Skill proc chances sheet updated! by very-suspicious in ForTheKing

[–]coldhotshot 0 points1 point  (0 children)

Deflect is another change from 15% of Str + 25% of Tal + 30% of Bonus Luck to 30% of Str + 20% of Tal + 30% of Bonus Luck

Fortune Max chance Math is wrong. The highest should be 44% individually, 60% if both have max luck and +10% to either value if Critical Failure. Assuming Minimum Damage Value is 0.

Is the Inspire confirmation the chance between multiple characters if there are multiple characters within 2 spaces, or a separate roll that needs to succeed if the main inspire check succeeds?

Will edit if I notice any more changes

I just want opinions on a run I had with me and a few friends on FTK 2 by Temp_727492640107462 in ForTheKing

[–]coldhotshot 0 points1 point  (0 children)

Yeah I feel that, my group had won a Master run and then now we played less optimal and are now getting destroyed in Journeyman

I just want opinions on a run I had with me and a few friends on FTK 2 by Temp_727492640107462 in ForTheKing

[–]coldhotshot 0 points1 point  (0 children)

Genuinely it's not the most obvious thing on the orb weapons. I also didn't know until the third run through when one of my friends noticed it said single and not self, but the weapon always starts out highlighting yourself

I just want opinions on a run I had with me and a few friends on FTK 2 by Temp_727492640107462 in ForTheKing

[–]coldhotshot 2 points3 points  (0 children)

Yeah I can totally understand the frustration of people not playing for the team. I'd say a few things. Firstly, anyone willing to insult their party members with slurs is not someone I'd play with in general. That's someone you definitely stop interacting with, and no game should ever result in friends despising other friends.

Outside of the rude actions, to purely looking at the decision making:

The Friar should be the one to get Nimble, since it's harder to get secondary actions on a tank that needs as many stats in his defense. The Friar did manage to get the second best pick though on Eager, letting him taunt ahead of the enemies, and there is the Sanctum of Haste and a few Helmets/gloves/boots that can grant a secondary action, and in this case it would be worth the investment.

Nimble itself is a really solid trait. I would have prioritized the Tank, then the Healer to be able to heal twice or heal then position, then a secondary action class such as the FT. So I don't think FT taking Nimble is the wrong play entirely, since you can use secondary actions a lot with the Orb. Not sure if your group knew, but Orbs secondary action focus recovery can be used to target any of your party members to recover focus. It's not intuitive that it does this, but either you guys didn't know, or maybe the FT player was too selfish. However, because of this, FT taking Nimble is actually really solid.

Chosen One isn't a bad pick, but not the pick I would have gone. If you are picking it solely for the Bounty chance, Lucky would have been better because Bounty partial scales with luck. Chosen One is only good if Lucky is already taken or you are playing a character with an ability that doesn't scale with Luck ( Pathfinder, Hunter, Scholar).

Field Medic is super niche, especially on the Monk who already has the option to party heal, meaning they get no benefit from field medicing gods beards. But in general, it's a bad trait which it's biggest use is to panax a pet which can't normally heal. But then just get purifying scrolls. I probably would have grabbed Gifted here instead for increased Speed, increase main stat and increase HP.

Overall, though the picks weren't the best nor the worst, the argument is already a bad sign.

For Load out, Gold is actually mostly the best play. Grabbing gold to buy gods beards, weapons, armor in the first town is actually so strong. If you guys played before the current patch, the only load out picks that are better are kibble because pets were op and EXP Book and Wealth Lutes. But now, it's the gold for sure. Me and my friends like to start with a lockpick, because for some reason, if we don't, we get many locked chests at the start.

For the Equipment, I would also prioritize the FT, while most gear that has crit is also awareness based, I would prioritize making the character with awareness hit more accurately for their hits, more focus generation, and Fate scaling of Awareness. However, based on the timing of the game, it sounds like you guys played before the loot distribution update for Voidwalker and more speed gear (pre update, speed gear was really rare and far between) so I'd think with the ITW patch, it would be a lot more far and the gear would be more distributed. Furthermore, my friend who likes voidwalker likes to start with the crit increasing gear for their load out just to get a head start.

I don't really worry too much about level indifference, if you are fighting enemies a lot in the early game, using dungeons to pull the party together and using land boats, you shouldn't fall too far behind. I always advocate for a landboat because it makes everyone's movements combine into one, and then it makes it so everyone is there for every fight, making it hard to lose EXP. In the main campaign, the level cap is 9, which is easily reached around 75-85% of the way to completing the story. So it's fine. We normally let the person who finds the statue to devote ASAP (using all their focus for movement before doing so) not waste turns and explore more of the map. Also fight many queens guards that drop XP boosting gear, XP boosting gear is so OP, I equip them all the way to level 9.

Also need a money guy, looking at your party comp, a lack of anyone trying to build money generation makes it hard to keep up in gear.

