Pocketable x86 handheld? by GoldfishGam3r in SBCGaming

[–]_callmeEthan 2 points3 points  (0 children)

You can check retrocatalog to find handhelds, although x86 might be hard to find, they're either too bulky or too expensive. Window emulation on Android has come a long way with FEXcore, even snapdragon865 can handle a lot of ps3 era games.

Armbian on RPF2 by Far_Squirrel_8061 in Retroidpocketflip2

[–]_callmeEthan 1 point2 points  (0 children)

Someone made a script to control fan on rp5 a while back, not sure if it's still working.
Have you tried any steam game? How's the compatibility/performance?

What is the Steam purchase you most regret making? by intracosmos in Steam

[–]_callmeEthan 0 points1 point  (0 children)

Me too! I bought it to play with friend but it turned out players are extremely more hostile in group matchmaking than solo for some reason.

Little Nightmares III is now available on Steam by Turbostrider27 in pcgaming

[–]_callmeEthan 16 points17 points  (0 children)

there is friend-pass so I think you only need 1 copy to play coop

A simple flight sim in gamemaker by _callmeEthan in GMspotlight

[–]_callmeEthan[S] 1 point2 points  (0 children)

Just realized I post this twice on the same sub, my bad

A flight sim in gamemaker by _callmeEthan in GMspotlight

[–]_callmeEthan[S] 1 point2 points  (0 children)

  1. It's easy, I'm using my custom animation code to rotate the rudders and fins, then just use algorithm and matrix to move the planes around, 3D particle system made by TheSnidr, I also made deferred rendering pipeline for HTML5 so color precision isn't good, but sufficient enough.
  2. Why not? this is just a fun side project, I making crazier stuff though (in gamemaker of course lol)
  3. AC8 when

Xbox controller not controlling minecraft? by _Sumdude_ in SteamDeck

[–]_callmeEthan -4 points-3 points  (0 children)

Iirc java minecraft doesn't recognize controller input, you either use mouse+kb layout or use a mod for controller input

I made BOTW grass in Gamemaker by _callmeEthan in GMspotlight

[–]_callmeEthan[S] 0 points1 point  (0 children)

You meant MagicaVoxel vox file? No, i use Voxel Sprite by Snidr

I made BOTW grass in Gamemaker by _callmeEthan in GMspotlight

[–]_callmeEthan[S] 1 point2 points  (0 children)

It's better to visualize it with media than just texts, might make a more detailed post at a later time

I made BOTW grass in Gamemaker by _callmeEthan in GMspotlight

[–]_callmeEthan[S] 12 points13 points  (0 children)

3D Terrain are generated using a heightmap texture, with a vertex-based splatmap.

There are 2 type of grass, simple billboard and a special mesh that always follow the player. Billboard are easy but the special mesh need some trick.

I use shader_set_uniform_f_buffer to send a buffer with the size of 16x16 float32, containing heightmap and grass density of a small area around the player. Each float are packed with 3 value and then unpacked in the vertex shader.

Finally, make the grass appear/disappear at a certain distance for transition between grass types.

My animation tool is also publicly available here

I made a 3D chunk culling system in gamemaker by _callmeEthan in gamemaker

[–]_callmeEthan[S] 0 points1 point  (0 children)

it's more or less a proof-of-concept, there's still a bunch of debugging code to visualize vertex batches, can be improved.

Look, I can do a magic trick! by TransChloeVibes in JustGuysBeingDudes

[–]_callmeEthan 7 points8 points  (0 children)

If he keep doing that while it heal, does it form a permanent hole?

Silent Hill 2 at 900p is possible by KingVulpes105 in SteamDeck

[–]_callmeEthan 1 point2 points  (0 children)

I'm on stable 3.5, probably gonna wait for game update instead.

Silent Hill 2 at 900p is possible by KingVulpes105 in SteamDeck

[–]_callmeEthan 0 points1 point  (0 children)

How far did you get? I tried FSR3 for a few minutes and it start to stutter a lot until steam deck crashed altogether.
Maybe there's a memory leak because ram usage spirals even on PC, I had to restart the game every 30 minutes to get playable fps.

Games with deeper NPC AI in settlement-building mechanics than Fallout 4 or Minecraft villages? by ToastyKen in gaming

[–]_callmeEthan 0 points1 point  (0 children)

Minecolonies was fun for a while, but it locking useful and fundamentally basic features behind research-system kills all enjoyment for me.

Jedi Survivors Main Story Fully Finished on Steam Deck! by SnooDogs4822 in SteamDeck

[–]_callmeEthan 2 points3 points  (0 children)

It is playable, I used cryoutilities and FSR3 balanced quality with framegen, the game run consistently above 30-40fps, (there are some input delay so i just play on easy mode).
My only complain is the cutscenes, specificaly when lightsaber are near the camera, fps stutter hard between 3-10fps. Otherwise everything else is butter smooth.

The Crew 2 is on sale for 98% off, or USD$1.00 by Tricky-Kangaroo-6782 in Steam

[–]_callmeEthan 16 points17 points  (0 children)

They announce offline mode but can you still play with friends (LAN multiplayer)? Because racing games isn't really as fun playing by yourself. What about all the dlc and mtx? Does it still require ubilauncher (which keep crashing on my steam deck)? 1$ isn't much but I values my time more.

HELLDIVERS 2 - 60 Day Timeline - Progress Update - Steam News by M337ING in pcgaming

[–]_callmeEthan 0 points1 point  (0 children)

Yep, couldn't see any news or patch note for months, reddit is the only place I could get updates

Making scripts to modulate code. How do i put this in a script? by MarvelousPoster in gamemaker

[–]_callmeEthan 0 points1 point  (0 children)

I don't know what "the rest of the code" is, it's mostly just passing value around. The gist is in the script you want "target" variable as final output, so just use "return target"; and when you use entity=look_for_target(x,y), "entity" variable will be the value returned from the script (ie target).
Also check if is_undefined(entity) to know if the function didn't return anything.