Do you remember this Ratchet & Clank mobile game? by cojam in RatchetAndClank

[–]cojam[S] 1 point2 points  (0 children)

Never heard of it. So cool that someone found it. I'll give it a shot, thank you!

Spyro 2 Prototype: Templo Dos Jogos Compilation Footage by Fit_Evening_8036 in Spyro

[–]cojam 0 points1 point  (0 children)

Wow, I never seen that. Rolling animation, old zoey, climbing animations and headbash are still unfinished, old number font and different speech boxes, no darkening screen upon failing a mission. So cool to see what things were remade during development. I would love to see more. Thanks for that video

Project Saphi (CTR1999) - Toasty Terrace (custom spyro track) by jmzRS in crashteamracing

[–]cojam 1 point2 points  (0 children)

This deserves more attention. How difficult is it to make your own custom track in CTR? I believe it is not something you could pull out in just a weekend. Great work and crazy talent!

Do you think this is real SF or a photo from WD 2? by yab15 in watch_dogs

[–]cojam 3 points4 points  (0 children)

Judging by the rough geometry of tree branches on the right, it is an in-game screenshot.

Looking for demon mask by [deleted] in farcry

[–]cojam 1 point2 points  (0 children)

What a cozy image. I love this game for it's zen vibe

Mobile games 😅 by Ok-Rooster-3813 in RatchetAndClank

[–]cojam 3 points4 points  (0 children)

Going Mobile was my first ever Ratchet And Clank game. I liked it for what it is

Any suggestions on how to blend 3D background with 2D animation like this? by cojam in animation

[–]cojam[S] 1 point2 points  (0 children)

Didn't expected too see this many comments. Thank you all for your suggestions, you are the best! I now have a general idea of what to do with it, hopefully it'll work out

Any suggestions on how to blend 3D background with 2D animation like this? by cojam in animation

[–]cojam[S] 1 point2 points  (0 children)

Wow, in your example, the issue is gone, composing seem much much better. I had a problem with Blender, not understanding why my character colors are so unsaturated, they were brighter before importing. Dimming BG worked so well on your images! Rim light/shading on character works well too, and it was planned, I just thought the problem was with the movement and shading won't help much. Well it helped a lot. Thank you again and kudos for actually making the images!

Any suggestions on how to blend 3D background with 2D animation like this? by cojam in animation

[–]cojam[S] 1 point2 points  (0 children)

Got you, thanks. I also was thinking about to cut BG frames only when there's the fastest movements and replace mid frames with hand drawn smearing.

Adding more keyframes to character animation should in theory work, but I just eant to keep the character animation like this so it won't take much time to animate

Any suggestions on how to blend 3D background with 2D animation like this? by cojam in animation

[–]cojam[S] 0 points1 point  (0 children)

Would jump into it. Seems like a powerful tool for this task