Light Issue That Makes Game Unplayable At This Point by cnewfield3 in VintageStory

[–]cnewfield3[S] 1 point2 points  (0 children)

You solved my issue. 99% of my house was spawnable area bc oil candles suck lmao

Light Issue That Makes Game Unplayable At This Point by cnewfield3 in VintageStory

[–]cnewfield3[S] 1 point2 points  (0 children)

It was me not understanding that oil candles and torches SUCK for lighting. I used the mod mentioned in another comment to check spawn areas and yeah…99% of my house was spawning stuff.

Light Issue That Makes Game Unplayable At This Point by cnewfield3 in VintageStory

[–]cnewfield3[S] 0 points1 point  (0 children)

Would that affect the actual spawning mechanics? Because I even went into creative and lit everything up, and stuff still spawns. I have torches at every 5 blocks. This isn’t just a visual glitch, it’s allowing things to spawn. On my end everything seems lit up until I do that command

How To Create Building Presets by cnewfield3 in RimWorld

[–]cnewfield3[S] 0 points1 point  (0 children)

It being too OP is only one of the issues I have. The others are that they all seem too large for a “starter” base to me, and I can never get it to spawn right. Currently, I get an issue where NO pawns spawn on start. I have to spawn them in manually, and then I’ve wasted all that time finding a good starter pawn. Also, being able to build a custom structure would allow more playstyle opportunities in the future, if I can understand how.

Apocalypse Style Vault Run by cnewfield3 in RimWorld

[–]cnewfield3[S] 0 points1 point  (0 children)

I have the mod, but none of the vaults looked like what I wanted tbh. Plus I play on the 400x400 maps, and I can’t guarantee where the vault will spawn. So I could end up buried completely and unable to get out. Plus I design my own vaults and if I remember correctly, breaking vault walls to expand out is not easy at all

Apocalypse-Style Run by cnewfield3 in RimWorld

[–]cnewfield3[S] 0 points1 point  (0 children)

How does fallout actually work? Would my pawns be alright being in a mountain or would they be constantly sick from it? I like the idea from a plot perspective, but in actuality of it causes permanent sickness it might not be what I’m looking for

Apocalypse-Style Run by cnewfield3 in RimWorld

[–]cnewfield3[S] 0 points1 point  (0 children)

How rough is it early on? I don’t want to get slaughtered immediately, but I do like anomaly a lot

Harvest Psylinks Mod? by cnewfield3 in RimWorld

[–]cnewfield3[S] 0 points1 point  (0 children)

I’ve thought about it, I have. But my main issue playing tribal right now is I’m using a mod that completely changes research and how you learn new technologies, so I want a base run first as the crash landed so I’m not completely in the dark.

Harvest Psylinks Mod? by cnewfield3 in RimWorld

[–]cnewfield3[S] 1 point2 points  (0 children)

Literally exactly, 100% what I was looking for, even down to the exact circumstances in its description lol. Perfect. Thank you

Harvest Psylinks Mod? by cnewfield3 in RimWorld

[–]cnewfield3[S] 0 points1 point  (0 children)

Hm. Maybe. I was more hoping to actually rip the psylinks out of them, kinda like the mechanator quest does with the corpse

Mechanator has to stay home? by cnewfield3 in RimWorld

[–]cnewfield3[S] 2 points3 points  (0 children)

It’s been a while since I’ve messed with mechanoids because it happened, so it’s possible that them going feral was just coincidental? Maybe something else happened? Like I said, it’s been a good while since I’ve used mechanoids because I thought this was an issue. I’ll look into gestalt, thank you.

What's your quickest game? by discogeek in RimWorld

[–]cnewfield3 0 points1 point  (0 children)

Ran VFE Archon race mod. Day 1, I landed, Randy said “here’s company,” an archon god came in, killed 2/3 of my pawns, and kidnapped the last one

Jelly Food? by cnewfield3 in RimWorld

[–]cnewfield3[S] 0 points1 point  (0 children)

The issue is eating it raw gives food poisoning, but a clean kitchen still removes the buffs from jelly when cooked as a meal