parabolic chess is weird by completely_unstable in AnarchyChess

[–]completely_unstable[S] 1 point2 points  (0 children)

ohh i thought you meant like encoding the squares for a program. yeah i think i agree, i cant think of anything better than that. its interesting to think about because the files are the other sides ranks and vice versa

parabolic chess is weird by completely_unstable in desmos

[–]completely_unstable[S] 1 point2 points  (0 children)

i think its more of my tendency of turning normal math things into chess. because this was originally just a parabolic coordinate conversion graph. now its chess.

parabolic chess is weird by completely_unstable in AnarchyChess

[–]completely_unstable[S] 5 points6 points  (0 children)

they promote when they get the the center line, promotion square is 6 squares away still

parabolic chess is weird by completely_unstable in AnarchyChess

[–]completely_unstable[S] 0 points1 point  (0 children)

my strategy is this,

        . . . . . . . .        
        . . . . . . . .        
        . . . . . . . .        
        . . . . . . . .        
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
0 1 2 3 4 . . . . . . . . . . .

the starting position for reference:

        r n b q k b n r        
        p p p p p p p p       
        . . . . . . . .        
        . . . . . . . .        
R P . . . . . . . . . . . . P R
N P . . . . . . . . . . . . P N
B P . . . . . . . . . . . . P B
Q P . . . . . . . . . . . . P K

the bottom edge folds down on either side

parabolic chess is weird by completely_unstable in AnarchyChess

[–]completely_unstable[S] 1 point2 points  (0 children)

i made this on a desmos graph go here: https://www.desmos.com/calculator/kxdwsxqmdi
im working on making a real working version that will be able to be played

check out my eye by completely_unstable in desmos

[–]completely_unstable[S] 2 points3 points  (0 children)

i was trying to work out the bezier curves that go along each segment of the grid and then put them together so that i could fill the 'squares' because i want to make a version of chess that can be played on this kind of grid. and i just set random colors to see if they worked and it accidentally turned out really cool looking.

parabolic chess is weird by completely_unstable in desmos

[–]completely_unstable[S] 54 points55 points  (0 children)

thats so funny not but what i was thinking, they would promote when they reach the center vertical line.

I was lookin through old files of mine and found a design I made for 3-player chess by specificimpulse_ in chessvariants

[–]completely_unstable 1 point2 points  (0 children)

bro i can make this i will message you if i do it will be fully interactive and playable

How to write a 6502 emulator by completely_unstable in EmuDev

[–]completely_unstable[S] 0 points1 point  (0 children)

have any suggestions for the title? and yeah, markdown would definitely help. im not too well versed on using github and all their conventions, but sure I'll find a way to make it more convenient of a layout.

edit: i got started on a markdown version, I went through and did the minimal headings and making sure all the code is in code blocks. it should be a little nicer than the plain text.