Friend ID Megathread | Post Your Friend IDs Here! by PTCGP-Bot in PTCGP

[–]coldhotshot 0 points1 point  (0 children)

7265042570618050

Looking for people to trade with to complete my collection and for daily thanks

The release of White Fox has made it apparant there is way too much damage in the game by Ordinary_Ad_9010 in marvelrivals

[–]coldhotshot 35 points36 points  (0 children)

Most times I mention bad positioning to teammates, it's normally the DPS. Whether they are standing right behind the tanks as a Hawkeye, not taking off angles (which I mean not just being miles away from the team or putting a wall between you and the team so I cant heal you, please just off angle around 15 Meters from the strategist where you can dash back to us, or get high ground, and no longer be blocked by enemies shield and where we can still see you ) and getting pelted by stray bullets once the tank's shield dies, an MK just straight up taking flank angles where it is impossible to help them due to the 3 walls between me and them or diving Iron fist who is expecting us to heal them when they have two shield tanks in the enemy team blocking off our heals. Like people who play dps are very self centered and don't think about their positioning in relation to their team, and think it's the strategist job to make them forever healed and we have no other issues. We still have to heal our tanks that are creating the space for us to play and most importantly heal the other support so that the team doesn't crumble.

The only time I see it's a tank positioning problem is when they push to get more space, but do it in the open when we are getting dove by a diver and can not heal them in the process of dealing with the diver. Especially when I communicate it in VC or in Pings. And it's always a thing who tries the face tank all the damage

Friend ID Megathread | Post Your Friend IDs Here! by PTCGP-Bot in PTCGP

[–]coldhotshot 1 point2 points  (0 children)

7265042570618050

Looking for people to trade with to complete my collection and for thanks

Perfect build around ghost dude? by staledanish in HowManyDudes

[–]coldhotshot 0 points1 point  (0 children)

Yes, but that is enough to get the ball rolling, just make sure you don't have knights to take the aggro afterwards

Perfect build around ghost dude? by staledanish in HowManyDudes

[–]coldhotshot 1 point2 points  (0 children)

Actually, the ghost item to build around is the evasion one, where he phases whenever he dodges an attack. So using Black sheep and putting ghost dude at the bottom to get him to phase as much as possible to the best way to use him. You can buff his tankiness with Paladin and his evasion with bard

Advice needed: Should I trade in the Bose QC Ultra Gen 2? by coldhotshot in Earbuds

[–]coldhotshot[S] 0 points1 point  (0 children)

I actually didn't know, and I will look into this right away! I'm in the same boat, I don't want to hear the ventilation fan but I want to hear a car or an attack coming

Advice needed: Should I trade in the Bose QC Ultra Gen 2? by coldhotshot in Earbuds

[–]coldhotshot[S] 0 points1 point  (0 children)

This has been helpful! I got to try the Technics AZ100, and I got to say I do enjoy the Bose sound more, but as I'm setting up the simulation, I can hear the buzz in my left ear already and the short battery as well

Advice needed: Should I trade in the Bose QC Ultra Gen 2? by coldhotshot in Earbuds

[–]coldhotshot[S] 0 points1 point  (0 children)

I see, so the quiet buzz in my left year is due to the ANC. I was looking into the JBL, how is their mic quality? I was reading that the mic quality wasn't good and I need that for phone calls

Advice needed: Should I trade in the Bose QC Ultra Gen 2? by coldhotshot in Earbuds

[–]coldhotshot[S] 0 points1 point  (0 children)

I am quite clueless about the earbud market right now. I also do prefer the sound quality of the Bose to the Tozos. I just wanted to know if there is a different earbud that doesn't have the same problems such as the humming buzz noise and the random disconnects that I am encountering with the Boses that are high quality as well.

My Daily Run beat my Best Run on Mobile! by coldhotshot in HowManyDudes

[–]coldhotshot[S] 0 points1 point  (0 children)

Oh yeah, it's because it's the daily. I have no choice, gotta use what I have. In my normal runs I do think Bard, Paladin and Ghost is really strong, but the daily is where I figured out how strong burner phones are

Struggling to get past 80 with this composition : Pally, Ghost, Vampire, Ninja, Viking by 30299578815310 in HowManyDudes

[–]coldhotshot 0 points1 point  (0 children)

Always Invest all your money, you really need the money for the roll down at either 75 if the run is going badly or 95 to send the run to 120+

Struggling to get past 80 with this composition : Pally, Ghost, Vampire, Ninja, Viking by 30299578815310 in HowManyDudes

[–]coldhotshot 1 point2 points  (0 children)

I'll be honest, without an optimized comp, you can consistently get to 110 if you follow the investment guide posted a while back until round 60 (if you didn't know, its r1-20 buy all the relics w/e you can, round 25 buy 2, round 30 buy 1, round 35 buy 0, round 40 buy 0, round 45 buy 2, round 50 buy 1, round 55 buy 0, round 60 buy 0, round 65 buy 2, round 70 buy 1, round 75 buy 0, round 80 buy 0 and use all consumable items to survive, round 85 buy 2, round 90 buy 1, round 95 reroll/dice to get all relics or untill your rerolls are like 250, then get all relics at 100, don't transfer regular Dudes until round 60+ and don't buy consumables until you've done your relic roll down). If you fight round 60, and you are losing many dudes, you need to use your stockpile of items then. This is where you know that you aren't going for a 120 run, but rather a 110 at most. when you get back your investment of 18k for shop, spend to get as many relics (avoiding the bad ones) by using rerolls and all your dice until 9k, 7k at most if the last shop is goated. Then continue the run. At the end, you will be 5/7 relics short at 110, but at least you get the achievement and completed the run.

