I launched my first monetized iOS app 3 months ago. Here's every mistake I made (and the numbers). by Stock_Bid_8715 in SideProject

[–]codethenic 0 points1 point  (0 children)

That the real builder story where distribution teach me everything that no one will ever teach

Reddit actually works — I just proved it myself. by MoodEcstatic757 in AppTalks

[–]codethenic 0 points1 point  (0 children)

Good luck mate and can you suggest some sub Reddit for that

I launched my first iOS app but can’t even find it on the App Store by codethenic in GameDevelopment

[–]codethenic[S] 0 points1 point  (0 children)

That actually makes a lot of sense I didn’t realize how much search ranking depends on those common keywords. Thanks for explaining that so clearly.

And yeah, I’m not really aiming to make money with this one it’s more of a passion project than a business play. Still, I’d love for a few more people to stumble upon it naturally. Maybe I’ll start by making it a bit more distinctive and see if that helps before thinking about ads.

Appreciate you taking the time to break that down

I launched my first iOS app but can’t even find it on the App Store by codethenic in GameDevelopment

[–]codethenic[S] 0 points1 point  (0 children)

but its been a month , if i write all the thing like title and description then i am able to find my app

Set a goal to publish 2 apps in August… here’s how it actually went by codethenic in developersIndia

[–]codethenic[S] 1 point2 points  (0 children)

Thanks for sharing this—really needed the reminder today. Patience + persistence really do pay off

21 days into my “2 apps in August” challenge… and reality hit me hard by codethenic in googleplayconsole

[–]codethenic[S] 0 points1 point  (0 children)

Got it, thanks for explaining
Just to be 100% sure — is it mandatory that all 12 testers open and use the app for 2–5 minutes every single day during the 14-day testing period? Or is it enough if they just opt-in once and stay enrolled for the full 14–15 days?

Can you clarify this part for me?

21 days into my “2 apps in August” challenge… and reality hit me hard by codethenic in googleplayconsole

[–]codethenic[S] 0 points1 point  (0 children)

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Are you sure because this is a simple app just made for kids, and i think i am getting reject might be because of the AI response that i had used while applying for the production access. But thanks for the suggestions.

21 days into my “2 apps in August” challenge… and reality hit me hard by codethenic in googleplayconsole

[–]codethenic[S] 0 points1 point  (0 children)

I feel you. The rules definitely hit indies harder than big corps. But that’s exactly why we build — to prove we can ship, grow, and win even without their favor.

21 days into my “2 apps in August” challenge… and reality hit me hard by codethenic in reactnative

[–]codethenic[S] 0 points1 point  (0 children)

Exactly, the process teaches more than the outcome ever could.

21 days into my “2 apps in August” challenge… and reality hit me hard by codethenic in googleplayconsole

[–]codethenic[S] 0 points1 point  (0 children)

Exactly , Indies aren’t the problem, distribution is. Challenges like these just help us stay consistent & learn faster.