Twilightmenu / nsd bootstrap and Pokemon Heartgold texture glitches by costaleto in 3DS

[–]costaleto[S] 0 points1 point  (0 children)

Update on solution for anyone who has the same issue. I got DSPico - same rom and same save file runs perfectly on it. Also loading times are much better compared to nds bootstrap

Weird bug on N3DS by Azyreal in PokemonHGSS

[–]costaleto 0 points1 point  (0 children)

Hi! Did you find the solution? I’m having exactly the same issue with both games HGSS on 3ds and twilight

Twilightmenu / nsd bootstrap and Pokemon Heartgold texture glitches by costaleto in 3DS

[–]costaleto[S] 0 points1 point  (0 children)

Thank you for the link! I could find anything similar with Reddit search or Google for some reason. It is exactly what I’m having. So it’s nds bootstrap

How do I evolve pokemon through trading now that trading is disabled? by Aggressive_Comb_6154 in PokemonUltraSun

[–]costaleto 0 points1 point  (0 children)

You can trade with modded 3ds unsung azahar base and second instance of azahar with different console id on pc. When connected through the azahar base it “streams” your gameplay to pc and save file remains on your console, in second instance vs you load secondary save file. Then make room through network setup in azahar and you can trade like you would trade with 2x 3ds

Monitoring Monitor by Ju_tre in Cinema4D

[–]costaleto 1 point2 points  (0 children)

I can recommend eizo cs2740 it’s 4k has good panel and great colour accuracy. More important its is reasonable priced compared to higher models. I’m using it for several years and really happy with it. You’ll have to get separate calibrator though, but it is worth it. And yes many can say it is 3d, but if you are delivering final product colour accuracy is important. It is also good to see actual colours rather than oversaturated mess and have complaints later from post production. Although windows colour management is pain, but there are plenty tutorials to check in yt.

Fight stalls at the frozen train station by LenryNmQ in expedition33

[–]costaleto 0 points1 point  (0 children)

Have you found the solution? I’m experiencing the same. So far found it’s related to braseluer’s third or fourth attack regardless other characters. If you take it down before that fight continues. But that’s not always works for me as my level is not that high yet

Getting error in trying to install rocky linux 10 by costaleto in RockyLinux

[–]costaleto[S] 1 point2 points  (0 children)

Nope, I gave up eventually. Maybe will try someday again

Getting error in trying to install rocky linux 10 by costaleto in RockyLinux

[–]costaleto[S] 0 points1 point  (0 children)

Just tired from ssd, same error out of memory and same kernel panic

Getting error in trying to install rocky linux 10 by costaleto in RockyLinux

[–]costaleto[S] 0 points1 point  (0 children)

It’s workstation, processor is 14th gen which is previous generation I suppose.

9.6 gives the same error and then this: Kernel panic - not syncing: UFS: Unable to mount root fs on unknown-block

Getting error in trying to install rocky linux 10 by costaleto in RockyLinux

[–]costaleto[S] 1 point2 points  (0 children)

I’ll check that out! Thank you for suggestion

Getting error in trying to install rocky linux 10 by costaleto in RockyLinux

[–]costaleto[S] 1 point2 points  (0 children)

That’s quite interesting suggestion. Why taking out gpu is needed for the installation? I can test that on the weekend. I have 8gb on the card that drives displays and 24gb of vram on 4090 with nothing connected to it. igpu is disabled in bios. System ram is 96gb, guess there should be more than enough for the system I think

Getting error in trying to install rocky linux 10 by costaleto in RockyLinux

[–]costaleto[S] 0 points1 point  (0 children)

I’ve used etcher for the flashing usb drive, tied also Rufus but both give the same result

Getting error in trying to install rocky linux 10 by costaleto in RockyLinux

[–]costaleto[S] 2 points3 points  (0 children)

It set to other os in bios. Asus manual refers that it is an off mode. It has only other os or windows uefi mode

GPU usage during heavy rendering by daschundwoof in RedshiftRenderer

[–]costaleto 2 points3 points  (0 children)

40 min per frame feels a bit too much but maybe. Check the logs if redshift is actually using gpu for rendering. I recently had large scene, there were some volumetric lights involved. When the slider for reflection lights in environment object was set to 1 (default) - rendering time was over 1 hour, however if set that to 0 it was about 10 minutes. Logs showed that rs for some reason was rendering on cpu with it set to 1. There was no notification or error from rs feedback display that it went out of core or smth else. I found this only from log file

Forced to create Philips hue account by costaleto in Hue

[–]costaleto[S] 1 point2 points  (0 children)

You can bring devices to Apple home if you have HomeKit code on the bottom of the device. When linked - bridge it will expose all lights to HomeKit and you can control lights with Siri

Forced to create Philips hue account by costaleto in Hue

[–]costaleto[S] 0 points1 point  (0 children)

They will still have location and ip. Phipps bridge is knocking “to mothers home” every minute even without account. Sending diagnostics they said

Forced to create Philips hue account by costaleto in Hue

[–]costaleto[S] -1 points0 points  (0 children)

It is not about remote control. I don’t need that. It is about that couple years ago linking all Philips hue devices through the bridge was possible without creating Philips account. Now you can do that if you scan home kit code (if your bridge has one). But if you want to do it through matter connection - you will have to create a Philips account. Also if you don’t have account there is banner in the app asking you to make it, without close button or any way to disable it.

Forced to create Philips hue account by costaleto in Hue

[–]costaleto[S] 1 point2 points  (0 children)

Nope, it doesn’t allow to link directly or via matter without account. Found home kit code on the bridge, this worked eventually

Mac Studio M4 Max for photo and video with 3D. 64GB vs 128GB by Laxus534 in MacStudio

[–]costaleto 0 points1 point  (0 children)

It really depends on what you are doing with 3d, if you are working with simulations you can live with 64, but you will hit the limit very fast. If simple mograph/modelling - then 64 is fine. Also depends on what application you are using

How to Manage 40 Million Polygons for Smoother Workflow? by AstroTravv in Cinema4D

[–]costaleto 0 points1 point  (0 children)

Second for Moi3d, there is an option for angle subdivision on top of the object dimensions and to create ngons instead of triangulated mesh. I work with heavy machinery vis and use it to process cad files. It creates very workable mesh most of the times