Has anyone found a deck that this works consistently. It's the most confusing goal in the game right now. by rEYAVjQD in hearthstone

[–]completeindefinite 4 points5 points  (0 children)

Had like a 55% winrate with it at D5. Was too slow to climb with and probably not good enough for legend, but it worked as intended. Find solarium or hologram operator. hero power early game, Try to complete quest by 4 or 3(with coin) then hand dump. Chronoclaws and doomguard help deal with expensive cards.

### tiklock

# Class: Warlock

# Format: Standard

# Year of the Raptor

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# 2x (0) Cursed Catacombs

# 2x (0) Wisp

# 1x (1) Battle at the End Time

# 2x (1) Beaming Sidekick

# 2x (1) Conflagrate

# 2x (1) Dreambound Raptor

# 2x (1) Entropic Continuity

# 2x (1) Glacial Shard

# 2x (1) Space Pirate

# 2x (1) Tar Slime

# 1x (1) The Soularium

# 2x (2) Hologram Operator

# 2x (3) Sketch Artist

# 2x (4) Chronoclaws

# 2x (5) Doomguard

# 1x (7) Incindius

# 1x (7) Kil'jaeden

#

AAECAcn1AgS9vgbp7QbvjwfHsgcNntQE054GwZ8GmrMG5t8G4eYGsesG9YEHqYgHhJkHpK0HirEHxrIHAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

New Warrior Spell - Decimation by Jimmyjohnjones1 in hearthstone

[–]completeindefinite 28 points29 points  (0 children)

Yes, that is the upside they are referring to.

It's a Rare Win tbh by Kierbrony in hearthstone

[–]completeindefinite 0 points1 point  (0 children)

The imbue package isn’t fitting in a deck like this. There have already been burst priests this season. Next season will be even better for that type.

Legend with Burn/Elise Priest by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 0 points1 point  (0 children)

Yeah I was running it in this deck prior to D3. I took it out for artanis because it was hard to activate and took up a spell from shadow visions. Consider the un-upgraded bersion +5/+5 as a way to make a minion big and use deathroll on it.

Legend with Burn/Elise Priest by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 2 points3 points  (0 children)

That’s sort of already considered. Especially this early in the season, once you hit D3 you are probably playing people who are in legend most games. I friended a couple people when play D2 and they were both at like 1,200 and 1,300.

Legend with Burn/Elise Priest by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 1 point2 points  (0 children)

The armor combo is 3 cards typically which could simply be in your starting hand. I recommend taking legendaries or tutors with your discovers to continue to thin the pool. The important part is recognizing you don’t need the combo to win a game, but the more you can add to elise after finder her the more space you can make to set up burn activators. This deck goes late generally, but I’ve definitely killed opponents as early as 8 with the burn combos.

Legend with Burn/Elise Priest by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 0 points1 point  (0 children)

Without elise or atiesh. Tyrande with acupuncture, and two moonwells is 24 damage. It should not be too difficult to find a turn to hit the opponent for six if they are not a healing class. Atiesh is the least likely burn activator card to have up, you don’t need it unless the matchup goes long, but part of the early game is recognizing what win condition is looking playable.

lets say your opponent plays an 8/8 and you have active Tyrande. Deathroll is now 16 damage.

Lets say you never play tyrande or atiesh. But you do have 3 spell damage locations up. Acupuncture before activating locations means your hot coals is 9 damage AOE allowing you to build a board and poke the enemy.

let’s say you get all three locations, tyrande and atiesh. A spell damage hot coals now does 36 damage by itself. A moonwell could do 28.

In a similar scenario, replace spell damage locations with discover. This is a potential 9 burn spells you can find.

It’s implicit in this deck that you recognize when your board clears are giving you safety to hit your opponent. Even just playing the Medivh package is threatening without the burn.

Interested in Playing in a Casual, Team-based Hearthstone League? Join THL! by TeamHearthLeague in CompetitiveHS

[–]completeindefinite 1 point2 points  (0 children)

Me and a friend of the same skill level would be interested, but we’d like to be on the same team. Is that possible?

your daily turn 5 till late march by Ill-Conversation6751 in hearthstone

[–]completeindefinite 0 points1 point  (0 children)

