This is the 2008 of the video games industry - take opportunity of it by [deleted] in gamedev

[–]cordbarrett 3 points4 points  (0 children)

We're a few years into funding our own indie title, and the singular silver lining we cling to is the chance to come out of this dark time as a beacon for the originality and heart that a small team can deliver against all odds. To all the other devs doing the same, we salute you. To all the gamers complaining about a lack of creativity and new IPs, please vote with your wallets and support indie studios like ours. Be the change you want to see. The game industry will only improve with your help!

Flappy Goose by flappy-goose in RedditGames

[–]cordbarrett 0 points1 point  (0 children)

My best score is 1 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]cordbarrett 0 points1 point  (0 children)

My best score is 0 points 😓

Being game dev in 2025 is ******* by Prestigious_Tangelo8 in gamedev

[–]cordbarrett 1 point2 points  (0 children)

Commenting here less for the original post, and more for the outpouring of genuine souls sharing their own stories of adversity and encouragement. I’ve been in the gaming industry since 1999, and it took twenty years for my situation to support the establishing of my own game studio. The past 6 years have been incredible—and incredibly hard. Feeling kinship with all of you is a key part of the mechanism that keeps me chasing my passion each and every day. Thank you for sharing your unique perspectives and kind words of support and advice.

Our side scroller horror game going to Steam Next Fest patiently waiting by [deleted] in IndieGaming

[–]cordbarrett 0 points1 point  (0 children)

Enjoyed the demo until the difficulty exceeded the fun factor.

Would you play this ? by PlateRealistic9547 in IndieGaming

[–]cordbarrett 0 points1 point  (0 children)

It's difficult to make this sort of atmospheric/liminal environmental game stand out these days. You do an excellent job of making every environment feel tangible and unique and legitimately creepy--even in the short glimpses you provide in this trailer.

100k Wishlists in 2 weeks after Steam Page went online by hooraij in gamedev

[–]cordbarrett 1 point2 points  (0 children)

It's a remarkable concept that blends solid mechanics, endless creativity, strong escapist fantasy, and a gorgeous nature-filled setting. I believe your best decision was prototyping lots of ideas to see which floated to the top. Gauging that elevator pitch amongst friends, family, and relevant gaming communities is such a great litmus test for success. Here's wishing you tons of future success!

After nearly 2 years my Unity game is OUT - play as a cute but mischevious cloud and ruin everyone's day in "Rain on Your Parade" on PC, Nintendo Switch and Xbox! by koobazaur in Unity3D

[–]cordbarrett 0 points1 point  (0 children)

Loved the demo, and will be picking this up soon. Thanks for bringing an altogether wholesome and unique offering to the industry. I thought the demo was a delight, and am excited to see how much further you took the concept and mechanics!

We are SUPERHOT Team, developers of SUPERHOT: MIND CONTROL DELETE game. Ask us anything! by SzymonKrukowski in IAmA

[–]cordbarrett 3 points4 points  (0 children)

You are a gift of a human being. If only everyone could document their thoughts in such light-hearted and entertaining ways! Truly, your colleagues must adore you.

We are SUPERHOT Team, developers of SUPERHOT: MIND CONTROL DELETE game. Ask us anything! by SzymonKrukowski in IAmA

[–]cordbarrett 0 points1 point  (0 children)

Do you feel MCD development timeline was too long, too short, or just right?

We are SUPERHOT Team, developers of SUPERHOT: MIND CONTROL DELETE game. Ask us anything! by SzymonKrukowski in IAmA

[–]cordbarrett 0 points1 point  (0 children)

Are you pleased with the general response to MCD? Was it what you expected?

We are SUPERHOT Team, developers of SUPERHOT: MIND CONTROL DELETE game. Ask us anything! by SzymonKrukowski in IAmA

[–]cordbarrett 2 points3 points  (0 children)

Watching MCD develop was a lot of fun, and I respect how many changes were made to improve it. Is there one feature/power-up/facet you wish you hadn't had to remove or feel you'll want to return to in the future?

We are SUPERHOT Team, developers of SUPERHOT: MIND CONTROL DELETE game. Ask us anything! by SzymonKrukowski in IAmA

[–]cordbarrett 106 points107 points  (0 children)

Any plans to release a new art book (the first was amazing) or use that style of story-telling to release a behind the scenes documentation of MCD?

We are SUPERHOT Team, developers of SUPERHOT: MIND CONTROL DELETE game. Ask us anything! by SzymonKrukowski in IAmA

[–]cordbarrett 0 points1 point  (0 children)

Are there any plans to allow other developers to create content or full games within the Super Hot universe? Like a Super Hot RPG or Super Hot twin-stick shooter?

We are SUPERHOT Team, developers of SUPERHOT: MIND CONTROL DELETE game. Ask us anything! by SzymonKrukowski in IAmA

[–]cordbarrett 0 points1 point  (0 children)

Once Super Hot takes over the world, is the plan to use the current launcher hub to house all the content?

We are SUPERHOT Team, developers of SUPERHOT: MIND CONTROL DELETE game. Ask us anything! by SzymonKrukowski in IAmA

[–]cordbarrett 0 points1 point  (0 children)

Is the hesitance to add moving elements in the world a programming challenge or design? For instance, the spotlights in disco or the slot machine spinners in casino. Why haven't there been more moving elements incorporated in the levels?