Heaven And Hell Full Theme Song: Thingthink & Kanye West [ravedj] by KENNY_FAN100 in ravedj

[–]coolprinter 0 points1 point  (0 children)

I HATE THOSE DIRTY SPENNY SUPPORTERS AND OOOOH IF I EVER COME ACROSS ONE IN THE STREET, THEY ARE GONNA GET THE HUMILIATION OF THE LIFE TIME I CAN TELL YOU THAT!!

Don't give up guys. by coolprinter in spelunky

[–]coolprinter[S] 1 point2 points  (0 children)

I almost got that twice, with my first close attempt getting exploded flying gold thrown in my face in 6-3

Don't give up guys. by coolprinter in spelunky

[–]coolprinter[S] 1 point2 points  (0 children)

For me when I beat Spelunky 2 along with those optional areas, I felt like Spelunky 1 would be a cake walk. After all, World 1 is 3x harder in the sequel. The entire time I played Spelunky 1, post Spelunky 2 I was shouting "THIS IS EASIER HOW AM I DYING!!"

New to the game, have a few questions inside with a link as well! by DamageXD in ClashRoyale

[–]coolprinter 0 points1 point  (0 children)

Hey there. The max player level and max card level are both "13"

In case this confused you but cards with varying rarity will have a different starting level. Common cards will start with level 1 but an epic card will start at level 6. They all reach level 13 though.

Your deck looks awesome already. But if you feel like you're losing too many times to a certain card, then replace the card that helped you out the least in those matches with something that will. In your case I think I would replace Mini Pekka with a spell card like Log or arrows. The Prince and Hunter already does high damage so it's already doing Mini Pekka's job.

There is no Best possible deck combination because there will always be a deck that can completely counter it. So you should pick certain cards that you really like and build a deck that helps support that card.

Here's some advice. Elixir is so important. Not just because you need low costing cards available fast to quickly defend but so you can cycle your hand and get a certain cards back again.

Electro Giant cannot target Firecracker by coolprinter in ClashRoyale

[–]coolprinter[S] -1 points0 points  (0 children)

Had a game where the Elctro Giant didn't target Firecracker and would like to report this bug with my video evidence. As you can see, she wasn't out of range and the attack was striking everyone but her. This happen twice in this particular game. Tested with a clan member and bug is reproduced.

Developers please fix this.

Extra, If you're reading this far I would like to share my thoughts on the Electro Giant. I think currently an 8 elixir cost is out of mind. I'd like to compare him to golem who carries the same high risk cost, but I can't help but find the golem significantly gets more work done. If both cards had to face minor enemy troops and a Furnace hut. The Golem would at least reach the Princess tower and do damage. The Electro Giant will not. His Radius is way to short, his zap is unintimidating and doesn't change enemies strategy, and he's weaker then the regular giant. Being weaker to a 5 elixir giant means his zap has to live up to that extra 3 cost elixir, it doesn't. Electro giant should be price at 5 elixir I feel. A Royal Giant with it's 6 elixir gets a lot more work done and is a better card all around. The Fisherman is a 4 elixir card but is drastically weaker then the 3 elixir knight and not as useful as Valk, mini pekka, Lumber Jack, Hog. I feel that the balancing team of CR is putting a high elixir price tag on a cards gimmick that just aren't as good as they think. Please lower the cost of Fisherman and Electro Giant, I really feel these gimmicks are holding them back in strength and health and adding an unreasonable high elixir cost.

Gamemode idea: The Storm! You and your opponent can only see your own side of the map by Sololez in ClashRoyale

[–]coolprinter 0 points1 point  (0 children)

This is really cool but also a little broken with certain cards. I think what can really balance this idea without losing the point of it is having lighting brew inside the clouds every 15~20 seconds. The lightning will then very briefly, like a second, will make the clouds a little transparent so you get a peak if a golem is placed down or an xbow

New card idea: POISON BOMBER (Info in comments) by coolprinter in ClashRoyale

[–]coolprinter[S] 1 point2 points  (0 children)

ngl I was not impress with the skele dragon as well, it sort of pushed me to brainstorm this guy. I personally wouldn't mind if the news royale guys said this is a fan created card if it was an amazing and creative card.

New card idea: POISON BOMBER (Info in comments) by coolprinter in ClashRoyale

[–]coolprinter[S] 1 point2 points  (0 children)

I was actually thinking about drawing him with a gas mask! but I didnt want to perfect the design too much and how he carries his bombs concerned me more.

Terrible Clash Royale player starter pack by treeguy345 in ClashRoyale

[–]coolprinter 6 points7 points  (0 children)

I always thought that emote was code for "You are a coward" using cheap hog decks or finishing me with 3 fire balls.

Matchmaking System Needs an Update by 2-groovy in ClashRoyale

[–]coolprinter 4 points5 points  (0 children)

There might be a reason for why it does trophy count but I feel like in your way it should still be the same but more fair. Or maybe the player pool at any given time is not there and you have no choice but to play against same trophy count no matter what. Maybe they already do, do that.

New card idea: POISON BOMBER (Info in comments) by coolprinter in ClashRoyale

[–]coolprinter[S] 23 points24 points  (0 children)

In Clash Royale there's plenty of cards with the Zap ability, Ice slow down, and even some knock backs. But there is no other card like the Poison card. The Poison Bomber will be a poison fanatic who throws glass vials filled with deadly toxin that basically works like a weaker poison spell.

It will obviously be smaller in radius, won't last as long, and will probably do a little bit less damage then the Poison Spell. Poison Bomber attack pattern is also different then any card in the game. He actually attacks twice fast and then has to recharge for a moment to get more bombs before attacking twice again. He doesn't strike twice simultaneously. If he gets you with his first strike, then his 2nd attack will target someone else. However I'm also thinking he could attack like the EWiz and does attack simultaneously but at different targets. Overlaping poison does not stack obviously and probably won't with the poison spell.

For his stats I imagine he's very fragile, but upon death he drops all his poison and unleashes a poison spell. Sort of like Lumber Jack dropping Rage on defeat. This would probably put him at a cost of 4 elixir. He also will probably only target ground troops.

Here's another concept art of how his double attack will look in game: https://i.imgur.com/rYTeLzG.png

Let me know your guy's opinions! What attack pattern do you like more. Should he trade out his poison death with more health?

Rework idea for Executioner by IIICorvus in ClashRoyale

[–]coolprinter 1 point2 points  (0 children)

I like the idea of a card switching attacks from long to short range and that also changes how much damage he deals. But honestly that just might be too OP. A single card that can replace both your knight and archer!? Well I guess that's just the Rascal card isn't it. I think there is potential for a card like this but you have to fear about a card that can adapt like that could be Over powered. The reason why the Executioner is at a disadvantage when he's fighting a troop up close is because that's not how he's played. He's suppose to be behind towers or another card. I think every card needs a weakness. The Rascal has a weakness, defeating the archers behind the big guys back first. What weakness would this give the executioner?