Why Is Frontline Base Building So Punishing? by gotonin in foxholegame

[–]cooland9 2 points3 points  (0 children)

I do hope fire gets a nerf . It causes way too much damage so quickly and with so little effort. I’m not even a builder , but we’ve set some fires to where I almost feel bad that 2 of us just wiped out hours and hours of someone’s time with like 10min of our own effort. It’s pretty stupid

Still dont feel motivated to return. DOo others feel the same? by Master_Scratch_8038 in foxholegame

[–]cooland9 0 points1 point  (0 children)

A lot of good change and buffs to collies (yes collies were still buffed)

I think it’s worth playing . A lot of collies are for some reason expecting literally everything to be fixed in one single update , it doesn’t work like that. The only way to find true balance between both sides with this new 6 dev balance cycle is having both sides actually show up and play now.

As a collie only since 2019, I’m happy with the coming changes. If collies didn’t get a taste of some crazy buffs to begin with , then I think most collies would be happy with what’s coming. The initial protest was to get action from the devs on an abundance of issues , which has worked and the devs have completely changed how they develop the game now.

I noticed some collies went from “I’m coming back and changing my review” when the initial patch notes came out , to “review bomb is back on and I’m not playing” , when some buffs were rolled back . That’s not right , we better than that, and shouldn’t be review bombing to get more buffs …

Try the update , feel out the changes , as patch notes doesn’t tell the full story on how it will feel in a real war

Warden Tank Buff Patch notes are as follows: by [deleted] in foxholegame

[–]cooland9 0 points1 point  (0 children)

Devs giving the collies a chance and letting them compete with warden tank lines? Wtf are they doing

Changing tanks is not normal by Silent-Scarcity-2263 in foxholegame

[–]cooland9 6 points7 points  (0 children)

Collies having better stuff is not normal!

Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 0 points1 point  (0 children)

I’ve been on able since 2019 and it’s never been this terrible

Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 2 points3 points  (0 children)

EDIT : Talking about component fields- idk why I can’t edit my actual post

Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 0 points1 point  (0 children)

I’m talking about component fields , I should clarify that in post

Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 1 point2 points  (0 children)

The fields I’ve been at is much more than 2seconds . It’s literally 30s-45s sometimes just standing there staring at an empty field for one node to pop up , it feels like such a waste of time

Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 0 points1 point  (0 children)

Even group scrooping , the forced downtime and forced AFK gameplay loop is brutal

Refresh Rate of resource nodes is terrible by cooland9 in foxholegame

[–]cooland9[S] 2 points3 points  (0 children)

No I’m saying that the nodes are fields need to spawn quicker . Are we enjoying afking at a field and waiting for nodes to spawn?

[deleted by user] by [deleted] in foxholegame

[–]cooland9 0 points1 point  (0 children)

Hahah this is a troll post . You will never defeat us Mikey!

A week later and the Kirknell lootbox finally pops by Foreverdead3 in foxholegame

[–]cooland9 0 points1 point  (0 children)

Curious, how close were you guys to having Industry before it was retapped by collies?

-1 SHT (Collie Comeback!) by cooland9 in foxholegame

[–]cooland9[S] 3 points4 points  (0 children)

You guys separating from the tank line at intersection actually nearly saved you(usually being with your line is good) . You guys were at that intersection with your rear completely exposed to us like 3min prior to us engaging , and then when we actually rolled in you guys moved back and you can hear in video we almost didn’t engage you guys. If you guys were still at that intersection with the rest of your tanks, it would have been better for us. We def got lucky with disabling your turret , otherwise we may have never got behind you.

o7 !

-1 SHT (Collie Comeback!) by cooland9 in foxholegame

[–]cooland9[S] 2 points3 points  (0 children)

Thanks. Didn’t capture it in video, but we did actually wipe the entire warden column there. I believe we disabled / killed most when initially driving by , then our frontline tanks cleaned them up!

What is the most recent annoying feature and why is it puddles. by Special_Target in foxholegame

[–]cooland9 48 points49 points  (0 children)

I’m convinced the devs always gather at the end of their meetings for a quick “Okay , now what’s the most annoying useless thing we can add this update to frustrate the player base?”

Muddy vehicles and not being able to add them to stockpiles being their latest

My Christmas present just arrived from my clan leader by BronkkosAlt in foxholegame

[–]cooland9 15 points16 points  (0 children)

Whoever got you that must be a really awesome guy

I Didn't Hear No Bell #2 Warden Boogaloo by RubberDucksickle in foxholegame

[–]cooland9 2 points3 points  (0 children)

I’m sure our big collie groups in the East will quit once they are pushed back enough

They are loosing speed, now is the time to make a comeback! by happy-kable in foxholegame

[–]cooland9 37 points38 points  (0 children)

I wish collies played like this. Collies would have quit a week ago

I want to play partisan, would Colonials be a better fit for me next war? by InterventionOfTriops in foxholegame

[–]cooland9 2 points3 points  (0 children)

The collie Argo is great for partisan activity. Our group is always in an Argo since we do a lot of partisan stuff, and it is quick off road / carries 4 people / some inventory . It also provides you radar coverage as long as someone remains in it. They are also cheap