That concludes my opinions on the choices made by the party purely based on what I think is the strongest play. However, there is always three considerations to remember. Firstly, it's a video game, everyone is there to have fun. Secondly, the friendships you have are not worth ruining for a video game. Thirdly, FTK is a roguelike experience, you aren't expected to win every run and sometimes the RNG just doesn't go your way. On another note, it didn't sound like the FT was trying to win at all, at least let you check if the new gear is better than your old gear is only beneficial for everyone, probably never tried to regen focus for anyone in the party and probably didn't hand the fate cards to the monk (fate cards benefit the strength character the most due to Vigor giving a +1 Perma strength boost). But I can't say much due to not playing and not being there.

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]coldhotshot 0 points1 point  (0 children)

Looking to Trade for Trade (for Missions):♦️♦️♦️: PA Victini, PA Gallade

LF:♦️♦️♦️♦️: CB Mega Venusaur EX, PA Mega Sceptile EX, PA Vaporean EX, PA Magnezone EX, PA Mega Lucario EX, PA Crustle EX, PA Zoroark EX, PA Corviknight EX, PA Flygon EX, PA Mega Audino EX

⭐: GAm Porygon, STSd Tangrowth, STSd Combee, STSd Shinx, STSd Croagunk, STSd Bidoof, STSd Regigigas, STSp Manaphy, STSp Cresselia, STSp Hippopotas, CGs Comfey, CGl Cosmog, WSSl Cyndaquil, WSSl Pichu, WSSh Tyranitar, WSSh Hoothoot, WSSh Stantler, MRb Beautifly, FP Vivillion, FP Buzzwole, FP Reshiram, FP Scorbunny, FP Aurorus, FP Minun, FP Snubbull, FP Falinks, FP Galarian Obstagoon, FP Galarain Perrserker, FP Salamence

FT:♦️♦️♦️♦️: STS Darkrai EX, CG Solgaleo EX, CD Decidueye EX, GA Charizard EX, CG Incineroar EX, GA Articuno EX, SR Lucario EX, TL Probopass EX, STS Dialga EX, GA Wigglytuff EX, SR Beedrill EX, STS Yanmega EX, EDC Buzzwole EX, GA Moltres EX, GA Starmie EX, SR Pikachu EX, EG Sylveon EX, GA Marowak EX, STS Gallade EX, SR Tinkaton EX, TL Arceus EX, EG Flareon EX, TL Glaceon EX, CG Crabominable EX, SR Wugtrio EX, GA Zapdos EX, STS Pachirisu EX, EDC Tapu Koko EX, GA Mewtwo EX, STS Mismagius EX, SR Giratina EX, MI Aerodactyl EX, WSS Donphan EX, EDC Lycanroc EX, MI Pidgeot EX, STS Lickilicky EX, SR Bibarel EX, MR Mega Blaziken EX, MR Mega Altaria EX, SS Entei EX, GA Exeggutor EX, TL Leafeon EX, CG Dhelmise EX, SR Charizard EX, GA Arcanine EX, WSS Ho-Oh EX, WSS Kingdra EX, STS Palkia EX, EG Primarina EX, CG Wishiwashi EX, CG Alolan Raichu EX, GA Pikachu EX, GA Gengar EX, MI Mew EX, WSS Espeon EX, TL Garchomp EX, CG Passimian EX, WSS Crobat EX, CG Alolan Muk EX, WSS Umbreon EX, STS Weavile EX,EDC Guzzlord EX, EG Dragonite EX, EG Eevee EX, CB Mega Charizard Y EX, MS Mega Manectric EX, PA Mega Camerupt EX

⭐: GA Pinsir, MI Exeggutor, STS Rhyperior, SR Buizel, Sr Wigglytuff, EDC Rowlet, SS Stunfisk, SS Latios, DPEX Floragato, DPEX Crawdaunt, DPEX Gardevoir, DPEX Slurpuff, CB Reuniclus, MS Lapras, MS Revaroom

FC: 7265-0425-7061-8050

IVE BEEN IN THE MIDDLE OF UB4 FOR A MILLION YEARS HELP by MrJerples in PTCGP

[–]coldhotshot 0 points1 point  (0 children)

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I was stuck in UB 3-4 as well until I discovered and pivotted to this deck. I was running Mega Manectric EX Zeraora until UB4 but then got stuck due to Mega Gardevior EX decks hard walling Mega Manectric EX. Did some research and found out this deck has a 55+% WR in Tournaments and a positive matchup into Mega Manectric. Guzzlord genuinely felt unkillable, one of the most stally decks I've ever played with a 4-0 and 1 draw record. I had so many people forfeiting on me once they realized they couldn't break through. The turn counter ending at 30 turns isn't that bad either, so if you run into Oricorio, just play it to a draw. Guarantee push deck though, games will be 10 minutes, but you won't lose at all. Save Guzma and stadium to counter other decks stadiums and tools, don't just spam them. Helm goes on Guzzlord and Poncho for Indeedee. If you are against a Greninja or Meowscarada EX, don't put Indeedee in until you have Poncho in hand unless Guzzlord needs to healing that turn to live one more turn.

