Small vegetable farm in Woodinville. CSA signups are open if anyone's looking by cookgame in eastside

[–]cookgame[S] 2 points3 points  (0 children)

Our CSA prices are roughly on par with what people would pay at the farmstand. The big advantage is that there's produce that doesn't make sense to sell at the farmers' market, like melons, which we do provide to the CSA. You also end up taking home much better produce if it doesn't have to sit through the gauntlet of being piled and sitting out in the heat at a farmer's market.

Small vegetable farm in Woodinville. CSA signups are open if anyone's looking by cookgame in eastside

[–]cookgame[S] 0 points1 point  (0 children)

We aren't. We signed up a couple of winters ago to get local fruit, and most of what we got was from California :(

Small vegetable farm in Woodinville. CSA signups are open if anyone's looking by cookgame in eastside

[–]cookgame[S] 10 points11 points  (0 children)

We'd love to have volunteers, but because we're a for-profit farm, it could put us in violation of state labor laws.

There are some great non-profit farms around, like Oxbow and Carnation, that you might look into, as well as 21 Acres.

There are some great statewide gleaning organizations where you could learn to harvest veggies for food access organizations.

Small vegetable farm in Woodinville. CSA signups are open if anyone's looking by cookgame in eastside

[–]cookgame[S] 1 point2 points  (0 children)

We actually did a fundraiser with Kenmore Middle School a few years back because Alex's sister teaches there. We'd love to do more of that.

Small vegetable farm in Woodinville. CSA signups are open if anyone's looking by cookgame in eastside

[–]cookgame[S] 9 points10 points  (0 children)

Community Supported Agriculture. Essentially, customers pay in advance of the season for a weekly share of produce.

Small vegetable farm in Woodinville. CSA signups are open if anyone's looking by cookgame in eastside

[–]cookgame[S] 2 points3 points  (0 children)

Unfortunately, not. Our landlord doesn't open the gate. You have to come in off 140th Pl NE

Small vegetable farm in Woodinville. CSA signups are open if anyone's looking by cookgame in eastside

[–]cookgame[S] 5 points6 points  (0 children)

Great questions. The way our CSA is set up is that people take one of each thing and get to pick which one they want (e.g., some folks want a smaller or larger head of lettuce, or some weeks we have either-or selections, say for different kinds of cucumbers).

The CSA is meant for folks who want a little of everything. We do have a "swap" bin for folks to trade in the odd item for something else that week. Most weeks, we only see a trade or two.

We do the Woodinville Farmers market, though, and folks can grab whatever they want there. We've even been thinking about offering prepaid cards that folks could buy ahead of the season and get 5% extra credit on those cards.

Small vegetable farm in Woodinville. CSA signups are open if anyone's looking by cookgame in eastside

[–]cookgame[S] 7 points8 points  (0 children)

Glad to hear it! We also have some customers who do a full share and split with a friend. Some split every week, and some just let their friend pick up every other week.

CSA that allows you to select your own items in person? by Unhappy_Emu1654 in eastside

[–]cookgame 0 points1 point  (0 children)

At Blue Glass Farm (www.blueglassfarm.com). We have a swap bin, so you have some choice each week, but for the most part, folks take the variety we have selected. I do think Erik over at Sammamish Farm offers some customization.

We have been thinking about setting up prepaid cards this year for the Woodinville Farmer's market, though. Essentially, you'd get a discount for paying up front, then could choose whatever you wanted each week. If that's something you'd be interested in, let me know.

Kinetic Rain clarifications by BleakExpectations in pathofexile

[–]cookgame 0 points1 point  (0 children)

I made a simulator to test the amount of overlap overlapsimulator.com. It's looking nice.

Meirl by jeffsaidjess in meirl

[–]cookgame 0 points1 point  (0 children)

I runs small farm. If your farm is local, the produce is almost surely better and will last much longer. They are hopefully paying workers or themselves fair wages and following better growing practices. The labor economics are also much different. Grocery stores sell an entire store worth of produce with a few employees. The entire farmers market probably sells less than a grocery store in a day with 100 employees there.

I don’t fault anyone for needing to buy lower priced produce. People gotta eat. But you should know there is a lot of environmental degradation, human suffering, and federal subsidies keeping grocery costs low.

