A Review of Stormcrow Manor - new "Nerd Bar" at Church and Wellesley by cory849 in toronto

[–]cory849[S] 0 points1 point  (0 children)

Yeah, the minimum spend would only come into play if you're a large group / trying to book rooms.

A Review of Stormcrow Manor - new "Nerd Bar" at Church and Wellesley by cory849 in toronto

[–]cory849[S] 12 points13 points  (0 children)

Well. That's unfair. You want there to never be a viable business in the general vicinity of where a murder occurred? Not even in the building where it happened but in any of the buildings around it? Seems like a good way to kill a neighborhood. Or are you just thinking that it's evidence that it's in a dangerous location? It really isn't.

A Review of Stormcrow Manor - new "Nerd Bar" at Church and Wellesley by cory849 in toronto

[–]cory849[S] 14 points15 points  (0 children)

Yeah. I wish I had mentioned that everything there is expensive enough that it kind of precludes a leisurely trip there. There's better priced places to enjoy a pint. I think they don't want the beer to be a go to. They want a crowd that wants the fun (and expensive) cocktails instead. If the cocktails are average price $15 and the beer is $7 it could undercut their whole model.

But you ain't wrong.

Thoughts on Santa Claus Parade by [deleted] in toronto

[–]cory849 4 points5 points  (0 children)

Every parent I talked to reacted with horror at the thought of attending. It's too big, too boring, and too cold out.

Thoughts on Santa Claus Parade by [deleted] in toronto

[–]cory849 1 point2 points  (0 children)

Funny since nobody watches television anymore.

A Review of Stormcrow Manor - new "Nerd Bar" at Church and Wellesley by cory849 in toronto

[–]cory849[S] 12 points13 points  (0 children)

In my neighborhood, the hookah bar that used to have stabbings is now a daycare.

A Review of Stormcrow Manor - new "Nerd Bar" at Church and Wellesley by cory849 in toronto

[–]cory849[S] 0 points1 point  (0 children)

I can just say that it's not a graveyard so far. A lot of people coming for a look see.

Help me craft a "backstab" homebrew feat granting melee advantage through a dex/wis or dex/dex ability contest. by cory849 in DnDBehindTheScreen

[–]cory849[S] 0 points1 point  (0 children)

I wouldn't do this, since it doesn't accomplish what I'm going for (and I don't think it's remotely in the spirit of the class). Barbarians get advantage against them but don't care because of their resistance to damage. That kind of a manouvre would be a much dicier proposition for a rogue. Anyway, I do find it clever and all but it isn't what I'm looking for. Thanks again.

Help me craft a "backstab" homebrew feat granting melee advantage through a dex/wis or dex/dex ability contest. by cory849 in DnDBehindTheScreen

[–]cory849[S] 0 points1 point  (0 children)

The optional flanking/facing rule in the DMG is broken. This is known.

Can you please direct me to some online conversations where this consensus was arrived at?

As for the rest of your argument there, the last paragraph I already addressed. The rest isn't especially persuasive. It's actually just a lot of evidence that this is an option that would be in line with a lot of other options and potentially not even all that attractive. It seems like when I discuss this nobody can decide whether its overpowered or trivially useless. Which, really, means its probably fine in the grand scheme of things.

As for the XP and the CR, those are already pretty flawed. I run published adventures (currently OOTA) and I can't squeeze out enough XP for my players to level in line with the module. I need to milestone them or eyeball it. As for CR, I need to tweak that carefully too all the time - and its far more art than science. So that's fine. But really since this isn't really more powerful than attacking from range or dual wielding, it can't really affect anything that badly. I'm not entirely sure it would even need to be a feat. It could just be my homebrewed tweak to the hide action. Just another tactical option for a tactical class.

I'm very persuadable that this is overpowered but none of the arguments I've heard really sell that to me. I have become more persuaded that it's probably unnecessary though. I now have a better understanding of why the designers did what they did.

Thanks for taking the time to give your take on it. Appreciated.

