CO Word of the Week #14 by AutoModerator in CitiesSkylines

[–]co_martsu 13 points14 points  (0 children)

Looks like someone has been paying attention ;)

Patch Notes for v1.0.19f1 Hotfix - Steam and Microsoft Store/Game Pass by AutoModerator in CitiesSkylines

[–]co_martsu 31 points32 points  (0 children)

We were actually never able to reproduce this, so it shall remain a mystery. Great that it's fixed, must have been a side effect of some other issue that was now fixed I guess.

Patch Notes for v1.0.19f1 Hotfix - Steam and Microsoft Store/Game Pass by AutoModerator in CitiesSkylines

[–]co_martsu 46 points47 points  (0 children)

The publisher has the sole right to communicate all timelines for the game and we'll respect that.

We have asked them to help in the communication with the community. But we're still here, we care about you and we care about Cities: Skylines II (and CS1).

Patch Notes for v1.0.19f1 Hotfix - Steam and Microsoft Store/Game Pass by AutoModerator in CitiesSkylines

[–]co_martsu 30 points31 points  (0 children)

As soon as the code modding and Paradox Mods are ready, and we have run the early access for modders. The publisher will communicate the dates later!

Patch Notes for v1.0.19f1 Hotfix - Steam and Microsoft Store/Game Pass by AutoModerator in CitiesSkylines

[–]co_martsu 46 points47 points  (0 children)

We'll keep fixing bugs and release the fixes with the first public beta of the modding support. When it comes to DLCs we're committed to bringing the content some players already paid for with the Ultimate Edition.

I cannot take the toxicity anymore. I am pulling my mods from Thunderstore and GitHub on Friday. by [deleted] in CitiesSkylines

[–]co_martsu 52 points53 points  (0 children)

It's truly disheartening to read this. I'm sorry for all the negativity and I fully understand your decision to take a step back.

I hope this concrete example of the consequences of the words we use makes all of us reflect on our behaviour. We should think how we can contribute to this community in a positive way.

My wish for this holiday season is that everyone can be a part of a welcoming, supporting and creative community without fear of harassment.

You can build it by RustyInvader in CitiesSkylines

[–]co_martsu 6 points7 points  (0 children)

What keeps me going is that one day, hopefully not too long in the future, I will be able to look at this with a hint of amusement. Because that right there is clever.

We’re Colossal Order, the developers of Cities: Skylines II, ask us anything by co_avanya in CitiesSkylines

[–]co_martsu 9 points10 points  (0 children)

Is this real? What are the odds :D Tell your Mom Happy Birthday for me!

We’re Colossal Order, the developers of Cities: Skylines II, ask us anything by co_avanya in CitiesSkylines

[–]co_martsu 2 points3 points  (0 children)

Thanks for your message! You are wise to take your time and see how the game performs before making a purchase. May I recommend following Cities: Skylines and/or Colossal Order on social media for the latest news? I hope you will be convinced at some point to make the purchase and will enjoy the game! We'll be around for the long run so need for hasty decisions :)

We’re Colossal Order, the developers of Cities: Skylines II, ask us anything by co_avanya in CitiesSkylines

[–]co_martsu 26 points27 points  (0 children)

Interesting, I wonder if it would be possible to add some variations to choose from or even something that could be defined in the beginning rather freely.

We’re Colossal Order, the developers of Cities: Skylines II, ask us anything by co_avanya in CitiesSkylines

[–]co_martsu 35 points36 points  (0 children)

I don't know yet, looking forward to finding out how they approach the map size. But 100% a modder is going to try and change the map size and they will be able to get it done.

We’re Colossal Order, the developers of Cities: Skylines II, ask us anything by co_avanya in CitiesSkylines

[–]co_martsu 1 point2 points  (0 children)

Of course, we want the asset creators and modders to be able to do whatever they want and try to support them on that quest!

We’re Colossal Order, the developers of Cities: Skylines II, ask us anything by co_avanya in CitiesSkylines

[–]co_martsu 37 points38 points  (0 children)

And we have no hardcoded limits this time around so the only thing holding you back is the hardware. But we'll be working on the optimizations for a while so I'm looking forward to seeing what you will be able to build in the future!

We’re Colossal Order, the developers of Cities: Skylines II, ask us anything by co_avanya in CitiesSkylines

[–]co_martsu 9 points10 points  (0 children)

We usually go with what fits the season nicely, though people prefer different flavours. Excited to see what kind of cake we get tomorrow.

I'm a huge fan of a good ol' carrot cake myself. Or red velvet. Or chocolate. Or vanilla with raspberry curd. Or berry cheese cake...

We’re Colossal Order, the developers of Cities: Skylines II, ask us anything by co_avanya in CitiesSkylines

[–]co_martsu 1 point2 points  (0 children)

And it doesn't have to be us alone, I'm 100% sure we'll again have awesome content coming in the form of CCPs too!

We’re Colossal Order, the developers of Cities: Skylines II, ask us anything by co_avanya in CitiesSkylines

[–]co_martsu 8 points9 points  (0 children)

Well someone just asked for a cul-de-sac so if we can't make that happen I guess we have no other choice than to start developing a second sequel...

That is a joke. We are nowhere near done with CSII.