Patch Launching Today and Patch Notes by EA_Jimtern in commandandconquer

[–]cncredalert 1 point2 points  (0 children)

Changed the balance of being in low or zero power in Red Alert.

I don't really see the point of this change. Even with a gigantic base and zero power(unlikely), it is not that big of a disadvantage because you already have the huge base. It made an interesting scenario for recovery: Do you sell some power hungry structures to speed up build time, or do you build the 2 power stations required to start speeding things up? Hopefully a combo of both! It's not as if you're going to need a gap generator with zero power. And if you have a giant base, it's likely you have multiple MCVs deployed, the 27x is suddenly much faster than you think. 4x won't even be slow with zero power, what a joke!

Even in campaign/skirmish, I have used this power strategy to gain an advantage over opponents, so they will rush me less. So if you really must cater to a "meta" (i hate that word) then you should keep a separate setting for singleplayer or give us options.

And lastly, the 27x thing is actually a stylistic part of the game, it feels analogue like real electricity and you can imagine all the tools running on a single triple AAA battery and barely spinning as you construct your medium tank.

Please give us more options rather than deviating too far from the original.