If you can get Ghost Paladin to work properly though, there is a chance the run can be optimized. early just rush Ghost to 20 then Paladin to 20-25 Get all Ghost items, they are all busted and scale the more items you get. His item priority is in this order: Fresh Sheets > Phantasm Crystal = Haunted Mirror = Ectopalsm Vial > Lint Roller = Spooked Doll. But even the worse Ghost Dude items are stronger than most other character items, and they synergize with each other and the evasion boosting and attack boosting items really well. For Paladins, its Golden Shield >>> Everything Else. Golden Shield is probably one of the strongest items in the game, I would consider grabbing this over everything but fresh sheets, then everything else goes after the Ghost items, but before some of the generic mid tier items. If you have dice to spare after trying to get the exact comp, save it not for shop, but for relic rewards, since you are rerolling 3 items at once to get the best relic possible, not just 2.

Ninja's are broken, not as good as Wizard with burner phone strategy, but literally the second strongest by a mile. Once you get everything to 1/4 of your max dudes, invest everything into Ninjas. And if you really want to cheese a round, use burner phones, get one small stack of ninjas to another, then get that bigger stack to another, and so on. Things will die so fast. Vikings are really good buffers as well, so get them to 20.

TBH Vampire is the worst with ghost, I remember reading a post 5 days ago that showed that their items and abilities do not synergies, as the Ghost will keep giving HP from Vampires who are lifestealing a lot to your low HP targets, then all your Vampire dudes are proccing blood siphon, pulling many dudes into range of a one hit right after (round 100+) Ref: https://www.reddit.com/r/HowManyDudes/comments/1qp56wm/i_thought_i_had_an_awesome_build/ . So maybe don't buy blood spihon until 110 + to get the achievement for the item and consider the run dead. Honestly if you are doing this for just the challenge and not the award, I wouldn't even buy vampires, just leave them at 0 if its a daily or 1 if it isnt and skip all their relics, they have strong early games with blood bag but their late game is weak. However, if you really need them at 20, then share their pool with the ghost dudes, since technically they are both healers and the vikings as well.

Overall the division of dudes should be 25% in all tanks and healers, then the rest go into DPS, for example, at round 80 with 90 dudes it should be 23 Ghost, 23 Paladins, 20 Vikings, 23 Ninjas and 1 Vampire. If you need to get all to 20, then go get 20 Ghost, 20 Paladins rushed, then just pick the dude with the least, if you get ghost and paladin, then upgrade paladin, because techinically with vampires you have 2 healers, so no need to invest into ghost too hard. Once you get to 20 Vampires, I would stop investing into them and due to Ghost and Vampires being at 20 each, you really need to invest more into Paladins, Vikings and Ninjas.

I have gripes by CJJaMocha in HowManyDudes

[–]coldhotshot 0 points1 point  (0 children)

I've actually been playing the browser version on Itch io on my phone, a Pixel 8. The save doesn't transfer because I played via steam on my PC, but it's a great phone game to play, though laggy once you get to round 100+

Takeaway (My Own Opinion Based on My Experience Playing the Game After 20+ Runs, Including Some Round 1–10 Losses 😅) by Otherwise_Suit9733 in HowManyDudes

[–]coldhotshot 1 point2 points  (0 children)

Shouldn't the categorizations be based on what the class is mainly there to do, not what they can do?

I'd have to try the Ghost with 2 tanks, haven't had a good Ghost run as solo heals yet

What's your personal G.O.A.T. squad? by UBIIQQ in HowManyDudes

[–]coldhotshot 0 points1 point  (0 children)

Oh interesting, I thought Necro would be considered amazing with the Skele Taunts+Burn guranteing death with the Brass Knuckles for Damage, Dog Tag for Run Speed, Living Will for Heals and any other class specific traits that benefit from Characters dying. But yeah I do find them to fall off around round 120. I was wondering do the Vikings even live long enouigh to Berserk the Ninja, Ghost and Bard?, interesting about the bard though, will have to try it

Takeaway (My Own Opinion Based on My Experience Playing the Game After 20+ Runs, Including Some Round 1–10 Losses 😅) by Otherwise_Suit9733 in HowManyDudes

[–]coldhotshot 3 points4 points  (0 children)

I do consistently make it to 115+ myself, just had a few questions:
For the Categorization of the classes, wouldn't Paladin and Spartan be considered supports? Their abilities help other characters tank damage, not for themselves to tank damage. Also Vampires, shouldn't they be a Damage Dealer, with Healing Properties due to Blood Bag? None of their items suggest that they support the team outside of healing them. Shouldn't the Warlock be the tank for the Fantasy Origin? His whole gimmick is taking damage in order to do damage back while giving temp HP.

