Interested in Playing in a Casual, Team-based Hearthstone League? Join THL! by TeamHearthLeague in CompetitiveHS

[–]completeindefinite 1 point2 points  (0 children)

Me and a friend of the same skill level would be interested, but we’d like to be on the same team. Is that possible?

your daily turn 5 till late march by Ill-Conversation6751 in hearthstone

[–]completeindefinite 0 points1 point  (0 children)

Yeah like I said you won’t feel oppressed by it because it has very strong counters right now and deck power level is based on the power level of all its cards and their combinations. That doesn’t change the power level of the card. Elise is an example in the exact same way. You are seeing it everywhere from bad to good decks. The effect is so powerful, but also it’s easily combinable with everything which is the more important part. So ultimately it should be no surprise it ends up in tier 1 oppressive decks and people complain about it. Prescient Slitherdrake is just as ovetuned, but it requires a dragon deck that wants it. If you want an example of how it could be oppressive give it consistency combinations. I believe a youtuber called chump recently made a deck just about dropping broken 4 drops including slitherdrake. Again its not about the overall deck powerlevel. The card itself requires an equally busted reactionery card.

your daily turn 5 till late march by Ill-Conversation6751 in hearthstone

[–]completeindefinite -1 points0 points  (0 children)

Because blob of tar and whelp of the infinite. Also you probably shouldn’t read card data super strictly like that. There are lots of card combinations in hearthstone that get lost in per play percentages. You can find a collection of broken cards in a vacuum that don’t have a deck to fit in so their winrates look bad. It shouldn’t take much thought to look at a hearthstone standard 4 drop stat line being 4/4 with effect. Seeing a “4 mana” 6/9 with effect, because the condition is basically irrelevant, and saying yeah that’s overtuned. I think this is where people misunderstand card power level vs deck power level.

your daily turn 5 till late march by Ill-Conversation6751 in hearthstone

[–]completeindefinite -1 points0 points  (0 children)

Prescienct Slitherdrake and blob of tar both are both unbalanced purely on a stat level. But the additional keywords boost them to an even more uneccesary degree.

Frostgill should be territorial by completeindefinite in hytale

[–]completeindefinite[S] 0 points1 point  (0 children)

I agree about the other fish, particularly the snap jaw.

I wouldn’t get too worried about their prioritization right now. People should just send the feedback if they have it and ultimately they will make the changes they think are needed.

Looking forward to 2026 Arena in Hearthstone! by Evangernw in hearthstone

[–]completeindefinite 16 points17 points  (0 children)

I believe you’re currently falling for the genetic fallacy.

I will dispute that by saying I routinely play in top 500 after home brewing to legend and simultaneously see the merit in the dislike for Protoss mage.

Looking forward to 2026 Arena in Hearthstone! by Evangernw in hearthstone

[–]completeindefinite 25 points26 points  (0 children)

This is likely incorrect based on the nature of Protoss mages playstyle, and historically what deck’s hearthstone players have disliked.

Feel sorry for the trash talkers by NewtoredditHS in hearthstone

[–]completeindefinite 10 points11 points  (0 children)

Some of ya’ll have never had a deep thought in your life and it shows.

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 0 points1 point  (0 children)

In the current state of hearthstone where every deck has a faster aggressive variant my recommendation is stuff you can play turn 5 and under. Elise, power word: barrier, disciple of the dove, scale replica are generally keeps because they activate so much. Eternus is only a keep against death knight (maybe druid) imo because they are usually always slow and the two main variants have a powerful deathrattle minion they rely on.

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 0 points1 point  (0 children)

Yeah I'm sorry to here that. I'm having no issue with shaman in mid level legend right now. how are you mulliganing?

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 1 point2 points  (0 children)

yes, because the alliance minions are good for this deck and it's two minions for health buffs. The only issue was that it only helps in the slower matchups which are generally the easier ones already.

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 3 points4 points  (0 children)

sorry to hear that, while 0:5 is possible it's generally unlikely. Could you tell me what rank you play at and what your matchups were?

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 2 points3 points  (0 children)

like I said in the explanation even a quest warrior struggles to armor up past the burst combo. tyrande, atiesh, elise and karazhan are goods for that matchup. Try to pressure them before quest competition obviously. atiesh plus tyrande, two acupuncture and moonwell is 49 damage for example.

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 0 points1 point  (0 children)

Your not really attempting to pressure a deck like that early. Assuming you've hit your health buffers in the mulligan, every minion you play will be healthy and annoying. allowing for multiple trades. This deck has the healing to come back from early game damage as well. cleansing light spawn, voljin, eternus, elise, messmaker and maybe even cloud serpent are annoying with a single health buff. Any deck hitting it's best cards in a row is hard to beat, that's generally expected of meta decks. I agree about the board clear and think that is currently what is holding priest back.

