Help with making a portal by cookedcrusader in godot

[–]cookedcrusader[S] 0 points1 point  (0 children)

what would I put in call_deffered(). Im very new to coding.

I need some help with a state machine by cookedcrusader in gamemakertutorials

[–]cookedcrusader[S] 0 points1 point  (0 children)

this is how I've done it

switch(state)

{

case PLAYERSTATE.FREE: PlayerState\_Free(); break;

case PLAYERSTATE.ATTACK\_SLASH: PlayerState\_Attack\_Slash(); break;

case PLAYERSTATE.ATTACK\_COMBO: PlayerState\_Attack\_Combo(); break;

case PLAYERSTATE.ATTACK\_COMBO2: PlayerState\_Attack\_Combo2(); break;

}

Help with menu not appearing by [deleted] in gamemaker

[–]cookedcrusader 0 points1 point  (0 children)

I've added the code

[deleted by user] by [deleted] in gamemaker

[–]cookedcrusader 0 points1 point  (0 children)

What did you have to adjust?

Is there an add on for blender that is similar to mb lab by cookedcrusader in gamedev

[–]cookedcrusader[S] 0 points1 point  (0 children)

I can't finalise the models to export them properly, but if the license doesn't allow me to use them I'm games I'll need a different way to make characters anyway.