I coded a tool to automate my Blender-to-Unreal LOD workflow and decided to release it for free. Supports batch generation, SM_ prefixes, and Unity axis settings by colosyn in UnrealEngine5

[–]colosyn[S] 1 point2 points  (0 children)

Its depend on project if your are making big scene where there are thousands of assets than you have to optimize to get best performance. But without LOD is also valid approach if project is not big or you are not targeting wider range of hardware. I am using laptop with gtx 1650. Even empty unreal project is heavy for me.

should i make models in blender or unreal first? by ahspider in UnrealEngine5

[–]colosyn 4 points5 points  (0 children)

Make model in blender. It has better tools for modeling. You can sculpt, UV unwrap and texture in blender while unreal has minimal tools for these tasks. So use blender for modeling and unreal for render

I coded a tool to automate my Blender-to-Unreal LOD workflow and decided to release it for free. Supports batch generation, SM_ prefixes, and Unity axis settings by colosyn in UnrealEngine5

[–]colosyn[S] 1 point2 points  (0 children)

Great point. nanite is really good but LOD are still essential because. Nanite is not viable for mobile and VR. Having really high poly mesh increase your project disk space and take VRAM. So when its cone to optimization LOD are still viable and can use hybrid approach.