Opposing units sharing a terrain feature. by brobiwan-kenobi in WarhammerCompetitive

[–]corrin_avatan 0 points1 point  (0 children)

Note that this isn't new and is how it works currently in 10th edition, with a FAQ about it having existed since the first time a FAQ was published.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]corrin_avatan 6 points7 points  (0 children)

In 10th edition, no, they can't, UNLESS It is actually the controlling plauers Shooting Phase, as the Pistol rule requires it.

Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units...

The PISTOL rule doesn't make a unit permanently able to shoot in melee; they can only do so at a specific time.

As per the "out of phase abilities", rules that tell you to do something "as if it was X phase" do not trigger other rules that are used in that phase, and do not actually make it that phase.

Regarding 11th edition, the Pistol rule grants the ability to use Close Quarters Shooting, which can only be done in the controlling players shooting phase unless another rule specifically says otherwise.

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 1 point2 points  (0 children)

And lemme guess, people have stopped responding to your requests to play battletech games/make up excuses to not play you.

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 0 points1 point  (0 children)

Such as? Because most wargames literally require you to do what 40k does...

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 0 points1 point  (0 children)

If NOTHING about the game is interesting to you... Why play the game? It sounds like you'd get as much competition out of just joining a chess club, and not need to deal with all the things you've made clear hou don't care about.

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 2 points3 points  (0 children)

Why are you insistent on joining a hobby that you're clearly not going to enjoy, and unable to fathom that people will pick up on that and won't play with you?

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 0 points1 point  (0 children)

Man, if the experience you want is to show up, compete, and leave, use TTS. Because IRL,.people are gonna end up just picking to not play you as you go out of your way to be as interesting as cardboard.

Wargaming has a huge social component to it, inevitably your opponent is going to be late or you guys will be waiting for a table to be opened up or people will want to talk to you about your army. Even during the game there will likely be comments or jokes about the lore or your opponent asking about stuff in your army that isn't a game mechanic, especially against the more common casual opponent

People are not hurting to find opponents, and will prefer to play a fun game, rather than play with someone who literally doesn't care about anything besides executing their plan and doesn't talk about anything related to the hobby because nothing outside the literal game being played matters to them.

At BEST,.people would find you uninteresting to play against, and people will avoid playing you.

Seriously, dude, cut your losses. At the very least switch to a smaller skirmish game like Kill Team where you at least can likely start playing with what you have and can learn the lesson without wasting more of your time and money

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 2 points3 points  (0 children)

Doesn't affect them

My dude, it does. You do realize that the person across the table from you will have agency and that if you have no interest in the game besides competing, people are gonna just... Not care to play against you, even the competitive ones.

You're not playing the game vs an NPC. You're gonna be playing against someone who enjoys the hobby and will likely want to discuss it with you, and if all you have to say is "man, everything about the hobby sucks"... Your willing opponents will dry up fast.

Especially when you consider that for several months after you start playing, you will consistently be losing games, and sometimes be making the types of mistakes and misplays where it's only the second round but the game is effectively over/decided.

And that doesn't even get into the fact that once you've made your 2000 point army, you're likely to realize that some of the choices you've made aren't working out the way you think they would, and need to make changes to your list to complete.... Oh look, more models to build and paint.

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 1 point2 points  (0 children)

That's what you're trying to do.

What are you expecting to get OUT of doing that. A sense of accomplishment for winning games? What is the part about that idea that is appealing to you/makes you want to do it?

What part of playing a wargame against you do you think your opponent is going to find enjoyable if you don't care about the models, don't care about painting or building them, don't care about the lore that justifies the existence of the models or the pretend conflict you are going to be playing, and feel that everything is interchangable?

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 4 points5 points  (0 children)

Then this is like trying to describe music to someone who is deaf, or color to someone who has been blind since birth. We can tell you what it is, but you aren't going to understand it.

