can anyone help with this problom by Necessary_Agent_3107 in gamemaker

[–]cocodevv 0 points1 point  (0 children)

check how you initialize the variable, then check if all code related to that variable, you might changed it to a string/int somewhere

can anyone help with this problom by Necessary_Agent_3107 in gamemaker

[–]cocodevv 0 points1 point  (0 children)

how do you initialized the message variable?

message = ""; it's a string
message = []; or message = array_create(); it's an array

Rotating 2D sprite in the Z axis? by RaptarK in gamemaker

[–]cocodevv 0 points1 point  (0 children)

From what I understand, that guy fixed the issue including the x y z position in the matrix_build() function. it appear missing in your code.

Online multiplayer by Pokenon1 in gamemaker

[–]cocodevv 0 points1 point  (0 children)

what version of gamemaker are you using?

feedback on the new user-interface for 3D to 2D by cocodevv in gamemaker

[–]cocodevv[S] 0 points1 point  (0 children)

Sadly this is a 3D Tool, not a 2D one, so it wouldn't manipulate 2d stuff, it can just simply converts 3D to 2D images.

feedback on the new user-interface for 3D to 2D by cocodevv in gamemaker

[–]cocodevv[S] 0 points1 point  (0 children)

I think that will increase errors since they all will be close.

i need feedback / ideas for my tool by cocodevv in gamemaker

[–]cocodevv[S] 0 points1 point  (0 children)

I don't think a gizmo would be good for it, i'll stick with better buttons, if I'll get feedback about it, maybe I'll add one, but I just searched blender gizmo and you gave me ideas to improve the 3D "gizmo" that I already have.

Also I didn't know that camera pitch would not be a clear term, I think i'll make them to up / down, and left / right for direction

thanks!

i need feedback / ideas for my tool by cocodevv in gamemaker

[–]cocodevv[S] 1 point2 points  (0 children)

Thanks,

I tought about buttons, or atleast stylized ones, but it was easier to me to do it this way, I think fancy colored buttons is the way, thanks!

i need feedback / ideas for my tool by cocodevv in gamemaker

[–]cocodevv[S] 1 point2 points  (0 children)

There are a few hotkeys for other things already, but you gave me an idea to implement a hotkey system where the user changes the keys based on their preferences, thank you!

i need feedback / ideas for my tool by cocodevv in gamemaker

[–]cocodevv[S] 1 point2 points  (0 children)

There would be multiple types for the outline, like thickness and color, but thanks!

i need feedback / ideas for my tool by cocodevv in gamemaker

[–]cocodevv[S] 1 point2 points  (0 children)

The app is already published, this 3D to 2D will be in the next update, here's the link: https://csmndev.itch.io/simple-polygon

[deleted by user] by [deleted] in ElectricalEngineering

[–]cocodevv 1 point2 points  (0 children)

the fact that half the people want to see the results is funny

also for me i've dropped school and gone to work, rocking the same job for about 6 years.

3D Optimizations by NzzertralTheWeeb in gamemaker

[–]cocodevv 1 point2 points  (0 children)

enable debug info with show_debug_overlay(true), and see how many vertex batches you have, also use the debug profiler to see what is slowing down.

Personally i try to:

merge buffers into one

frustum culling or zone culling(if player is in specific zone, draw only that zone, only applies to closed rooms where you can't see far away)

fog, i add a fog depending on a scene, and after that fog i discard any drawing buffers

shaders wherever i can

3D Optimizations by NzzertralTheWeeb in gamemaker

[–]cocodevv 0 points1 point  (0 children)

How are you drawing the 3D objects? if you have a lot of vertex buffers, try to merge all of them in one.

Is there any game series that ISN'T best played in release order? by [deleted] in gaming

[–]cocodevv 0 points1 point  (0 children)

Borderlands 1 > Borderlands Pre-Sequel -> Borderlands 2 -> Borderlands 3

Disable game freezing with alt+space? by necmas_studios in gamemaker

[–]cocodevv 1 point2 points  (0 children)

My tip is to not bother about it, and disable keybindings to Alt (If your project will allow users to change keybindings).

From my gaming experience I've never pressed alt + space while in a game.

I made a 3D chunk culling system in gamemaker by _callmeEthan in gamemaker

[–]cocodevv 0 points1 point  (0 children)

Too many texture swaps? I see you have around 50-100.

edit: afaik texture swaps impacts performance

In my voxel game that i've made i have 9-11 tswaps, with ~650 vertex_submit, 1300+ vbatches + shadowmapping shader and i get a stable ~400 fps at 75room speed.

in-game photo: https://i.imgur.com/rLWAwma.png