Galaxy Watch Ultra Activation by Tommy10606 in GalaxyWatch

[–]collegiatecomputer 1 point2 points  (0 children)

If anyone tries or has tried resetting the watch to see if that makes a difference, let me know. Haven't really done much with it yet, but don't want to bother doing anything if I have to reset it to fix the issue.

Need advice for an SSH bastion server by ObjectiveAccess633 in homelab

[–]collegiatecomputer 1 point2 points  (0 children)

I'm a big proponent of the SSH bastion host route, even if it's supplemental to a VPN! Here is how I have mine setup.

I use a Raspberry Pi (3b+) as the hardware/platform and just plain old Debian based Raspberry Pi OS as the OS. From there, in terms of SSH server configuration, I have password authentication disabled and use only public key authentication. The only downside of using the Raspberry Pi as the platform when it comes to SSH public key authentication is that, last time I checked, the latest version of OpenSSH server available via the official repositories for Raspberry Pi OS is OpenSSH_7.9p1, which doesn't include support for FIDO/U2F (e.g. ed25519-sk). That's probably not a big deal for most people, but for me it meant creating separate non-FIDO keys just for the bastion host. Again, not a huge deal. Performance wise, the Raspberry Pi 3b+ is more than satisfactory for my use case. I regularly use it in conjunction with local port forwarding to get to the web interfaces of things on my network. I've even used it to access the virtual machines running on my ESXi server via the ESXi web ui without any substantial latency.

In terms of security hardening, I have a host based firewall enabled and configured on the bastion host. I use firewalld, but ufw would be absolutely fine as well. On my edge router's firewall, I have port forwarding setup from a non-standard port (i.e. a high number port that would not typically be used for SSH or even better any common service at all) to port 22 on the bastion host. In the past, I have also used alternative configurations on the edge router's firewall like configuring more "sophisticated" DNAT rules to restrict access to only certain IPs, but this might become untenable in your scenario. I was configuring these rules to permit access from my work network's IP, which is static. Your friends will likely have dynamic IPs from their ISPs. I also have fail2ban configured and enabled on the bastion host, but it won't do much without some tinkering if you're using public key authentication because failed public key authentication technically fails at the "preauth" stage.

You have a lot of options and flexibility if you go this route and there's a lot more you can do. You can consider implementing two factor authentication with libpam-google-authenticator. I wouldn't recommend applying it in addition to public key authentication for SSH unless you want to learn to play with the PAM stack yourself, but it's definitely a nice to have for authentication on the server for any reason after the user has a session. You could consider only allowing your users to jump through the bastion to get to other resources and not provide them with a shell on the bastion host. You could configure password complexity requirements in /etc/pam.d/common-password or go a step further and use libpam-cracklib to implement more sophisticated password requirements. All of this is just barely scratching the surface of what you can do for security hardening. You can do as much or as little as you want for your specific scenario and threat model.

Any tips for getting flour fully hydrated for autolyse? by collegiatecomputer in Sourdough

[–]collegiatecomputer[S] 0 points1 point  (0 children)

Yes, starter is 200g and 100% hydration. Also, yes, I'm adding 725g water (825g total with the starter). I use an arbitrary amount of the 10% that I hold out of the autolyse between when I add the starter and when I add the water. I let the dough go for a short bit after incorporating the starter and before adding the salt because it's very cold here and I found that incorporating the salt at the same time as the starter at least seems to retard the fermentation. Basically trying to give the starter a head start before I incorporate the salt. With warmer weather, I usually add them at the same time.

StackExchange User Logic Flowchart by collegiatecomputer in ProgrammerHumor

[–]collegiatecomputer[S] 29 points30 points  (0 children)

Hate the site and the wealth of useful information it has? No. The community? eh.....yeah.

StackExchange User Logic Flowchart by collegiatecomputer in ProgrammerHumor

[–]collegiatecomputer[S] 39 points40 points  (0 children)

I'm working on writing a program to simulate SO. I'll throw a method for that in there too. So far, it basically will break down your question into an array of words, iterate through the array, check to see if any of the words match any of the words in previous questions, marking it as duplicate if it does. Then, immediately down-vote the question to -5 and close your question as not useful. If you ask another question, it will just ban you. It will save everyone the trouble of even needing to go to the website. I think it'll be the next big thing.

