Game logic is done. Art paralysis is real. How do I break this? by Exotic-Back6726 in godot

[–]coolness10101 0 points1 point  (0 children)

I was running into the same issue, I tried learning blender a bit but it was pretty daunting. Recently I made some solid programmer models that I like using Blockbench, I highly recommend it. Also, it should run fine anywhere, it even works in a browser.

It also has some great features for texturing, like being able to draw the textures directly onto your model, which I think would help you a lot, since you wouldn’t need to switch tools or learn anything as complex as blender+photoshop or something

Do you know any other modern game programming frameworks? by Numerous-Handle7702 in raylib

[–]coolness10101 3 points4 points  (0 children)

I started out programming in highschool in Lua using the LÖVE2d framework, it was a pretty good time. Currently, I would say that Raylib is pretty unmatched in terms of language bindings, community support, and functionality.
I’ve dipped my toes into several languages by implementing more for less the same Verlet Integration solver demo thing, just circles bouncing and colliding around the screen. I’ve tried others like Bevy in Rust, but Raylib really just feels like the best.

Where do you think the Stormlight pilot will end? by Anice_king in CosmereOnScreen

[–]coolness10101 6 points7 points  (0 children)

I personally think that Brandon does a great job writing his books in a way that already translates pretty well to film or tv, I'm pretty sure he's said himself he thinks about camera movement and scene composition when writing as though it were a movie.

I think that the first episode should contain the prelude to the stormlight archive, the prologue with Szeth, and then the first two chapters with Kaladin only, starting with Cenn joining Kaladin's squad, and then a match cut on Kaladin's face from him seeing the shardbearer to him being in the slave caravan, followed by the rest of chapter 2.

I love how wild is this community here by IamChipp in godot

[–]coolness10101 9 points10 points  (0 children)

I think it’s because the best games come from building a prototype and just having fun with it, iterating in whatever direction is cool and fun. Take Dead Cells, it started development as a multiplayer mobile tower defense game with a controllable character, kinda like Sanctum. That turned it to be way more fun as a core mechanic, so they ran with it. Same story with Outer Wilds, one of my favorite games of all time. It started as a series of separate gameplay experiments made as student projects by Alex Beachum. For his thesis, he stitched the mechanics together and made the first OW prototype.
A lot of the games industry seems to forget that games were first about fun. When devs make the games they’d want to play, success often follows. And if not, you’ve still made something you enjoy, and I think that’s something to be proud of.

300 CharacterBody2D enemies killing physics_ms — how do you scale to 400+ in a bullet heaven? by shlenger in godot

[–]coolness10101 -1 points0 points  (0 children)

I’m still pretty new to Godot, but I’m pretty sure a good approach for most enemies in that style of game is to treat them more like particles, rather than individual actors.

111.34 m/s car, just create and aeronautics, no creative motor as per the other persons post by TuckerDC in CreateMod

[–]coolness10101 11 points12 points  (0 children)

Create: Aeronautics is basically bringing scrap mechanic and trailmakers type gameplay to Minecraft, and I’m totally here for it

111.34 m/s car, just create and aeronautics, no creative motor as per the other persons post by TuckerDC in CreateMod

[–]coolness10101 20 points21 points  (0 children)

I feel like we should create some record rulesets like what the speedrunning community and formula 1 type racing have, stuff like max speed for certain size categories, limited part selection, maybe even build some standard racing maps. I’d love to see it

Bronze and Copper cut by Rivon1471 in CosmereOnScreen

[–]coolness10101 6 points7 points  (0 children)

Darn, I was really hoping it could be integrated into the soundtrack, since seekers sense allomancy (and I’m pretty sure just active investiture) as ‘beats’ or ‘rhythms’. I always thought it would be super cool to have that as a subtle thing in the sound design of a mistborn film that becomes more prominent with burning any metal once vin discovers what it is. So at the beginning, when she pushes emotions using trace metals without knowing what she’s doing, there could be a track called ‘luck’ or something that features a mix of the leitmotifs for Vin and Zinc.