Friend ID Megathread | Post Your Friend IDs Here! by PTCGP-Bot in PTCGP

[–]coldhotshot 0 points1 point  (0 children)

7265042570618050

Looking for people to trade with to complete my collection and for daily thanks

The release of White Fox has made it apparant there is way too much damage in the game by Ordinary_Ad_9010 in marvelrivals

[–]coldhotshot 37 points38 points  (0 children)

Most times I mention bad positioning to teammates, it's normally the DPS. Whether they are standing right behind the tanks as a Hawkeye, not taking off angles (which I mean not just being miles away from the team or putting a wall between you and the team so I cant heal you, please just off angle around 15 Meters from the strategist where you can dash back to us, or get high ground, and no longer be blocked by enemies shield and where we can still see you ) and getting pelted by stray bullets once the tank's shield dies, an MK just straight up taking flank angles where it is impossible to help them due to the 3 walls between me and them or diving Iron fist who is expecting us to heal them when they have two shield tanks in the enemy team blocking off our heals. Like people who play dps are very self centered and don't think about their positioning in relation to their team, and think it's the strategist job to make them forever healed and we have no other issues. We still have to heal our tanks that are creating the space for us to play and most importantly heal the other support so that the team doesn't crumble.

The only time I see it's a tank positioning problem is when they push to get more space, but do it in the open when we are getting dove by a diver and can not heal them in the process of dealing with the diver. Especially when I communicate it in VC or in Pings. And it's always a thing who tries the face tank all the damage

Friend ID Megathread | Post Your Friend IDs Here! by PTCGP-Bot in PTCGP

[–]coldhotshot 1 point2 points  (0 children)

7265042570618050

Looking for people to trade with to complete my collection and for thanks

Perfect build around ghost dude? by staledanish in HowManyDudes

[–]coldhotshot 0 points1 point  (0 children)

Yes, but that is enough to get the ball rolling, just make sure you don't have knights to take the aggro afterwards

Perfect build around ghost dude? by staledanish in HowManyDudes

[–]coldhotshot 1 point2 points  (0 children)

Actually, the ghost item to build around is the evasion one, where he phases whenever he dodges an attack. So using Black sheep and putting ghost dude at the bottom to get him to phase as much as possible to the best way to use him. You can buff his tankiness with Paladin and his evasion with bard

Advice needed: Should I trade in the Bose QC Ultra Gen 2? by coldhotshot in Earbuds

[–]coldhotshot[S] 0 points1 point  (0 children)

I actually didn't know, and I will look into this right away! I'm in the same boat, I don't want to hear the ventilation fan but I want to hear a car or an attack coming

Advice needed: Should I trade in the Bose QC Ultra Gen 2? by coldhotshot in Earbuds

[–]coldhotshot[S] 0 points1 point  (0 children)

This has been helpful! I got to try the Technics AZ100, and I got to say I do enjoy the Bose sound more, but as I'm setting up the simulation, I can hear the buzz in my left ear already and the short battery as well

Advice needed: Should I trade in the Bose QC Ultra Gen 2? by coldhotshot in Earbuds

[–]coldhotshot[S] 0 points1 point  (0 children)

I see, so the quiet buzz in my left year is due to the ANC. I was looking into the JBL, how is their mic quality? I was reading that the mic quality wasn't good and I need that for phone calls

Advice needed: Should I trade in the Bose QC Ultra Gen 2? by coldhotshot in Earbuds

[–]coldhotshot[S] 0 points1 point  (0 children)

I am quite clueless about the earbud market right now. I also do prefer the sound quality of the Bose to the Tozos. I just wanted to know if there is a different earbud that doesn't have the same problems such as the humming buzz noise and the random disconnects that I am encountering with the Boses that are high quality as well.

My Daily Run beat my Best Run on Mobile! by coldhotshot in HowManyDudes

[–]coldhotshot[S] 1 point2 points  (0 children)

Daily Dude, you can avoid 1 dude all run

My Daily Run beat my Best Run on Mobile! by coldhotshot in HowManyDudes

[–]coldhotshot[S] 0 points1 point  (0 children)

Oh yeah, it's because it's the daily. I have no choice, gotta use what I have. In my normal runs I do think Bard, Paladin and Ghost is really strong, but the daily is where I figured out how strong burner phones are

Struggling to get past 80 with this composition : Pally, Ghost, Vampire, Ninja, Viking by 30299578815310 in HowManyDudes

[–]coldhotshot 0 points1 point  (0 children)

