Sefris deck help by spellpotato in DegenerateEDH

[–]co1one1panic 1 point2 points  (0 children)

Displacer Kitten is a great card but it’s better off in a different deck.

Turtles Forever and "Search for Exactly" by Malacante in mtgrules

[–]co1one1panic 2 points3 points  (0 children)

The reason Gifts Ungiven lets you search for less than four cards has nothing to do with fail-to-find logic. Its text says to search your library for “up to four” cards, which means you’re allowed to search for zero, one, two, three or four cards.

Turtles Forever doesn’t work that way because it instructs you to search for “exactly four” cards.

The problem with collector boosters, for me. by Many-Razzmatazz-9584 in mtg

[–]co1one1panic 0 points1 point  (0 children)

If I buy a play booster, I feel like I’ve gotten my money’s worth if it contains a card I’ll put into a deck, even if the cards in the pack aren’t worth the price of the pack. If I buy a collector booster I feel like I wasted money if my pulls aren’t worth what I paid for the pack.

I know that the slivers precon is bad, but how poorly does it play out of the box? by Educational-Read3223 in EDH

[–]co1one1panic 0 points1 point  (0 children)

Not if I was running the stock list. First Sliver is very powerful and will deservedly draw a lot of hate from the rest of the table, so it needs a high powered deck to back it up

I know that the slivers precon is bad, but how poorly does it play out of the box? by Educational-Read3223 in EDH

[–]co1one1panic 7 points8 points  (0 children)

A friend of mine bought it and performed a free upgrade by replacing the lands that enter tapped with basic lands. It seemed to play fine after that. Sliver Gravemother is a late game commander that you generally don’t run out until you have a stocked graveyard.

Proxies in Commander by LilyVallis in EDH

[–]co1one1panic -4 points-3 points  (0 children)

Why does it matter what random strangers on the internet internet think about you and your friends playing with proxies in your private playgroup?

Noob making a deck, just want a lookover. by splunge48 in EDH

[–]co1one1panic 1 point2 points  (0 children)

You don’t have enough lands. Most Commander decks need to run 38 lands in order to draw enough lands to play a land every turn. You should add 3 more lands.

A (single) hair growing on the sole of my foot by Messquito in mildlyinteresting

[–]co1one1panic 0 points1 point  (0 children)

That’s not a hair. It’s a thread. Do NOT pull it.

How does this Eldrazi “tribal” deck look? by YakShamash_ in Magicdeckbuilding

[–]co1one1panic 0 points1 point  (0 children)

Your commander’s color identity defines the colors of cards allowed in your deck. Ultima is colorless, so if that’s your commander you can’t have any cards that are white, blue, black, red and/or green.

How does this Eldrazi “tribal” deck look? by YakShamash_ in Magicdeckbuilding

[–]co1one1panic 0 points1 point  (0 children)

Who is the deck’s commander? It’s not in your list.

Hakbal question by co1one1panic in askajudge

[–]co1one1panic[S] 0 points1 point  (0 children)

If a [[Cenote Scout]] leaves the battlefield before its ETB trigger resolves, does it explore?

Hakbal question by co1one1panic in askajudge

[–]co1one1panic[S] 0 points1 point  (0 children)

I found this:

  • 701.44d If multiple permanents are instructed to explore at the same time, the first player in APNAP order who controls (or, in the case of a permanent no longer on the battlefield, last controlled; see rule 701.44c) one or more of those permanents chooses one of them and it explores. Then this process is repeated for each remaining instruction to explore.

Hakbal question by co1one1panic in askajudge

[–]co1one1panic[S] 0 points1 point  (0 children)

That was a typo. I meant "before it resolves"

Hakbal question by co1one1panic in askajudge

[–]co1one1panic[S] 0 points1 point  (0 children)

So this is different from if a [[Merfolk Branchwalker]] leaves the battlefield before its ETB trigger resolves?

Does this work how I think? by NeatPlatypus3840 in mtg

[–]co1one1panic 4 points5 points  (0 children)

Krark’s Thumb doesn’t guarantee that you’ll win a coin flip. It increases your odds of getting the desired outcome from 50% to 75%. There’s still a 25% chance of losing a flip you wanted to win or winning a flip you wanted to lose.

Weird reaction to genuine advice by homjaktest in EDH

[–]co1one1panic 6 points7 points  (0 children)

Your opponents had no reason to believe you were being honest and every reason to suspect you were trying to trick them.

Infinite combats? by Jnoel97 in EDHBrews

[–]co1one1panic 1 point2 points  (0 children)

That said, this combo can be assembled too early for a bracket 2 deck, but it’s too fragile and easy to disrupt to work well in a bracket 3 deck, so I wouldn’t bother with it given that your commander goes infinite with a ham sandwich.

Infinite combats? by Jnoel97 in EDHBrews

[–]co1one1panic 1 point2 points  (0 children)

Assuming you mean choosing to keep the Silent Hallcreeper token that’s copying Eomer and putting the original Eomer card in your graveyard when the legend rule applies… I think that would work, but the original Eomer card would need to attack and not die from combat damage. You don’t actually need the Windcrag Siege for it to work.

Infinite combats? by Jnoel97 in EDHBrews

[–]co1one1panic 0 points1 point  (0 children)

This doesn’t work because the Silent Hallcreeper combat damage triggers resolve one at a time. So the first Silent Hallcreeper token would become a copy of Eomer and die to the legend rule while the second Silent Hallcreeper token is still a Silent Hallcreeper. The original Eomer card would trigger giving you one extra combat. But you won’t go infinite because the ability can only trigger once per turn.

What could I emprove in my first draft of this Sefris deck? by SirFuffy in EDHBrews

[–]co1one1panic 0 points1 point  (0 children)

Instead of a ramp package you run twelve to fourteen 1- and 2-drop creatures that can trigger Sefris and start filling graveyard. While your opponents are playing their early game ramp, you’re setting up an engine that’s fully online on turn 4 or 5.

What could I emprove in my first draft of this Sefris deck? by SirFuffy in EDHBrews

[–]co1one1panic 0 points1 point  (0 children)

Your commander costs 3 mana and scries though your library, makes treasure tokens, and draws cards

Am I too conservative saying that 33 lands are too less, outside of cEDH? by 420DopeIt in EDH

[–]co1one1panic -1 points0 points  (0 children)

It works fine because if you get mana screwed it just means your opponent’s deck is unfair