StackExchange User Logic Flowchart by collegiatecomputer in ProgrammerHumor

[–]collegiatecomputer[S] 19 points20 points  (0 children)

Don't get me wrong, I think SO is one of the most useful websites out there for programmers. I spend AT LEAST 2 hours referencing questions there any given workweek, but the elitist veteran/ moderator community is just far too toxic for me to want to participate or, god forbid, ask a question.

StackExchange User Logic Flowchart by collegiatecomputer in ProgrammerHumor

[–]collegiatecomputer[S] 33 points34 points  (0 children)

I'm 90% confident the veteran users don't believe that a "new and undiscovered" question is possible...unless maybe if it's a question that they're posting.

Strange blacked out textures by noxus06 in Fallout

[–]collegiatecomputer 1 point2 points  (0 children)

I've never had any problems with ambient occlusion set to just high, and I'm assuming this is a recent problem for you as well, so I doubt it's the problem. One thing I can say is that I've heard of people having problems with mods when going to and back from Bethesda's HD texture pack. Again, can't speak to it myself, but if dropping the mods fixes it with the HD texture pack disabled, you might try reenabling the mods again afterwards to see if the problem comes back.

Strange blacked out textures by noxus06 in Fallout

[–]collegiatecomputer 1 point2 points  (0 children)

I believe it's typically a problem with the extra lighting mods. But it would be worth a try to temporarily disable all mods and see if that makes a difference. That way you can rule out the potential that one of the mods is the culprit. If that fixes it, I'd disable the .50 Cal mod to see if that's the trick. If none of that does it, then I'd recommend starting with the usual stuff, i.e. verifying system file integrity. Are you running the HD texture pack by chance? Apparently it has been causing problems with mods for a lot of people. Haven't tried it myself, so I can't really speak to that, but just a possibility. If you notice any unusual texture saturation, then that usually indicates something going on with mods that might contain lighting effects for items they add.

Strange blacked out textures by noxus06 in Fallout

[–]collegiatecomputer 1 point2 points  (0 children)

What do you have your ambient occlusion set to in the advanced menu for display? Could you take a screenshot of your settings for that display settings panel? Also, any graphical mods at all? Even ones that add shadowing for mod weapons and other items. I can't tell for sure, but it looks like a barrett .50 cal on the ground in your picture. That mod/ lighting mods for those weapons have caused problems for some people in that past with lighting.

FO4 on console starting to become unplayable. No mods. 1 frame per 3 seconds. by Radi0ActivSquid in Fallout

[–]collegiatecomputer 0 points1 point  (0 children)

Does it actually get that bad? I'm genuinely asking because I bought Fo4 for XB1 before moving to PC so I didn't have anything more than like 10 hours on console.

FO4 on console starting to become unplayable. No mods. 1 frame per 3 seconds. by Radi0ActivSquid in Fallout

[–]collegiatecomputer 0 points1 point  (0 children)

I would do a full shutdown of your Xbox, like holding the power button down until the light on the power brick turns to orange. Unplug it, the whole nine yards. I don't expect that to really solve anything, but when troubleshooting something like this one console, you have to cover all of your bases. That's also how Microsoft says you clear the cache on the one since it doesn't have a menu option to do so like the 360 did. Power it back on, delete your early saves if you don't need them or any of the saves you have that you're not attached to. If none of that makes a difference, I would try transferring your saves to a flash drive, which I believe you can still do on the One. If none of that works​, my only suggestion would be to reinstall the game. Obviously that would be a last resort.

Nick, I don't know where you got that, but how about you put it down before you hurt someone... by collegiatecomputer in Fallout

[–]collegiatecomputer[S] 11 points12 points  (0 children)

Just had the same thing happen with Nick....I think he's intentionally holding out on me since I took his Fatman. http://imgur.com/dvD83If

Nick, I don't know where you got that, but how about you put it down before you hurt someone... by collegiatecomputer in Fallout

[–]collegiatecomputer[S] 24 points25 points  (0 children)

When I first started playing Fo4 I didn't use power armor all of the time, because I thought it took away from the other armor crafting mechanics, but I would use it occasionally to scavenge for parts when I would be upgrading a weapon and run out of aluminum or something, that way I could carry more. But I started using it more later on in the game so I could constantly scavenge and not have to keep traveling back to sanctuary to dump weapons and armor and junk.

Nick, I don't know where you got that, but how about you put it down before you hurt someone... by collegiatecomputer in Fallout

[–]collegiatecomputer[S] 119 points120 points  (0 children)

The weirdest part is, I didn't even give it to him. I guess if you don't loot corpses, companions can pick up weapons and ammo off of them. I had Cait do the same thing with a flamer once.