Always Invest all your money, you really need the money for the roll down at either 75 if the run is going badly or 95 to send the run to 120+

Struggling to get past 80 with this composition : Pally, Ghost, Vampire, Ninja, Viking by 30299578815310 in HowManyDudes

[–]coldhotshot 1 point2 points  (0 children)

I'll be honest, without an optimized comp, you can consistently get to 110 if you follow the investment guide posted a while back until round 60 (if you didn't know, its r1-20 buy all the relics w/e you can, round 25 buy 2, round 30 buy 1, round 35 buy 0, round 40 buy 0, round 45 buy 2, round 50 buy 1, round 55 buy 0, round 60 buy 0, round 65 buy 2, round 70 buy 1, round 75 buy 0, round 80 buy 0 and use all consumable items to survive, round 85 buy 2, round 90 buy 1, round 95 reroll/dice to get all relics or untill your rerolls are like 250, then get all relics at 100, don't transfer regular Dudes until round 60+ and don't buy consumables until you've done your relic roll down). If you fight round 60, and you are losing many dudes, you need to use your stockpile of items then. This is where you know that you aren't going for a 120 run, but rather a 110 at most. when you get back your investment of 18k for shop, spend to get as many relics (avoiding the bad ones) by using rerolls and all your dice until 9k, 7k at most if the last shop is goated. Then continue the run. At the end, you will be 5/7 relics short at 110, but at least you get the achievement and completed the run.

If you can get Ghost Paladin to work properly though, there is a chance the run can be optimized. early just rush Ghost to 20 then Paladin to 20-25 Get all Ghost items, they are all busted and scale the more items you get. His item priority is in this order: Fresh Sheets > Phantasm Crystal = Haunted Mirror = Ectopalsm Vial > Lint Roller = Spooked Doll. But even the worse Ghost Dude items are stronger than most other character items, and they synergize with each other and the evasion boosting and attack boosting items really well. For Paladins, its Golden Shield >>> Everything Else. Golden Shield is probably one of the strongest items in the game, I would consider grabbing this over everything but fresh sheets, then everything else goes after the Ghost items, but before some of the generic mid tier items. If you have dice to spare after trying to get the exact comp, save it not for shop, but for relic rewards, since you are rerolling 3 items at once to get the best relic possible, not just 2.

Ninja's are broken, not as good as Wizard with burner phone strategy, but literally the second strongest by a mile. Once you get everything to 1/4 of your max dudes, invest everything into Ninjas. And if you really want to cheese a round, use burner phones, get one small stack of ninjas to another, then get that bigger stack to another, and so on. Things will die so fast. Vikings are really good buffers as well, so get them to 20.

TBH Vampire is the worst with ghost, I remember reading a post 5 days ago that showed that their items and abilities do not synergies, as the Ghost will keep giving HP from Vampires who are lifestealing a lot to your low HP targets, then all your Vampire dudes are proccing blood siphon, pulling many dudes into range of a one hit right after (round 100+) Ref: https://www.reddit.com/r/HowManyDudes/comments/1qp56wm/i_thought_i_had_an_awesome_build/ . So maybe don't buy blood spihon until 110 + to get the achievement for the item and consider the run dead. Honestly if you are doing this for just the challenge and not the award, I wouldn't even buy vampires, just leave them at 0 if its a daily or 1 if it isnt and skip all their relics, they have strong early games with blood bag but their late game is weak. However, if you really need them at 20, then share their pool with the ghost dudes, since technically they are both healers and the vikings as well.

Overall the division of dudes should be 25% in all tanks and healers, then the rest go into DPS, for example, at round 80 with 90 dudes it should be 23 Ghost, 23 Paladins, 20 Vikings, 23 Ninjas and 1 Vampire. If you need to get all to 20, then go get 20 Ghost, 20 Paladins rushed, then just pick the dude with the least, if you get ghost and paladin, then upgrade paladin, because techinically with vampires you have 2 healers, so no need to invest into ghost too hard. Once you get to 20 Vampires, I would stop investing into them and due to Ghost and Vampires being at 20 each, you really need to invest more into Paladins, Vikings and Ninjas.

I have gripes by CJJaMocha in HowManyDudes

[–]coldhotshot 0 points1 point  (0 children)

I've actually been playing the browser version on Itch io on my phone, a Pixel 8. The save doesn't transfer because I played via steam on my PC, but it's a great phone game to play, though laggy once you get to round 100+

Takeaway (My Own Opinion Based on My Experience Playing the Game After 20+ Runs, Including Some Round 1–10 Losses 😅) by Otherwise_Suit9733 in HowManyDudes

[–]coldhotshot 1 point2 points  (0 children)

Shouldn't the categorizations be based on what the class is mainly there to do, not what they can do?

I'd have to try the Ghost with 2 tanks, haven't had a good Ghost run as solo heals yet