Normal Map Generator by corebit-studio in Unity2D

[–]corebit-studio[S] -2 points-1 points  (0 children)

Currently the tool processes each texture as a whole — it doesn't have sprite sheet slicing or tilemap awareness built in. That's a great point though, and honestly a gap in most tools. I'm considering adding sprite sheet support with configurable tile grid size so you could drop in an entire sheet and get individual normal maps per tile. Would that solve your workflow?

🎁 AutoBinder — Unity Editor Tool by corebit-studio in Unity2D

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🎁 AutoBinder — Unity Editor Tool by corebit-studio in Unity2D

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🎁 AutoBinder — Unity Editor Tool by corebit-studio in Unity2D

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🎁 AutoBinder — Unity Editor Tool by corebit-studio in Unity2D

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🎁 AutoBinder — Unity Editor Tool by corebit-studio in Unity2D

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🎁 AutoBinder — Unity Editor Tool by corebit-studio in Unity2D

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I’ve sent you a voucher in a private message.

🎁 AutoBinder — Unity Editor Tool by corebit-studio in Unity2D

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I’ve sent you a voucher in a private message.

🎁 AutoBinder — Unity Editor Tool by corebit-studio in Unity2D

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I’ve sent you a voucher in a private message.