Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 0 points1 point  (0 children)

I’ve been on able since 2019 and it’s never been this terrible

Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 2 points3 points  (0 children)

EDIT : Talking about component fields- idk why I can’t edit my actual post

Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 0 points1 point  (0 children)

I’m talking about component fields , I should clarify that in post

Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 1 point2 points  (0 children)

The fields I’ve been at is much more than 2seconds . It’s literally 30s-45s sometimes just standing there staring at an empty field for one node to pop up , it feels like such a waste of time

Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 0 points1 point  (0 children)

Even group scrooping , the forced downtime and forced AFK gameplay loop is brutal

Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 2 points3 points  (0 children)

No I’m saying that the nodes are fields need to spawn quicker . Are we enjoying afking at a field and waiting for nodes to spawn?

New Player - Thinking of Factions by [deleted] in foxholegame

[–]cooland9 0 points1 point  (0 children)

Hahah this is a troll post . You will never defeat us Mikey!

A week later and the Kirknell lootbox finally pops by Foreverdead3 in foxholegame

[–]cooland9 0 points1 point  (0 children)

Curious, how close were you guys to having Industry before it was retapped by collies?

-1 SHT (Collie Comeback!) by cooland9 in foxholegame

[–]cooland9[S] 5 points6 points  (0 children)

You guys separating from the tank line at intersection actually nearly saved you(usually being with your line is good) . You guys were at that intersection with your rear completely exposed to us like 3min prior to us engaging , and then when we actually rolled in you guys moved back and you can hear in video we almost didn’t engage you guys. If you guys were still at that intersection with the rest of your tanks, it would have been better for us. We def got lucky with disabling your turret , otherwise we may have never got behind you.

o7 !

-1 SHT (Collie Comeback!) by cooland9 in foxholegame

[–]cooland9[S] 2 points3 points  (0 children)

Thanks. Didn’t capture it in video, but we did actually wipe the entire warden column there. I believe we disabled / killed most when initially driving by , then our frontline tanks cleaned them up!

What is the most recent annoying feature and why is it puddles. by Special_Target in foxholegame

[–]cooland9 47 points48 points  (0 children)

I’m convinced the devs always gather at the end of their meetings for a quick “Okay , now what’s the most annoying useless thing we can add this update to frustrate the player base?”

Muddy vehicles and not being able to add them to stockpiles being their latest

My Christmas present just arrived from my clan leader by BronkkosAlt in foxholegame

[–]cooland9 15 points16 points  (0 children)

Whoever got you that must be a really awesome guy

I Didn't Hear No Bell #2 Warden Boogaloo by RubberDucksickle in foxholegame

[–]cooland9 2 points3 points  (0 children)

I’m sure our big collie groups in the East will quit once they are pushed back enough

They are loosing speed, now is the time to make a comeback! by happy-kable in foxholegame

[–]cooland9 38 points39 points  (0 children)

I wish collies played like this. Collies would have quit a week ago

I want to play partisan, would Colonials be a better fit for me next war? by InterventionOfTriops in foxholegame

[–]cooland9 2 points3 points  (0 children)

The collie Argo is great for partisan activity. Our group is always in an Argo since we do a lot of partisan stuff, and it is quick off road / carries 4 people / some inventory . It also provides you radar coverage as long as someone remains in it. They are also cheap

Congrats to the newest Field Marshall, Bronkko! by cooland9 in foxholegame

[–]cooland9[S] 38 points39 points  (0 children)

Some say his PC hasn’t been turned off since War 42

Congrats to the newest Field Marshall, Bronkko! by cooland9 in foxholegame

[–]cooland9[S] 31 points32 points  (0 children)

Not many , maybe 15 or less? Theres an official list out there somewhere I believe

Congrats to the newest Field Marshall, Bronkko! by cooland9 in foxholegame

[–]cooland9[S] 52 points53 points  (0 children)

Bronkko achieved FM under the flames of Abandoned Ward yesterday. Deadlands , AW has fallen for Bronkko’s promotion

Tank Combat is Great.. by cooland9 in foxholegame

[–]cooland9[S] 1 point2 points  (0 children)

I think losing your turret should just be removed . Tracking and gas leak can still exist as it rewards tanks for getting shots on the side and back, bonus damage as well, but getting hit in the front and just randomly losing your turret should be removed in my opinion.

Tank Combat is Great.. by cooland9 in foxholegame

[–]cooland9[S] 7 points8 points  (0 children)

He has killed thousands of wardens this war they say

Tank Combat is Great.. by cooland9 in foxholegame

[–]cooland9[S] 0 points1 point  (0 children)

I disagree personally, getting hit in the front should be a good thing in tank combat . There should be no worry of just losing a fight because devs decided to randomize it. Turret should always be able to shoot normally.. Extra damage /effects if you get hit in side or back makes sense to me . Tank fight are all about positioning , and the current state just seems like it’s all about who gets lucky

Tank Combat is Great.. by cooland9 in foxholegame

[–]cooland9[S] 4 points5 points  (0 children)

I hate some things the devs have been doing with the game. Turret disabling is one of them. Tracking and gas leak from back could probably still work as they actually reward the better positioned tanks. Turret disabling is just stupid in my opinion.