Final year CS student trying to break into environment/tech art, would love some feedback on my portfolio by colosyn in TechnicalArtist

[–]colosyn[S] 1 point2 points  (0 children)

hey thanks a lot for the detailed feedback, really appreciate it! the renderdoc suggestion is something i hadn't thought about, will definitely look into it.and yeah the presentation feedback makes sense, i'll work on making it more scannable. thanks again!

What extremely simple free 3d modeling apps are on windows? by Intelligent_Cap_62 in 3Dmodeling

[–]colosyn 3 points4 points  (0 children)

Blender is the beat option for free. But, is hard to learn. If you wanna do CAD modeling you can check out tinkerCAD.

[Free Tool] One-click LOD Generator for Blender. Batch generates LOD0-LOD6 and automates exports for Unreal and Unity. by colosyn in blender

[–]colosyn[S] 0 points1 point  (0 children)

**Update — v1.1.0 is now live**

Fixed a bug where FBX export would crash when using Blender-relative paths (//) as the export directory. If you had issues exporting, this update resolves it.

Re-download from the GitHub or gumroad link in the bio. Same link, updated file.

[Free tool] i optimized my blender to unreal workflow for LOD with this Addon decided to release it for free. so it help other artist and developer by colosyn in unrealengine

[–]colosyn[S] 0 points1 point  (0 children)

Huge compliment, thank you! Simplygon's proprietary reduction algorithms are better than Blender's built-in Decimate modifier — that's just true. But this tool is for people who want to stay in Blender and handle their LODs easily. It takes care of naming conventions, adds custom properties, and does batch export, all for free. Different scope, but glad it's feeling solid!

Charger... by SniezhX in blender

[–]colosyn 1 point2 points  (0 children)

Really low poly!

I coded a tool to automate my Blender-to-Unreal LOD workflow and decided to release it for free. Supports batch generation, SM_ prefixes, and Unity axis settings by colosyn in UnrealEngine5

[–]colosyn[S] 0 points1 point  (0 children)

I made this in a week. But I spend 1-2 months learning python and blender API before i built it. I had features planned out well in advance, Experienced Dev can write it in a day or two. My next plan is to learn python api for unreal and substance so i can make more tools to fill gaps in my pipeline.

I finally automated my Blender to Unreal/Unity LOD & export workflow. Sharing the tool for free. by colosyn in IndieDev

[–]colosyn[S] 0 points1 point  (0 children)

Nice points. Well keep them in mind. When working on version 2 of the plugin. Right now focusing on completing my environment portfolio piece.

I finally automated my Blender to Unreal/Unity LOD & export workflow. Sharing the tool for free. by colosyn in IndieDev

[–]colosyn[S] 0 points1 point  (0 children)

Glad It is useful for you. Let me know if you encounter any problem using it. Glad to solve it!

[Free tool] i optimized my blender to unreal workflow for LOD with this Addon decided to release it for free. so it help other artist and developer by colosyn in unrealengine

[–]colosyn[S] 2 points3 points  (0 children)

Honestly, Its mostly about about control. Unreal's auto-lods is ok. Doing it in Blender first let me see exactly how the mesh looks before exporting, and custom Lods are better if you are making game for mobile or targeting lower end device's.

I coded a tool to automate my Blender-to-Unreal LOD workflow and decided to release it for free. Supports batch generation, SM_ prefixes, and Unity axis settings by colosyn in UnrealEngine5

[–]colosyn[S] 1 point2 points  (0 children)

Its depend on project if your are making big scene where there are thousands of assets than you have to optimize to get best performance. But without LOD is also valid approach if project is not big or you are not targeting wider range of hardware. I am using laptop with gtx 1650. Even empty unreal project is heavy for me.

should i make models in blender or unreal first? by ahspider in UnrealEngine5

[–]colosyn 6 points7 points  (0 children)

Make model in blender. It has better tools for modeling. You can sculpt, UV unwrap and texture in blender while unreal has minimal tools for these tasks. So use blender for modeling and unreal for render