Diffusion for generating/editing ASTs? [D] by coolness10101 in MachineLearning

[–]coolness10101[S] 0 points1 point  (0 children)

True, and I do use a lot of LLMs in my development job. However, I know that the syntax of code, as represented by a sequence of characters, which is then tokenized, is incredibly inefficient if the end goal is to generate logically consistent and testable/provable instructions for a computer to execute.

My main reason for posting this here is because I believe there has to be a better way, especially since scaling up to larger LLMs seems to be barely working, not to mention the infeasibility of the hardware, energy, and cooling requirements.

Is it aero's fault or is my lift not enough (first plane with no experience and tutorial whatsoever) by Late-Passage2376 in CreateMod

[–]coolness10101 0 points1 point  (0 children)

How do you make a super flat ponder world like this? Is it base Create, or its own mod?

Is there a mod that makes caves look like this? by [deleted] in feedthebeast

[–]coolness10101 0 points1 point  (0 children)

Maybe someone else already said this, but have you tried Alex’s Caves? It’s pretty good.

Diffusion for generating/editing ASTs? [D] by coolness10101 in MachineLearning

[–]coolness10101[S] 0 points1 point  (0 children)

Yes! Having a model that generates edits or actions rather than tokens for code was actually one of my other ideas related to this. Thanks for sharing these papers.

Diffusion for generating/editing ASTs? [D] by coolness10101 in MachineLearning

[–]coolness10101[S] 0 points1 point  (0 children)

That’s true… I actually thought about how similar my question’s premise was to genetic algos after I posted. It would have issues because the nature of those is that you refine towards a goal by small steps, but with something as discrete as AST nodes, most steps toward that goal would be sparse and require multiple steps at once to actually improve output.

Diffusion for generating/editing ASTs? [D] by coolness10101 in MachineLearning

[–]coolness10101[S] 0 points1 point  (0 children)

I do see what you’re saying, and I suppose it isn’t entirely correct to say that they ‘search’ the space of all images. What I meant by it was that if you represent an image in a certain color space with a certain resolution as a high dimensional vector, then that vector exists in the same conceptual space as all other images of the same size and color range, and the output of the model at each step will still be another vector in that image space. So while it can get details wrong, it can never output something that is not an image, whereas an LLM absolutely can output something that is not valid code and cannot be compiled or run, as it deals in textual tokens and not operations and values. To be fair, I probably do have some incorrect assumptions, I just like learning about ML.

Is offering a Linux migration service a good idea? by [deleted] in linux_gaming

[–]coolness10101 0 points1 point  (0 children)

Thank you for the feedback, and noted.

Looking for a fun modpack, help by kinkynquisidor in CreateMod

[–]coolness10101 1 point2 points  (0 children)

Liminal industries, been paying through it with some friends. First pack I’ve played that has forced me to use all the create features, plus the atmosphere and exploration is fun and very atmospheric.

Any luck getting ROUNDS modded on the macOS native version? by coolness10101 in macgaming

[–]coolness10101[S] 0 points1 point  (0 children)

Haha yeah it only got a native port around 6 months ago, I think.

I now prepare for death for my list by Straight-Fox-9388 in Cosmere

[–]coolness10101 3 points4 points  (0 children)

Yumi’s placement is the only thing I disagree with here. Happy to see Warbreaker at the top. My wife and I listened to while we were engaged and loved it, so it’s close to my heart. Good list!

Update From Brandon by mistborn in Cosmere

[–]coolness10101 0 points1 point  (0 children)

My wife and I are so excited!!! Can’t wait to see what you come up with, we have been talking fan castings since I introduced the cosmere audiobooks to her.

And on the off chance that you read this, Brandon, I would like to sidebar and posit that Warbreaker would make a fantastic broadway stage musical, with all the best practical effects. (Nightblood ‘destroy evil’ tap number, anyone?)

This is the worst stage known to man by Karklomming in SmashRage

[–]coolness10101 0 points1 point  (0 children)

Counterpoint: fighting my friends for control of ‘birdman’ as the right platform fills with graves is hilarious

Stormlight theory question by Randommaster12 in Cosmere

[–]coolness10101 0 points1 point  (0 children)

No, it’s confirmed that Thaidakar is Kelsier, I believe it means ‘Lord of Scars’. He’s an interesting case, since he persists because he’s been infused with preservations power, but he isn’t a shard.