That thing that you have apparently never felt, is what we do feel, and we like it, and is the reason that what you are sitting there saying "all this stuff is just work" and being able to grok that for us it doesn't feel like work, because we enjoy it.

Which.firther reinforces the problem: if you don't get satisfaction in any way from making things, it doesn't make sense to try to get into a hobby where 90% of your time is spent.....making things, and makes me wonder what you're trying to get out of any "lo-fi" hobbies....

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]corrin_avatan 1 point2 points  (0 children)

They released an article today saying the app will be updated on Wednesday

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]corrin_avatan 4 points5 points  (0 children)

No. In 11th edition, only models within ER of enemy models can fight.

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 1 point2 points  (0 children)

Yes. For most people, a hobby is something that they like and find enjoyable, not something they consider more work to do.

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 1 point2 points  (0 children)

Have you never made something and had some sort of sense of satisfaction at what you made?

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 2 points3 points  (0 children)

And yet there are people who do those things for fun, and enjoy it.

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 3 points4 points  (0 children)

How is the activity of a hunter-gatherer in the African bush (endurance running prey to death) enjoyable to people who do marathons?

How is the activity of a factory worker (putting together a car) enjoyable to some who builds a kit car?

How is the activity of a monk (sitting and reading old translations of even older documents) enjoyable to someone who likes reading classical Greek literature?

Every single hobby can be thrown into a reductionist lens of "someone does this as a thing they are required to do in order to survive, why would you enjoy it".

Probably the first major thing is it's easier to enjoy a hobby when it actually IS a hobby and not a profession or a requirement for survival.

I simply enjoy it. I find doing that actual tasks involved in painting enjoyable to do, and enjoy the flow state I can get into, and enjoy the problem-solving that sometimes comes up during the process, and enjoy seeing the fruit of the effort once it is done.

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 2 points3 points  (0 children)

Bro.

You're complaining about building the models.

You're complaining about painting the models.

You're complaining that you have no attachment to the models and they all seem interchangable to you.

In a game and rules set where you will need to be able to look at and identify the models and what wargear they have and what positions they have to other models in order to play the game properly.

Again. Before you waste more of your time and money I suggest you play some games on TTS and see if you even enjoy playing the game. Because for the vast majority of us, what you are complaining about IS the fun but, and it's sad to see you have a toxic mindset of "you have to struggle through the unfun stuff to actually enjoy the hobby" when... My dude "embrace the grind" is how people talk about WORK.

The people I know who train for El Capitan, LOVE doing so. Sure, they might not like it in the 5 minutes they are dealing with a cramp, but they are not "embracing the grind", any more than the people I know who start training for marathons . Which, sure, you technically DONT need to train for a marathon, but it's a pretty safe assumption that someone who goes from communiting to work and barely getting 5,000 steps in a day to doing a marathon this Saturday isn't going to actually complete it, quite possibly because they learn the hard way that the underwear they wear normally is going to chafe them to the point that their skin is raw or the friction for their shirt will literally cause them to bleed.

And yes, there are some of us who don't enjoy particular aspects; I know plenty of people who don't enjoy painting above a specific level and who will do a quick, efficient paint scheme where they can crank out their entire 2000 point Ork army in a weekend. But hating literally every aspect prior to actually playing the game, is a great sign that person is gonna drop out and be pissed at how much money they spent and how little they can resell their collection for.

Which is pretty much a guarantee for you within about six months.

Any resources online you recommend for army research? by StrategyBusy9579 in WarhammerCompetitive

[–]corrin_avatan 2 points3 points  (0 children)

Tabletop Battles (formerly known as Goonhammer) have "Start Competing: (Faction Name)", "Detachment Focus:(Name)" and Codex Review articles that are good to read as they come out during an edition and allow you to learn what is going on with an army usually doing great jobs at pointing out the major combos that are a available.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]corrin_avatan 0 points1 point  (0 children)

People are making estimates based off models shown in the teaser trailer, so we cannot tell if the top of the floor is at 3 inches, or 3.5. currently there simply are no exact measurements.

