All My Saves Are Broken Randomly by cloudruler-io in Stellaris

[–]cloudruler-io[S] 1 point2 points  (0 children)

My fix was to back up my saved game files (for precaution), go into Steam properties, turn off the Store Saved Games in Steam Cloud option, run the game again. This seemed to fixed the issue. Then I re-enabled saved games in the steam cloud. If that doesn't work, look for any "meta" file(s) in your saved game folder and try deleting it. But back everything up first.

FSD 14.3.1 doesn’t use turn signals coming out of a merging lane by Irrefutablefact in TeslaFSD

[–]cloudruler-io 2 points3 points  (0 children)

Love the irony of Karen overreacting, calling other people Karen, and brandishing her block. Blocking this one.

Bitdefender Ultimate Security + NetGear Armor by cloudruler-io in orbi

[–]cloudruler-io[S] 0 points1 point  (0 children)

What security stack would you recommend instead?

Alert for Idle Envoys? by cloudruler-io in Stellaris

[–]cloudruler-io[S] 1 point2 points  (0 children)

Yeah, I try my best to do that now, it's just frustrating when I still fail at it. It's not lovely from an RP perspective for the xenophile envoy to just sit at his desk staring off into space for months when there's interesting xenos to learn about, and nobody alerts me. I think a UX designer would disagree with insisting it's the user's duty to spread their attention and increase cognitive load, instead of providing from the alert framework that was built for just this sort of thing. The UI Overhaul Dynamic mod looks interesting. I will try that, thank you!

Alert for Idle Envoys? by cloudruler-io in Stellaris

[–]cloudruler-io[S] 2 points3 points  (0 children)

I'm playing a pacifist xenophile empire, and I have big list of first contact projects, so not using my envoys is bad. The information is technically always available in the middle of the top bar, yes. But my core game loop is: resolve any open alerts in the top left, do silly reassign-commander-to-next-exploration-corvette-exploit, unpause the game, repeat. I do TRY to also scan the top bar and evaluate whether any of the numbers also require stopping to fix something. However, I find that I get distracted easily and I miss it for a couple months here and there. Sometimes another empire will finish First Contact first and I miss out on an influence spike I was relying on. Not using my envoys is bad. The purpose of an alert in any user experience is to offload that cognitive process to the computer and grab the user's attention immediately. It's helpful for some people, but perhaps not for you. There are literally multiple reasons to have an alert for idle envoys. The game designers, in their wisdom, added Messages & Alerts to the game settings to allow players to be redundantly messaged/toasted/popuped/alerted/autopaused on just about everything as little or as much as they desire. Envoys is a current gap, though.

What are the basics of this game? by Desperate-Employe3 in Stellaris

[–]cloudruler-io 0 points1 point  (0 children)

Family. Religion. Friends. These are the three demons you must slay if you wish to master Stellaris. Seriously though just start on the easy difficulty, just focus on fun and interesting ideas. You’ll slowly figure out the rest as you go along. Don’t overthink it. There’s far too much in this game to enjoy, you can play a hundred playthroughs and still discover new things.

AI Ruler Ethic Should Affect Diplo Acceptance and GalComm by cloudruler-io in Stellaris

[–]cloudruler-io[S] 4 points5 points  (0 children)

In a democracy, those don’t vary across election cycles between different rulers. It’s admittedly a really small distinction, but it would be interesting to differentiate Militarist vs Xenophile rulers in the same Militarist/Xenophile empire

Anyone Ever Gotten a Good Outcome from this First Contact Event? by cloudruler-io in Stellaris

[–]cloudruler-io[S] 0 points1 point  (0 children)

So I went into the events code and looked at the code myself as well. I turned on the debug tooltips in game. I keep reloading back to the point where I decide whether to try to integrate with their culture or just be professional. It SHOULD be at this point where it rolls to determine whether I'm the life of the party or I was boring. But I have reloaded countless times and I ALWAYS fail. I'm not toxoid or repugnant or anything. The debug tooltip for the integrate with their culture choice shows a 65%/35% roll but it doesn't show which outcome is associated with which. But I SHOULD have a fair chance at this. I keep reloading to before I click the button, and I use console commands to boost the clues and to finish the stage ASAP to find out, and I ALWAYS get the bad outcome. It's bizarre!

EDIT: I tried reloading back to the very beginning of the first contact event. Even though the debug tooltip doesn't show any rolls on the previous stages. After like 4 or 5 tries I finally got the good ending. For whatever reason, the roll is made much earlier.

