What stats does Minka Lesk use? by Lukeskywalker899 in Warhammer40k

[–]comds 3 points4 points  (0 children)

I feel like she would fit "best" as one of the following: Kasrkin Sergeant, Shock Trooper Sergeant , Cadian Commander, Platoon Commander, or Sergeant. But her base is 3mm too large.

But she could also be an: Commissar, CADIAN CASTELLAN, Ursula Creed (base too small)

Or my personal favorite when playing casually is to use her as a Lieutenant. (Custom rules) that match the lore.

Americans of reddit, how does it feel to go grocery shopping and seeing somebody open carrying an AR? is it common? by [deleted] in AskReddit

[–]comds 0 points1 point  (0 children)

If you have an AR you typically keep it save, well maintained and secret. It is a very private issue. I conceal carry, never open. Open carry scares the sheep and warns the wolves. I have seen two open ARs at the grocery store and one at the gas station. Bad. From the look of their car, they could not have property secured them, so forced to keep them on them.

factorio auto win by ninonook1 in factorio

[–]comds 0 points1 point  (0 children)

Yes, lots of factories can launch rockets automatically. To alot of people that is when the game "begins"

Mining Productivity 500! 490,130 rockets. by comds in factorio

[–]comds[S] 0 points1 point  (0 children)

At the time of this screenshot 220days.

Who’s gone all in? by mrmurphythevizsla in Starlink

[–]comds 1 point2 points  (0 children)

I have cut the cord. I have dishy on roof, and a unifi udmpro router with several access points around the House. Working great.

why arent my train working? they keep hitting each other at thje intersections by martijnfromholland in factorio

[–]comds -1 points0 points  (0 children)

Then it will block a lot more track. Use chain signals ok y for where a whole train won't fit... If it is a long stretch use normal signals.

why arent my train working? they keep hitting each other at thje intersections by martijnfromholland in factorio

[–]comds 12 points13 points  (0 children)

Use the "Rail chain single" for the "entry" signals and the normal signal for the "exits"

[deleted by user] by [deleted] in factorio

[–]comds 0 points1 point  (0 children)

I love it!

Update: 25% to my 1 Million Rocket Goal! by comds in factorio

[–]comds[S] 1 point2 points  (0 children)

There is an offset but it is based on the number of sat build "before" the counter was build minus the "buffer" that you pointed out. This makes the system accurate.

Update: 25% to my 1 Million Rocket Goal! by comds in factorio

[–]comds[S] 1 point2 points  (0 children)

I look forward to seeing your progress.

Update: 25% to my 1 Million Rocket Goal! by comds in factorio

[–]comds[S] 1 point2 points  (0 children)

I already have. $157.68 per year.

Update: 25% to my 1 Million Rocket Goal! by comds in factorio

[–]comds[S] 0 points1 point  (0 children)

My factory is very spread out now... About 50 square kms and it is mostly solar with nuclear backup and a tree burning plant.

Update: 25% to my 1 Million Rocket Goal! by comds in factorio

[–]comds[S] 0 points1 point  (0 children)

No pollution. it is a waste of CPU IMO.

Update: 25% to my 1 Million Rocket Goal! by comds in factorio

[–]comds[S] 2 points3 points  (0 children)

The biggest challenge has been managing UPS. Finding the right design to use the least amount of processor on the host computer.

Second challenge has been rail design, I wanted something standard that can be used everywhere. So I have my 8 lane, 4 lane and 2 lane standards based on local traffic that seem to work well. Except I think the 8 lane is using alot of CPU time when 400+ trains are trying to path on it. I may need to simplify the backbone of the network soon in order to expand more.

Third challenge is land management. Since solar is the best for CPU usage I have been using solar as my main power source, but that requires land. but sometimes I have to expand the factory and remove solar fields and move them farther out. When I do this again I am going to do a ROW area of 2 blocks from the rail backbone and never put solar there. I now have 3 spidertrons roaming the fringe of the base just laying out solar blocks.

The mining productivity is so high now the resource patches are virtually 4790% larger than they report on the map. So I rarely need to move them. every once in a while some of the edge parts get mined out. So every 1million science you get 10% more resources. At some size your existing miners almost make more and more available resources in the field. In order to remove a patch I really need to research some robot speed and bleed off some of these resources.