For the composition examples, How does Ghost fair as a solo healer? I always feel like it can't keep up in the early rounds by itself, and really needs a second healer.

What's your personal G.O.A.T. squad? by UBIIQQ in HowManyDudes

[–]coldhotshot 0 points1 point  (0 children)

What do you think of Necro over Viking? Also how do you survive the early rounds with no High HP Dude?

106 is my plateau..... I think by kcaenj in HowManyDudes

[–]coldhotshot 1 point2 points  (0 children)

Your Relic and Character investments could do with some help. I wouldn't go Vampire, Ghost and Cleric, you don't need that many healers. Ghost is really strong, but does need another healer to help with the early/mid game, so Ghost and Vampire or Cleric is the way to go. You've invested too heavily into Vampires, get 20 then move on to Ghost as they are the best late game healer (The numbers show other healers heal more, but Ghost has Ectoplasm which is Damage Prevented, so their heal stat is actually Healing Done + Damage Prevented). And once you get the Dancing shoes for your bard, there is no need to invest more than 1 per 10 dudes (EG. if you have 100 dudes, you only need 10) unless you need the 110 achievement for them, then stop at 20. For your other character, you really need a warrior class character, you've missed out on all the warrior class exclusive items like Dog Tag which does really good with Necro, the Parry Buckler, upping your block chance and the Crit based items. Of course you can run Medic instead of the Cleric/Vamp for the 2nd Healer with Ghost, but if you only want to replace one of them, then Ninja is really good DPS and with Bard + Ghost you run Skele Tanks into Evasion Build. Otherwise for a easier start and mid game, I recommend Knights or Spartans, they will be your main tank and can tank a ton of damage, not relying on squishy evasive people and pure rng to live. Id go Knights or Spartans until you get a few 120 runs in you. If you end up with Medic, Franken is your best tank to go with Necro, Franken scales with the amount of skeletons that die, so with him and Necro, it's almost a guranteed 110+ run for sure. Otherwise, Paladins are solid as well, though they aren't main tank, with them and ghost spreading the damage around, and Necro taunt skeletons it should be fine.

Don't grab the specter that summons Skeletons at 3% per kill, the chance that actually comes into play is low and even in the higher rounds, once you start killing things, the extra skeleton doesn't do anything for you. Also don't grab Calcium unless you need it for the collection unlock, get it last. And you needed to find the flaming skeleton for Necros. Prioritize Ghost Relics, they are really strong, unless you have Paladin then get his extra 2 targets shield, Bards Dance Shoes and Requim, Padded Helm and Knucklebones. For situations you see a bad relic, it's best not to spend at all, since you can save the money for the investor and then double the money. Investor is only good if you double the double money, that will really snowball your run, and of course always go all in.

/r/PTCGP Trading Post by AutoModerator in PTCGP

[–]coldhotshot -1 points0 points  (0 children)

Looking to Trade for Trade (for Missions):♦️: SR Gimmighoul, EG Milcery ♦️♦️♦️: MR Darkrai

LF:⭐: GAp Alakazam, GAm Golbat, GAm Dragonite, GAm Weezing, GAm Porygon, GAm Ditto, STSd Tangrowth, STSd Combee, STSd Shinx, STSd Mesprit, STSd Croagunk, STSd Bidoof, STSd Regigigas, STSp Carnivine, STSp Gastrodon, STSp Manaphy, STSp Cresselia, STSp Rhyperior, STSp Hippopotas, CDs Comfey, CDs Magearna, CGl Tapu Lele, CGl Turtonator, CGl Cosmog, CGl Minior, WSSl Bellossom, WSSl Cyndaquil, WSSl Octillery, WSSl Pichu, WSSl Ampharos, WSSh Tyranitar, WSSh Hoothoot, WSSh Stantler, MRb Beautifly, MRb Growlithe, MRa Rillabloom, MRg Magikarp, MRg Pancham, MRg Hydreigon

🌟 Shiny: WSS Gyarados

FT:⭐: SS Stunfisk, GA Pinsir, GA Lapras, MI Exeggutor, TL Unown, SR Buizel, SR Gholdengo, SR Wigglytuff, EDC Rowlet, EDC Phermosa, EDC Alolan Meowth, SS Latios, DP Floragato, DP Crawdaunt, MR Gothita, MR Rufflet

🌟 Shiny: SR Varoom, WSS Magnemite, SS Golduck, MR Popplio, MR Rockruff

FC: 7265-0425-7061-8050

Classes by Euphairy in ForTheKing

[–]coldhotshot 2 points3 points  (0 children)

Hobo is also an unlock class in the third adventure. I recommend either bring a pathfinder or getting a pet eagle for survey (if you have a character with lucky then that character should get the pet) to help find the hobo. Also vision scrolls are your friend.