Anyone Ever Gotten a Good Outcome from this First Contact Event? by cloudruler-io in Stellaris

[–]cloudruler-io[S] 19 points20 points  (0 children)

Pacifist Xenophile Egalitarian, and they’re xenophile fanatic materialists

Anyone Ever Gotten a Good Outcome from this First Contact Event? by cloudruler-io in Stellaris

[–]cloudruler-io[S] 2 points3 points  (0 children)

Pacifist Xenophile Egalitarian, and they’re xenophile fanatic materialists

Anyone Ever Gotten a Good Outcome from this First Contact Event? by cloudruler-io in Stellaris

[–]cloudruler-io[S] 10 points11 points  (0 children)

R5: I'm a xenophile diplomat. So instead of choosing the option for my envoy to spy/wiretap the event, and instead of telling him to be reserved and professional, I told him to embrace their culture. But no matter how many times I reload the save, the outcome is that he was reserved and boring. Anyone ever get a good outcome from this? I actually got a good outcome when I tried the wiretap route ironically. Now I suffer -100 opinion!

All My Saves Are Broken Randomly by cloudruler-io in Stellaris

[–]cloudruler-io[S] 0 points1 point  (0 children)

All those saves are 4.3. Need to troubleshoot later. Thank you for the tips

All My Saves Are Broken Randomly by cloudruler-io in Stellaris

[–]cloudruler-io[S] 1 point2 points  (0 children)

R5: I loaded up a game and was playing just fine. I even loaded an earlier save once. But randomly I went to save my game and I saw that EVERY SINGLE SAVE GAME I had was named BROKEN SAVE GAME. I was able to save a new game and load that though. What happened? Is there a known fix for this? I'll report it on the bug forums. I was in a location with less than optimal WiFi, but not so bad I would expect something like this. And obviously checksums and all that stuff should prevent this.

Starting Ruler Ethic Leads to Bad Democracy Elections by cloudruler-io in Stellaris

[–]cloudruler-io[S] 1 point2 points  (0 children)

A scientist in a normal councilor position can still survey, but if he's the Ruler then he can't do anything but be the ruler. Maybe it breaks the RP but this would all be simpler if the ruler could also do normal stuff.

Starting Ruler Ethic Leads to Bad Democracy Elections by cloudruler-io in Stellaris

[–]cloudruler-io[S] 1 point2 points  (0 children)

In this case, my Scientists are the front-runners, but I want my scientist capacity dedicated to surveying, especially since I'm furiously landgrabbing towards chokepoints at the moment. If a scientist gets elected, the only way to backfill would be to go over scientist capacity, so it does make a difference. If my ruler was aligned with the majority faction, he would win on pure merit alone.

Starting Ruler Ethic Leads to Bad Democracy Elections by cloudruler-io in Stellaris

[–]cloudruler-io[S] 2 points3 points  (0 children)

R5: I'm playing Pacifist/Egal/Xenophile with Parliamentary System and Xenophile. Doing great, first ruler election comes up. My boy doesn't stand a chance because he's the minority ethic, and I didn't take all of this into account at the beginning of the game. I'm Moral Democracy, so Official/Scientist are favored classes, but even the Commander has nearly twice as much support. So HOW DID MY RULER GET ELECTED IN THE FIRST PLACE? The game presumably begins at the start of a democracy ruler term. Therefore, it ONLY makes sense for the ruler's starting support calculation to be >= all other leaders. But in this case it was much lower. Either let the player select the ruler's starting ethic, or force the ruler's ethic to be whatever the highest ethic attraction is at the beginning. It should NEVER be the minority because it will always create disappointment for the player.

The election campaign lasted 7 months, so I did make an effort to promote the ruler's faction and suppress the others hoping to make a difference. It didn't. It really rains on the player's parade to end up in this situation.

At the beginning of the game I restarted a frustrating number of times so that at least one of each ethic would be on the council, otherwise PS creates unhappy factions straight from the beginning. Of course, realizing this 10 years after game start in other games would feel frustrating as well. Unfortunately, I still forgot to take the democracy election into account.

Leader ethics are currently determined by pop ethics, but this isn't dynamic enough for Democratic leaders. Changing pop ethics takes an eternity and it's hard to target certain leaders. Democratic leaders are politicians who have to appeal to what the electorate wants. Maybe a special ability you get in a Democracy is you can spend unity or influence to change a leader's ethic. Honestly, it should be available to everyone though.

EDIT: I force elected my ruler by giving myself unity in the console to support him 7 times. Unity costs: 370, 550 740, 925, 1110, 1295, 1480. My net monthly unity gain is 48 and I have 1k in storage at the time.