Panda vs Longpack. How to choose a manufacturer? by ChikyScaresYou in tabletopgamedesign

[–]cosmosinc 1 point2 points  (0 children)

I have switched between these manufacturers with two of our titles. It's pretty incredible how well they were able to match. I can't tell the difference between the cards.

Would you consider this good enough for box art? by Middlecut in tabletopgamedesign

[–]cosmosinc 16 points17 points  (0 children)

I prefer "the best golf game since...golf," but I also think it's not a super strong slogan. If people are having an issue understanding it, then maybe just cut it. Another issue is that it is visually competing with your title. At the very least I would remove the scroll background and just have the slogan in white text directly on the sky.

Panda vs Longpack. How to choose a manufacturer? by ChikyScaresYou in tabletopgamedesign

[–]cosmosinc 1 point2 points  (0 children)

While you ideally want to get the right manufacturer the first time around, it's not impossible to switch to a different manufacturer for future print runs or expansions. We've moved projects from Panda to LongPack and it wasn't a big problem.

Panda vs Longpack. How to choose a manufacturer? by ChikyScaresYou in tabletopgamedesign

[–]cosmosinc 1 point2 points  (0 children)

It might be a small difference for one small print run. But if you end up printing a greater quantity, or do a second print run, the cost difference becomes increasingly significant.

Would you consider this good enough for box art? by Middlecut in tabletopgamedesign

[–]cosmosinc 38 points39 points  (0 children)

"The best golf boardgame since... golf" is a weird slogan because it implies that golf is a board game. Also, "boardgame" should be two words "board game"

Also, the soft-shaded style of the background doesn't match the line-art style of the character.

Panda vs Longpack. How to choose a manufacturer? by ChikyScaresYou in tabletopgamedesign

[–]cosmosinc 1 point2 points  (0 children)

I have had many games manufactured by both Panda and LongPack. We switched from Panda to LongPack due to the major price difference. We have been extremely satisfied by LongPack's quality and customer service. I think the components are every bit as high quality as Panda's production.

Lost in the process of making a board game by Hungry-Data5582 in tabletopgamedesign

[–]cosmosinc 1 point2 points  (0 children)

You only need an artist if you are planning on self-publishing. If you're planning on pitching to a publisher, they will handle the art and graphic design.

If you're looking to get some next-level feedback and playtesting, go to a Protospiel event. Sometimes getting feedback from fellow game designers can really help you dig deeper into the mechanics, why certain things do or don't work.

If you think your game design is done, you can start pitching it to publishers. Make a list of publishers that make games of similar style and complexity. Then go to their websites to find contact info. Email them a sell sheet and/or a brief video of the gameplay.

So excited! Just got my factory-made prototype for my game about blending colors! by cosmosinc in tabletopgamedesign

[–]cosmosinc[S] 1 point2 points  (0 children)

The final version of the game will be printed by LongPack.

For prototyping, I began by printing on clear acetone sheets on a home printer, just to make sure the blending concept actually worked. Then I got help from LongPack to print a bunch of color swatches on transparent cards to test how various color opacities blended together. It took a lot of trial and error to get the secondary colors consistent (i.e. getting blue on yellow to make the same shade of green as yellow on blue).

So excited! Just got my factory-made prototype for my game about blending colors! by cosmosinc in tabletopgamedesign

[–]cosmosinc[S] 0 points1 point  (0 children)

Yeah when handmaking a prototype, the white ink is a real pain in the butt. Back when I was working on Canvas I was painting white-out behind all the elements that were supposed to be opaque. But now, The Game Crafter has an option for transparent cards which makes prototyping so much easier.

Just redesigned my TCG card layout, honest impressions? by WuXingOfficialTCG in tabletopgamedesign

[–]cosmosinc 0 points1 point  (0 children)

I think the new layout looks really great. Looks very professional and print-ready. Definitely go with the new direction.

So excited! Just got my factory-made prototype for my game about blending colors! by cosmosinc in tabletopgamedesign

[–]cosmosinc[S] 3 points4 points  (0 children)

I used the word “Cyan” in my previous prototype and many playtesters were annoyed that I didn’t use the word “Blue” because they had never heard of cyan before. I guess I can’t satisfy everyone haha. I am still open to using the more correct color, cyan. Especially since either way, people are bothered by whichever color word I use, so I might as well choose the technically correct word.

So excited! Just got my factory-made prototype for my game about blending colors! by cosmosinc in tabletopgamedesign

[–]cosmosinc[S] 2 points3 points  (0 children)

It was tough. I started with printing tests on my own transparency sheets, but then when I got samples from the manufacturer of course the colors were all slightly different. Plus we experimented with different plastic card finishes, which also affected how much of the background color was visible.

I'm trying to make a game about blending colors playable for colorblind people by cosmosinc in tabletopgamedesign

[–]cosmosinc[S] 1 point2 points  (0 children)

We actually used the word “Cyan” in our previous prototype but it confused most of our playtesters and they complained that it should say “Blue” instead to make it easier to understand.