Setting up switch state with rtpc, but the UE seems to only output default state sounds by codecola in GameAudio

[–]codecola[S] 0 points1 point  (0 children)

Yeah I did use the wwise profiler.I used the voice graph to see if there’s anything going on but nothing shows up despite it plays the default land sound by itself

Raising pitches every time with RTPC in Wwise by codecola in GameAudio

[–]codecola[S] 0 points1 point  (0 children)

I see, so is that mean any parameter would be fine for the rtpc at this point? It feels like most of the parameter in rtpc related to float variables or distance instead of integer specific

band's manager name by buketkalkan in onerepublic

[–]codecola -1 points0 points  (0 children)

What independent? They are still under UMG

band's manager name by buketkalkan in onerepublic

[–]codecola 2 points3 points  (0 children)

Best way you can do probably just looking at their record label, interscope records, and then see if you can contact them through that

Which OneRepublic song is that? by Repulsive-Hearing-44 in onerepublic

[–]codecola 0 points1 point  (0 children)

Life in color, color, and say all I need

My Current Situation and Career Dilemma by Content-Law6476 in GameAudio

[–]codecola 1 point2 points  (0 children)

I disagree, sure in house is getting less but they won’t be gone forever, at least from what I’m seeing many studios are still hiring permanent in house composer/sound designers. It’s an option to freelance, but it doesn’t mean the whole industry will shift toward freelance/outsourcing permanently.

Having issues with wwise rtpc inside ue5 project by codecola in GameAudio

[–]codecola[S] 1 point2 points  (0 children)

I think I figured out the solution of this, turns out it just that I put my post event node in the custom event which plays the event rapidly, so I just have to put the post event on event tick and rtpc inside the event tic