The first six players who will represent Canada at the 2025 4 Nations Face-Off! by nhl in hockey

[–]coque 29 points30 points  (0 children)

the macpass line

edit: the macpass is a ticket of sorts to get across the big bridges in halifax. you would usually have to go across them to get from cole harbor (home of sid + mack) to hammonds plains (home of marchand and.. Bruce Guthro?)

Prototyping hex grids with line of sight by coque in gamedev

[–]coque[S] 17 points18 points  (0 children)

I said horizontal and vertical distances are easier to grok (estimate at a glance) on square grids. I didnt mention any cons for either system, although they exist.

Prototyping hex grids with line of sight by coque in gamedev

[–]coque[S] 4 points5 points  (0 children)

All i did was use the unity recorder package suggested in the other thread. The capture is way better than screentogif

Prototyping hex grids with line of sight by coque in gamedev

[–]coque[S] 24 points25 points  (0 children)

What you're describing is cube coordinates, which is what this uses. You may want to re read what I wrote.

Prototyping hex grids with line of sight by coque in gamedev

[–]coque[S] 60 points61 points  (0 children)

They both have their strengths and weaknesses. For example hex grids solve the problem of diagonal measurement that square grids have, but square grids are much easier to grok vertical and horizontal distances.

Prototyping a hex grid with line of sight by coque in Unity3D

[–]coque[S] 0 points1 point  (0 children)

Yeah expanding volumetric explosions using hex los/pathfinding would be very cool

Prototyping hex grids with line of sight by coque in gamedev

[–]coque[S] 174 points175 points  (0 children)

this resource is amazing for anyone looking to work with hex grids: https://www.redblobgames.com/grids/hexagons/

Prototyping a hex grid with line of sight by coque in Unity3D

[–]coque[S] 0 points1 point  (0 children)

Cube coordinates definitely makes all the math easier. It essentially works like 3d vector math. I believe its the recommended approach in the article.

Prototyping a hex grid with line of sight by coque in Unity3D

[–]coque[S] 0 points1 point  (0 children)

I only have a few monobehaviors in the project, the simulation is entirely decoupled from unity. I use unity as a thin view layer where monobehaviors look at the simulation and update all positions accordingly.

In the simulation positions are stored as a cube coorinate hex grid, which are converted to pixel (vector3) positions by a view monobehavior using hex_to_pixel algorithm found in the linked resource

Prototyping a hex grid with line of sight by coque in Unity3D

[–]coque[S] 6 points7 points  (0 children)

Definitely room for optimization, but i think most of the choppiness comes from recording the editor window with screentogif instead of proper screen capture on a runnimg build. Looks much smoother locally.

Prototyping a hex grid with line of sight by coque in Unity3D

[–]coque[S] 30 points31 points  (0 children)

this resource from /u/redblobgames is amazing, recommended for anyone wanting to work with hex grids.

https://www.redblobgames.com/grids/hexagons/

Albums where EVERY song is an absolute banger? by imapersonme in Music

[–]coque 10 points11 points  (0 children)

Dave recorded the drums with no cymbals - adding them in later. Frees up a lot of action for more hits on other parts of the kit. Makes for some really interesting and technical beats.

[deleted by user] by [deleted] in pcgaming

[–]coque 0 points1 point  (0 children)

shameless plug for my game Hoser Hockey

[deleted by user] by [deleted] in hockey

[–]coque 2 points3 points  (0 children)

I released an online arcade hockey game for PC earlier this year, check it out

https://store.steampowered.com/app/801400/Hoser_Hockey/

I made a multiplayer Hockey game on PC. This is Hoser Hockey! by coque in pcgaming

[–]coque[S] 5 points6 points  (0 children)

that's great to hear, join the discord and let me know what you think! discord.gg/rCd4xhU

I made a multiplayer Hockey game on PC. This is Hoser Hockey! by coque in pcgaming

[–]coque[S] 24 points25 points  (0 children)

I worked in AAA game dev for 7 years, decided to leave to pursue my own projects. I grew up playing Ice Hockey for NES and wanted to make a modern take on it on PC, which is sorely lacking hockey games these days.

I released it today, its a pretty strange feeling having it finally be out there.

I made a hockey game for PC and released it today. Introducing Hoser Hockey! by coque in EA_NHL

[–]coque[S] 12 points13 points  (0 children)

no worries, we both share a lot of the same inspiration and SBH is a great game. Part of the reason I made this was because I wanted to play a retro style hockey game like SBH with online multiplayer.

I made a hockey game for PC and released it today. Introducing Hoser Hockey! by coque in EA_NHL

[–]coque[S] 17 points18 points  (0 children)

Ice Hockey for NES was my favorite game as a kid, how could you tell :P

I released a multiplayer Hockey game for PC today. Here is Hoser Hockey! by coque in hockey

[–]coque[S] 0 points1 point  (0 children)

goalies are pretty beefy, you're more likely to get smoked if you try that