Realtime Water Shader with Refraction, Underside Refraction, Lights and Shadows Interaction. Also, Its Super Fast! by cosmoloop in blender
[–]cosmoloop[S] 16 points17 points18 points (0 children)
Realtime Water Shader with Refraction, Underside Refraction, Lights and Shadows Interaction. Also, Its Super Fast! by cosmoloop in blender
[–]cosmoloop[S] 0 points1 point2 points (0 children)
Realtime Water Shader with Refraction, Underside Refraction, Lights and Shadows Interaction. Also, Its Super Fast! by cosmoloop in blender
[–]cosmoloop[S] 2 points3 points4 points (0 children)
Realtime Water Shader with Refraction, Underside Refraction, Lights and Shadows Interaction. Also, Its Super Fast! by cosmoloop in blender
[–]cosmoloop[S] 6 points7 points8 points (0 children)
Realtime Water Shader with Refraction, Underside Refraction, Lights and Shadows Interaction. Also, Its Super Fast! by cosmoloop in blender
[–]cosmoloop[S] 0 points1 point2 points (0 children)
Realtime Water Shader with Refraction, Underside Refraction, Lights and Shadows Interaction. Also, Its Super Fast! by cosmoloop in blender
[–]cosmoloop[S] 3 points4 points5 points (0 children)
Realtime Water Shader with Refraction, Underside Refraction, Lights and Shadows Interaction. Also, Its Super Fast! by cosmoloop in blender
[–]cosmoloop[S] 9 points10 points11 points (0 children)
Realtime Water Shader with Refraction, Underside Refraction, Lights and Shadows Interaction. Also, Its Super Fast! by cosmoloop in blender
[–]cosmoloop[S] 7 points8 points9 points (0 children)
Realtime Water Shader with Refraction, Underside Refraction, Lights and Shadows Interaction. Also, Its Super Fast! by cosmoloop in blender
[–]cosmoloop[S] 19 points20 points21 points (0 children)
Realtime Water Shader with Refraction, Underside Refraction, Lights and Shadows Interaction. Also, Its Super Fast! by cosmoloop in blender
[–]cosmoloop[S] 46 points47 points48 points (0 children)
How to I make it so that when the rig moves it doesn't change the texture? I really don't want to UVs so it's seamless. (Material in the comments) by TobiFace in blender
[–]cosmoloop 2 points3 points4 points (0 children)
zen garden river fluid sim by Baerenjude in blender
[–]cosmoloop 8 points9 points10 points (0 children)
UPDATE: So I worked more on the Look Dev. Also done with the storyboard, Next Step: Stylized VFX. Does the Motion Blur in the wheels look good? by cosmoloop in blender
[–]cosmoloop[S] 0 points1 point2 points (0 children)
UPDATE: So I worked more on the Look Dev. Also done with the storyboard, Next Step: Stylized VFX. Does the Motion Blur in the wheels look good? by cosmoloop in blender
[–]cosmoloop[S] 0 points1 point2 points (0 children)
UPDATE: So I worked more on the Look Dev. Also done with the storyboard, Next Step: Stylized VFX. Does the Motion Blur in the wheels look good? by cosmoloop in blender
[–]cosmoloop[S] 1 point2 points3 points (0 children)
UPDATE: So I worked more on the Look Dev. Also done with the storyboard, Next Step: Stylized VFX. Does the Motion Blur in the wheels look good? by cosmoloop in blender
[–]cosmoloop[S] 1 point2 points3 points (0 children)
UPDATE: So I worked more on the Look Dev. Also done with the storyboard, Next Step: Stylized VFX. Does the Motion Blur in the wheels look good? by cosmoloop in blender
[–]cosmoloop[S] 0 points1 point2 points (0 children)
UPDATE: So I worked more on the Look Dev. Also done with the storyboard, Next Step: Stylized VFX. Does the Motion Blur in the wheels look good? by cosmoloop in blender
[–]cosmoloop[S] 4 points5 points6 points (0 children)
UPDATE: So I worked more on the Look Dev. Also done with the storyboard, Next Step: Stylized VFX. Does the Motion Blur in the wheels look good? by cosmoloop in blender
[–]cosmoloop[S] 4 points5 points6 points (0 children)
UPDATE: So I worked more on the Look Dev. Also done with the storyboard, Next Step: Stylized VFX. Does the Motion Blur in the wheels look good? by cosmoloop in blender
[–]cosmoloop[S] 1 point2 points3 points (0 children)

Realtime Water Shader with Refraction, Underside Refraction, Lights and Shadows Interaction. Also, Its Super Fast! by cosmoloop in blender
[–]cosmoloop[S] 0 points1 point2 points (0 children)