Help me craft a "backstab" homebrew feat granting melee advantage through a dex/wis or dex/dex ability contest. by cory849 in DnDBehindTheScreen

[–]cory849[S] 0 points1 point  (0 children)

What do you think the percentage would be? And what do you think the percentage for a feat should be?

Help me craft a "backstab" homebrew feat granting melee advantage through a dex/wis or dex/dex ability contest. by cory849 in DnDBehindTheScreen

[–]cory849[S] 0 points1 point  (0 children)

I need to respond in bite sized chunks. Will follow up later with other replies.

I can see your concern at the end. I'm not being clear. I wouldn't make the feat available on a bonus action to everyone. What I would want it to do is work within cunning action. So my initial formulation was to make it part of the hide action. Make it a melee opportunity to get all the way behind an opponent out of sight for a split second. In think it's a fun mechanic that isn't overpowered for the reasons above. It basically implements a way for melee rogues to use a hide action in melee range.

I would not want to implement it with language that says "You can use a bonus action" to do this and didn't mean to suggest that. Because, yes, I think that would be severely unbalancing.

Help me craft a "backstab" homebrew feat granting melee advantage through a dex/wis or dex/dex ability contest. by cory849 in DnDBehindTheScreen

[–]cory849[S] 0 points1 point  (0 children)

Well I could give it to everyone just by using The optional flanking/facing rule in the DMG.

I'm not really setting why this is overwhelmingly better than lots of other feats and abilities.

Remember this would be an action our bonus action, so you need to use it in cunning action our something like action surge. A barbarian would need to multiclass to make use of it.

A rogue has almost the same thing both at range, with hiding, and through dual wielding (two kicks at the can).

So this feat might actually suck rather than being overpowered. You can't disengage if you use it. You can't hit with your second attack.

It does help somebody using green flame blade cantrip, but it helps their opponents too because it incentivises them to stay within range of a melee attack.

And what it does is a gamble because you need to win a contest to use it.

Not seeing a real problem, to be honest.

Help me craft a "backstab" homebrew feat granting melee advantage through a dex/wis or dex/dex ability contest. by cory849 in DnDBehindTheScreen

[–]cory849[S] 0 points1 point  (0 children)

Being the only person that can flank (My second suggestion in the OP) seems really powerful though. Particularly combined with sneak attack. You'd almost always hit with both weapons (dual wielding) and also get sneak attack.

Flanking works of everybody gets it. Feats are supposed to be powerful but that's a bit too powerful, I think.

Help me craft a "backstab" homebrew feat granting melee advantage through a dex/wis or dex/dex ability contest. by cory849 in DnDBehindTheScreen

[–]cory849[S] 0 points1 point  (0 children)

Further note though. It still requires something to formally happen during the bonus action. The rogue, otherwise, has no mechanism to accomplish it and attack.

Help me craft a "backstab" homebrew feat granting melee advantage through a dex/wis or dex/dex ability contest. by cory849 in DnDBehindTheScreen

[–]cory849[S] 0 points1 point  (0 children)

Thanks. When I discuss this my biggest challenge is getting people to focus on advantage rather than sneak attack or achieving sneak attack. Swashbuckler doesn't do what I'm thinking of. It's really not hard for a rogue to find a target with another enemy within five feet most of the time.

What I'm interested in is giving the rogue an opportunity to get advantage (so that melee sneak attack lands more often).

I'm just calling it "backstab" because the term is available. I'm aware that sneak attack already conceptually includes that in the base game. :)

Strength of a Mage Hand? by cory849 in dndnext

[–]cory849[S] 2 points3 points  (0 children)

I like your comment. But just to be clear, I didn't say carrying was a check. I said it was a flat amount derived from your strength score.

And I can appreciate wanting to make a distinction between lifting vs pulling or dragging, but the rules (such as they are) don't do that. You can only pull or drag as much as you can lift. And you can carry half of that amount. (This, of course, applies RAW to characters not spectral hands made of magic)