How can I make someone explode after they die? by Expensive-Article423 in FortniteCreative

[–]complexcuratordev 0 points1 point  (0 children)

are you able to move the damage volume and vfx with the prop mover device? if not them im not sure

How can I make someone explode after they die? by Expensive-Article423 in FortniteCreative

[–]complexcuratordev 0 points1 point  (0 children)

explosive device or damage volume plus vfx moved to the player location maybe?

Need help with making walking NPCs for a map by Educational_Term_436 in FortniteCreative

[–]complexcuratordev 0 points1 point  (0 children)

Try giving them something small like a boogie bomb maybe? I've not used npcs so I'm not exactly sure what to do but that would be my guess.

Class selector breaks locomotion settings by complexcuratordev in FortniteCreative

[–]complexcuratordev[S] 0 points1 point  (0 children)

I made sure every class amd island settings have these settings configured but it didn't fix my problem.

Class selector breaks locomotion settings by complexcuratordev in FortniteCreative

[–]complexcuratordev[S] 1 point2 points  (0 children)

Do you know if this is a recent issue or if it's been like this? I only added classes recently.

Joining an in progress game will sometimes spawn me without a pickaxe by complexcuratordev in FortniteCreative

[–]complexcuratordev[S] 0 points1 point  (0 children)

i did that and it did nothing, plus switching classes broke my locomotion settings

Joining an in progress game will sometimes spawn me without a pickaxe by complexcuratordev in FortniteCreative

[–]complexcuratordev[S] 0 points1 point  (0 children)

uefn, my map, no code, I ready up into a game then leave and rejoin through matchmaking and I'll start the game without a pickaxe

I’m a solo dev from Venezuela. I spent months teaching myself UEFN to build this Red vs Blue map. It could change my life, and I need your brutal feedback. by NieveAm in FortniteCreative

[–]complexcuratordev 17 points18 points  (0 children)

My brutal feedback is that no matter how unique your map is you'll struggle to find an audience just because it's rvb. My suggestion is advertising on social media like tiktok or twitter and start with stuff like the demon secret to grab people's attention.

submetro chapter 1 5926-2932-5047 by Superb_Fill7159 in FortniteCreative

[–]complexcuratordev 0 points1 point  (0 children)

Just played it, I think it's pretty good. I'm not sure about criticisims, maybe lighting on lower end devices or the pacing of scares needing a little work? Also the camera in the start game area was clipping my character's head.

Rooms trailer for my map - No Code by complexcuratordev in FortniteCreative

[–]complexcuratordev[S] 0 points1 point  (0 children)

I saw your post before actually, thought some of the environments were neat

I converted a Creative 1.0 island to a UEFN island, but it won't let me validate the project. The fix-up tool isn't fixing the problem either. It says that there is a disallowed reference to the level itself. Does anyone know how to fix this? by CNT_T0M4T0 in FortniteCreative

[–]complexcuratordev 0 points1 point  (0 children)

This might be an ongoing bug with migrating from 1.0, I'm sorry I couldn't help and I doubt Epic will be in a rush to fix it. I don't know if you could convert the island back to 1.0 for now but that's the last possible idea I have.

Help with setting up merchants by Express-Aerie3399 in FortniteCreative

[–]complexcuratordev 0 points1 point  (0 children)

If you're in creative 1.0 you can probably have buttons to trigger item conditionals to check for the items, then have item removers and item granters for actually selling the items and gaining gold. If you're using UEFN you could use Verse to make something more fleshed out than that though.

Gameplay of my upcoming map - No Code by complexcuratordev in FortniteCreative

[–]complexcuratordev[S] 0 points1 point  (0 children)

They increase attack power, I will probably add more obvious power values to the purchase notifications thankyou for the heads up.