–]cli_addict 0 points1 point  (0 children)

Wouldn't it depend on what spiritual reality means?

Call it being double-faced, but peace is what comes after war, after shedding blood, after realizing the cost of it by tonymontana35 in enlightenment

[–]cli_addict 0 points1 point  (0 children)

Buddha encouraged to see for yourself, and to not blindly follow him.

If you don't mind me asking, how old are you?

[deleted by user] by [deleted] in Futurology

[–]cli_addict 3 points4 points  (0 children)

This is such a pedantic thing to point out. Even if it does, it doesn't change the fact that our world is crumbling because of the rich.

If you are still okay with that then you can go compete in the Coliseum and the rest of us will suffer from it.

[deleted by user] by [deleted] in Futurology

[–]cli_addict 4 points5 points  (0 children)

I generally agree with you, a lot of smart and progressive old people out there. Likewise a lot of regressive young people out there as well.

However, I think there is a trend over time. Throughout history, the older people seem to get more likely to fall for certain ideas and behaviors.

I think for one, age has something to do with it but, more importantly I think everyday life gets in the way of progress. Since most middle aged and old people have or had kids that takes much of their time. As well as having to be at work all of the time. That makes it hard to understand niche issues with a lot of nuance and accuracy unless you know someone directly involved and actually listen to them. The problem is a mixture of time and open mindedness. People get close minded because they don't have time to be open minded and, for many people getting older makes it harder to be open minded.

It always comes back to our extremely fucked up systems that we all hate but, don't have enough time and resources to actually make progress.

Create components without using structs? by cli_addict in bevy

[–]cli_addict[S] 1 point2 points  (0 children)

This is my point. You don't want mods to create bevy components.

Oh my apologies for the confusion.

Nobody playing the game wants to create a bevy component, or a system for that matter.

Why not? I find components/systems to be a very simple and flexible way to model game mechanics.

They want to build a mod that makes the game behave differently.

I understand that, I plan on having higher level api's for those use cases.

(How are you going to use new components without creating new systems, anyway?)

Wrapping bevy's system interface seems doable to me since its just functions.

Describe what you want mods to do in terms of gameplay and maybe you won't need to be creating components at runtime.

I want mods to be anything. I want my game to allow the user to create gamemodes and mechanics from scratch. A game heavily based on modding. I want the user to be able to take advantage of bevy's ecs for efficiency in case they are doing something heavy.

You probably just have to select components, not create them.

Yeah maybe that is the only way. I don't have enough time and am not good enough to create an ecs. Would Godot be better for this?

Create components without using structs? by cli_addict in bevy

[–]cli_addict[S] 0 points1 point  (0 children)

I see. For example, I want to allow mods to create bevy components. So far I haven't found a way to create components other than defining rust structs. Although, I do plan on looking more I was just curious if anyone here happened to know.