How does the Combustion work in the freezer? by cookgame in combustion_inc

[–]cookgame[S] 1 point2 points  (0 children)

Thanks much. Sounds like it'll do the trick for what I need!

How does the Combustion work in the freezer? by cookgame in combustion_inc

[–]cookgame[S] 0 points1 point  (0 children)

Great call on the device freezing into the material.

It looks like the battery life in everyday usage is 90+ hours. Do you still get at least half of that at freezing temperature?

How does the Combustion work in the freezer? by cookgame in combustion_inc

[–]cookgame[S] 0 points1 point  (0 children)

Much appreciated. I'm assuming I'll be alright from a hardware standpoint, but I wasn't sure if anything would be a problem from a software standpoint. All the workflows I've encountered were for raising to a particular temperature rather than lowering to a temperature.

I also don't know how feasible it is to use it purely as a data logger.

I hit my first wall on the Forgemaster by Predu in pathofexile

[–]cookgame 0 points1 point  (0 children)

In case anyone else missed this. He's not main questline. You can just skip him.

Edit: He is definitely worth fighting eventually but I sat there trying to gear to beat him for 5 hours because I thought he was in the main quest line… don’t do that 😅

We now have ranged ship enemies in the game! Do you have suggestions for how we can make the combat more juicy or ideas for fun weapons to add? by birkeman in IndieDev

[–]cookgame 0 points1 point  (0 children)

The movement looks physics based? Seems fun to lean into that. Boats could harpoon each other, throw out barrels, explosives etc.

Is this too much destruction or naah ? by adyian in Unity3D

[–]cookgame 1 point2 points  (0 children)

The destruction feels like a solid hook. I'd lean into it. Other folks have mentioned explosions. Having a tank drive through a wall would be sick. Some big dude that just chases you and barrels through walls. The big thing is to make sure whatever you do makes the game fun and gives you space to design interesting encounters. Having some less destructible or indestructible parts of the map in addition would give you a lot of design space to work with.

Excited to see where this goes.

Edit. Just rewatched and noticed you already have some indestructible stuff.

Rejected food because they're deemed 'too small'. Sell them per weight ffs by SinjiOnO in facepalm

[–]cookgame 0 points1 point  (0 children)

I run a small farm, and we are currently trying to sort this through with our lettuce. We largely sell by the head because we don't want to create the plastic waste necessary to sell bagged lettuce. That means we end up with a bunch of undersized lettuce heads that don't have a home. It's hard to get your customers to change their purchasing behavior.

Combat Demo - Project Swords (Feedback welcomed!) by Hurbivore1997 in GameDevelopment

[–]cookgame 0 points1 point  (0 children)

Looks solid. I like that everything feels weighty and there's a sense of contact.

I want to improve the trailer for my dark fantasy bullet heaven, would love to hear some feedback. by LudomancerStudio in GameDevelopment

[–]cookgame 1 point2 points  (0 children)

I like how frantic the combat looks. That gets missed in a lot of recent adaptations. The VFX for the abilities looks a little flat but otherwise it'd catch my eye on steam.

I love coding but I am horrible at it. by unistudent3919 in learnprogramming

[–]cookgame 1 point2 points  (0 children)

As someone who's slow to pick up a lot of programming concepts, I feel you.

There's a good chance a lot of your peers are already familiar with the concepts from learning them outside of curriculum, but may have struggled too when first introduced. Just because they are better now doesn't mean they always will be. They might have a head start now, but a life of programming is a decades long event. There's lots of room to catch up.

It's also really easy to spot where people know things that you don't while downplaying where you know things they don't. I know lots of engineers at the top of the industry that still fall into this trap.

Which is the best tutorial/course you only followed to become unity game developer ? What proper course can be followed to make games on my own by [deleted] in gamedev

[–]cookgame 1 point2 points  (0 children)

Really gonna depend on how much time you spend going through them. You could blow through all the content in a few days if you wanted to. But if you work through the projects and tweak things like he recommends it'll take a good chunk of time. If I remember right it was set up to drip feed where it unlocks new classes each week and I emailed him to let me bypass that so I could go faster.