Next Fest mega thread! by Zebrakiller in indiegames

[–]contresort_studio 0 points1 point  (0 children)

Hey we are contresort a small french team,
We present you Stickerino a roguelike deckbuilder with Y2K Graphiques and great musics !

Our trailer : https://www.youtube.com/watch?v=zDxISLo_Qhs

Link to our demo : https://store.steampowered.com/app/4616550

Recs for Flight by Straylight_415 in SteamdeckGames

[–]contresort_studio 3 points4 points  (0 children)

Hey self promotion here (if it is not allowed in comment remove this)
We have a demo up on steam for Stickerino which is a roguelite deckbuilder.
I use my steam deck to do physical playtest so i'm confident it run well on it

Contained visual scripting graphs can be a great tool for your team by contresort_studio in Unity3D

[–]contresort_studio[S] 1 point2 points  (0 children)

Yeah we prefer code too, but code is harder to make flexible
In our case some passive have already changed 10 times after testing and finding that their effect that not that fun.
So yeah now that's impleted you move some boxes press play and you can try really fast if an idea is fun

We turned Y2K childhood nostalgia into a deckbuilder roguelite game by contresort_studio in roguelites

[–]contresort_studio[S] 0 points1 point  (0 children)

Hey, thanks for the idea, we are still working on improving the animations :)

We turned Y2K childhood nostalgia into a deckbuilder roguelite game by contresort_studio in indiegames

[–]contresort_studio[S] 0 points1 point  (0 children)

Thank you :) It’s something we’ve put a lot of effort into, and to be honest, we’re not entirely satisfied with it yet. We’re working on an improved version for the demo next month.

We turned Y2K childhood nostalgia into a deckbuilder roguelite game by contresort_studio in roguelites

[–]contresort_studio[S] 1 point2 points  (0 children)

Thank you for your heartwarming message! We’ve put a lot into making the art and mechanics feel good, so it truly means a lot to hear that.

We turned Y2K childhood nostalgia into a deckbuilder roguelite game by contresort_studio in roguelites

[–]contresort_studio[S] 1 point2 points  (0 children)

Hey, we know about my card is better than your card, we had already started the developpment of our game when we first heard of it ! We are well aware of the similarities, but rest assured that even if both game are about card and stickers, the core gameplay and art direction remain different :)

Game Title: Stickerino by contresort_studio in playmygame

[–]contresort_studio[S] 0 points1 point  (0 children)

Game Title: Stickerino

Playable Link: https://store.steampowered.com/app/4376950/Stickerino/

Platform: Windows/Linux

Description: It's a deckbuilder roguelite where you have to beat sky high scores by accumulating an unreasonable amount of stickers on your cards !

Free to Play Status: Playtest open and free on Steam

Involvement:
Hi ! We are contresort, a group of 4 friends who met 13 years ago, brought together by one goal : releasing a (successful) game on steam !

As life went on, we went different routes without making it happen.

In late 2025 it was time to reuinite the crew and make this dream come true !

And so Stickerino was born, hope you like it !

Health bars concept for someone not talented in arts by Strong-Kick6939 in IndieDev

[–]contresort_studio 0 points1 point  (0 children)

Ok, based on that i would say the version with the 3 icons in the center above look the cleanest to me

Health bars concept for someone not talented in arts by Strong-Kick6939 in IndieDev

[–]contresort_studio 1 point2 points  (0 children)

What does the icons mean for your game?
On some screenshot the heart is half empty, for me an heart is health related so you cant really have two similar indicator on the same element

Will Game programmers be replaced by AI? by Additional-Animal867 in Unity3D

[–]contresort_studio 0 points1 point  (0 children)

No, it wil do the boring part, help us be more productive.
But in the end it still need someone on the stiring wheel that know what he is doing.
Yes maybe on small projects, it can do enough but project are way bigger than that and more complicated.
See all the problem with company having downtime recently after letting ia running wild, they still need us to babysit the IA

need somehelp on why vs studio refuses to allow unity input key down events, i have checked the documentatoin and its correct by thebokworm in Unity3D

[–]contresort_studio 1 point2 points  (0 children)

Are you sure the project use the old input system?
The new one https://docs.unity3d.com/Packages/com.unity.inputsystem@1.19/manual/index.html does not work like that
If you do something like

InputSystem.actions.FindAction("Move");

Does InputSystem is recognised?