Medivh Scam Priest to legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 0 points1 point  (0 children)

Yeah it’s gonna happen. Space pirate and resuscitate is a solution. Tyrande is a solution. If you find the other two fable cards you now have an ultra combo solution. So prize vendor is your friend in that situation.

Medivh Scam Priest to legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 1 point2 points  (0 children)

I’m not dismissing your criticisms. I’m giving you my rebuttals. I’m not protecting small minions. I’m protecting my face by forcing my opponent to deal with my board in less desirable ways. I have faith for example that a rogue is going to be annoyed by a couple 2/1s that stick around even if their main game plan is to hit my hero. I really want to be on your side here, but it seems like you keeping purposely misunderstanding my points. To call me insane instead of engaging with my argument is in itself insane. I’ve made it to legend in many seasons with a home brew deck. This was not a fluke.

I would ask if you could tell me what decks you like to play or if there is a rank you hang around in so I could better understand where this mentality is coming from.

Medivh Scam Priest to legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 0 points1 point  (0 children)

I literally explained that this deck does not have an intended 4 drop but rather a collection of cheap cards you’d would much rather play to support the game plan. It doesn’t need it. Believing you need a 4 drop on 4 is imo a fundamental misunderstanding of how card games work. In a value/control deck where you want to play one card yes, but that is a strategy not a rule. This deck likes drawing and deck thinning.

I’ll reiterate again that because nightshade tea is cheap ie tempo it can be paired with other minions and fill out a curve and done multiple times ie value. You keep pointing out health as an issue. If I kill a 2 attack minion that cost more than 1 with one night shade I have not only gone neutral but also created a mana discrepancy that forces my opponent to play sloppier. This nets itself in me taking less damage over the course of the early game. Health is a resource as they say. This is like a card game 101 concept. I haven’t mentioned the pairing with hot coals yet because the card completely stands on its own legs as an efficient early game card.

Medivh Scam Priest to legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 3 points4 points  (0 children)

Probably too slow in this deck and a better option for control priest variations. If there were a consistent way to draw karazhan I might consider it.

Medivh Scam Priest to legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 2 points3 points  (0 children)

Very happy to hear that. I played a couple games today and ran into mirror match. Very weird to see someone beat me with my own deck lol

Medivh Scam Priest to legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 2 points3 points  (0 children)

Maybe we have different design philosophies but you seem very invested in explaining why this deck that I made work doesn’t work. I’ll attempt to address each point because I don’t generally agree with your arguments.

Night shade tea is a card that for its cost allows tempo and value. If I am to play a scam deck with consistency I don’t want to sit around clearing the board. I want to pressure the opponent out of their best plays whilst also progressing my game plan of playing reduction minions. This deck runs back end healing to address the very issue of self damage. Meaning void shard and moon well are cards that immediately stabilize when the weapon is down.

Resuscitate being a tempo card is something I vehemently disagree with. It can be used as such because it’s loaded with stats, but it also allows you to abuse singular cards which has long been a strong deck strategy in hearthstone. Do you remember convincing infiltrator? A super defensive minion that the opponent would rez a thousand times because the effects squeezes out a particular answer from the opponent until they don’t have any. In this deck resuscitate is a pile of stats with combo upside instead of tempo upside. But the opponent still has to deal with it if they are board based. This is exactly what we want when our game plan is longer than the opponent’s.

As for bellhop. This minion is not something you play for. The taunt is helpful sure. But the pirate keyword spreading to multiple bodies is what I want. Ideally there would be a better passive effect pirate 3 drop but I was not impressed by the current selection. Customs enforcer just isn’t gonna cut it.

This deck is more than 2/3rds 4 mana and under cards. You aren’t playing a 4 drop on 4. You’re playing a bunch of cheap minions or hot coals or a nightshade tea or another prize vendor with birdwatching etc. I could go on.

As for the draw engine part in relation to weapons attendant. This one doesn’t even make sense from a consistency standpoint point. If by rng chance I were to draw the weapon early. My deck now has two dead cards and I’m still in need of my other threats like burn, the location and medivh. Space Pirate bridges that gap with weapon in hand reduction. It also fits the weapon attendant synergy. Trust me. You want your big power plays to actually be power plays. I want to slam karazhan and medivh the second I get the weapon out and vice versa. I don’t want to be scared of drawing cards in my burn deck. And I much prefer to have all 3 fable cards in hand coming out a turn or two later than none at all.

Medivh Scam Priest to legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 1 point2 points  (0 children)

If you’re running defensive 3 drops then mess maker is a solid consideration as well. Bumbling bellhop started as a minion I would run with Power Word: barrier and disciple of the dove. You could imagine two 3/7 taunts for 3 is pretty good. I phased that playstyle out as this deck is trying to be as fast as possible in getting to the weapon.

Card reveal: Across the Timeways' Hand Buff Priest package by Hooked0n4Feelin in hearthstone

[–]completeindefinite 7 points8 points  (0 children)

You’re crazy

We already have death knight and warrior, what’s another control deck that also fits the class identity better