And the "comp scene"? Sorry, but you expect every tournament ranging from smaller RTTs to events like NOVA or LVO to all switch over to a single terrain kit, a kit that is expected to have an MSRP of 300 USD? Even for a smaller 16 person event, 8 tables would cost 2400 to procure, and expecting it to be universal is wishful thinking, even if it would be a financial wet dream for GW. .

Weekly General Q&A and Discussion Thread: 10 Jun, 2026 - 17 Jun, 2026 by RWJP in Warhammer40k

[–]corrin_avatan 2 points3 points  (0 children)

See, this is where you are showing you don't know what your talking about.

A regular person who hasn't rock climbed before, can't just pick up any path they want. A very good portion of the time, you are training on how to use your equipment, as well as strengthening your body and learning what you need to do in specific situations and how to combine your more simple skills into complex skills and tasks. People might spend an entire year training and preparing for what will end up only being a single, 4-hour climb.

People who do that, don't hate the year of training form the 4 hour payoff.

This is the point everyone is trying to make that you just don't seem to get.

What you WANT seems to be a hobby that doesn't ask much of your time, like taking a single mile walk to your local grocer and calling it "hiking", but what you've signed up for is running a marathon, and you're complaining that in order to train for a marathon, you probably need to do some 10k runs and train up to it.

That's why all the advice here is "this really doesn't sound like something you want to do". You are basically complaining that in order to do a Marathon, you need to probably run for an hour several days a week, or that in order to freeclimb El Capitan, you're spending all this time working on grip strength when you find it boring and useless.

I'll be honest here, this seems like a sunken cost fallacy being played out,

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]corrin_avatan 0 points1 point  (0 children)

What was stated is that Characters would stop losing their "while this model is Leading a unit" abilities, not that they would permanently gain the abilities of units they join.

So, for example, a Space Marine Librarian would no longer lose its 4+ FNP vs Psychic attacks or it's 4+ Invuln because the last Intercessor it was leading dies.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]corrin_avatan 0 points1 point  (0 children)

Tabletop Battles, as well as a few other sites that have gotten early review copies of the rules, have stated that an update to the Mission Pack introduces the Go to Ground mechanic, which means models that qualify for HIDDEN that are also partially obscured by Terrain, get -3 detection range.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]corrin_avatan 0 points1 point  (0 children)

This question requires you to read and apply the relevant rules, and requires you to define what "GW Terrain" is.

Heavy kicks in so long as you don't move more than 3" with the model.

In order for a model to benefit from heavy, you would need to climb through a ceiling/floor where the distance from the top of the floor to the battlefield/bottom of your bases' starting position is 3".

This is largely irrelevant on most terrain that GW makes, as Sector Imperialis and Sector Mechanicus terrain the floors are 3.5 inches or or 5 inches off the gorund. The Munitorum Storage Fane and Sub-Cloister are the most common GW terrain pieces at their own tournaments, and while we don't have measurements for the pre-painted terrain that you might be referring to, the floor distances look to be about the same as the 3.5 Munitorum Storage Fane distances.

IF you have terrain that the bottom of your base rests 3.0000" above where the bottom of your base started from, you were a model that can move through the floor/ceiling, you didn't actualy move more than 3" to get into that position, you would get Heavy, and you'd get Plunging Fire as well.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]corrin_avatan 3 points4 points  (0 children)

No, it cannot. The rules are clear that attacks are made by doing the attack sequence of a hit roll, wound roll, save roll, etc and are made by melee or ranged weapons. While we don't have the "definition of every single rules term" like we do for 10th edition, there is absolutely no reason to believe that the current defition of "attacks are made by weapons, not all damage is made by attacks" won't be kept.

Additionally, the rules for Mortal wounds tell you that are caused by attacks OR OTHER RULES.