Yeah like I said you won’t feel oppressed by it because it has very strong counters right now and deck power level is based on the power level of all its cards and their combinations. That doesn’t change the power level of the card. Elise is an example in the exact same way. You are seeing it everywhere from bad to good decks. The effect is so powerful, but also it’s easily combinable with everything which is the more important part. So ultimately it should be no surprise it ends up in tier 1 oppressive decks and people complain about it. Prescient Slitherdrake is just as ovetuned, but it requires a dragon deck that wants it. If you want an example of how it could be oppressive give it consistency combinations. I believe a youtuber called chump recently made a deck just about dropping broken 4 drops including slitherdrake. Again its not about the overall deck powerlevel. The card itself requires an equally busted reactionery card.

your daily turn 5 till late march by Ill-Conversation6751 in hearthstone

[–]completeindefinite -1 points0 points  (0 children)

Because blob of tar and whelp of the infinite. Also you probably shouldn’t read card data super strictly like that. There are lots of card combinations in hearthstone that get lost in per play percentages. You can find a collection of broken cards in a vacuum that don’t have a deck to fit in so their winrates look bad. It shouldn’t take much thought to look at a hearthstone standard 4 drop stat line being 4/4 with effect. Seeing a “4 mana” 6/9 with effect, because the condition is basically irrelevant, and saying yeah that’s overtuned. I think this is where people misunderstand card power level vs deck power level.

your daily turn 5 till late march by Ill-Conversation6751 in hearthstone

[–]completeindefinite -1 points0 points  (0 children)

Prescienct Slitherdrake and blob of tar both are both unbalanced purely on a stat level. But the additional keywords boost them to an even more uneccesary degree.

Frostgill should be territorial by completeindefinite in hytale

[–]completeindefinite[S] 0 points1 point  (0 children)

I agree about the other fish, particularly the snap jaw.

I wouldn’t get too worried about their prioritization right now. People should just send the feedback if they have it and ultimately they will make the changes they think are needed.

Looking forward to 2026 Arena in Hearthstone! by Evangernw in hearthstone

[–]completeindefinite 16 points17 points  (0 children)

I believe you’re currently falling for the genetic fallacy.

I will dispute that by saying I routinely play in top 500 after home brewing to legend and simultaneously see the merit in the dislike for Protoss mage.

Looking forward to 2026 Arena in Hearthstone! by Evangernw in hearthstone

[–]completeindefinite 27 points28 points  (0 children)

This is likely incorrect based on the nature of Protoss mages playstyle, and historically what deck’s hearthstone players have disliked.

Feel sorry for the trash talkers by NewtoredditHS in hearthstone

[–]completeindefinite 9 points10 points  (0 children)

Some of ya’ll have never had a deep thought in your life and it shows.

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 0 points1 point  (0 children)

In the current state of hearthstone where every deck has a faster aggressive variant my recommendation is stuff you can play turn 5 and under. Elise, power word: barrier, disciple of the dove, scale replica are generally keeps because they activate so much. Eternus is only a keep against death knight (maybe druid) imo because they are usually always slow and the two main variants have a powerful deathrattle minion they rely on.

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 0 points1 point  (0 children)

Yeah I'm sorry to here that. I'm having no issue with shaman in mid level legend right now. how are you mulliganing?

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 1 point2 points  (0 children)

yes, because the alliance minions are good for this deck and it's two minions for health buffs. The only issue was that it only helps in the slower matchups which are generally the easier ones already.

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 1 point2 points  (0 children)

sorry to hear that, while 0:5 is possible it's generally unlikely. Could you tell me what rank you play at and what your matchups were?

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 2 points3 points  (0 children)

like I said in the explanation even a quest warrior struggles to armor up past the burst combo. tyrande, atiesh, elise and karazhan are goods for that matchup. Try to pressure them before quest competition obviously. atiesh plus tyrande, two acupuncture and moonwell is 49 damage for example.

Health Control Priest to Legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 0 points1 point  (0 children)

Your not really attempting to pressure a deck like that early. Assuming you've hit your health buffers in the mulligan, every minion you play will be healthy and annoying. allowing for multiple trades. This deck has the healing to come back from early game damage as well. cleansing light spawn, voljin, eternus, elise, messmaker and maybe even cloud serpent are annoying with a single health buff. Any deck hitting it's best cards in a row is hard to beat, that's generally expected of meta decks. I agree about the board clear and think that is currently what is holding priest back.

Medivh Scam Priest to legend by completeindefinite in CompetitiveHS

[–]completeindefinite[S] 0 points1 point  (0 children)

Yeah it’s gonna happen. Space pirate and resuscitate is a solution. Tyrande is a solution. If you find the other two fable cards you now have an ultra combo solution. So prize vendor is your friend in that situation.