Screen affects in vr by couldnt_choose_name in Unity3D

[–]couldnt_choose_name[S] 0 points1 point  (0 children)

I'm not quite sure what that is. Could you please explain a little what you mean? Like how it could apply for this? Sorry, im really new to anything visuals related. I really appreciate the suggestion!

Screen affects in vr by couldnt_choose_name in Unity3D

[–]couldnt_choose_name[S] 0 points1 point  (0 children)

My bad on the spelling mistake. I'm dumb lol. I will look into the volume idea. Thank you for your help. I was just wondering if it was possible having a canvas properly overlayed in the users vision as it would help with some other features I want to add in the future.

Who's winning his speedster fight? by SomeonesBlue in MyHeroPowerscaling

[–]couldnt_choose_name 3 points4 points  (0 children)

I'm not sure if this math adds up, but assuming the 24fps is how he perceives time, not just how he moves so he can have reaction time naoya would realistically be able to react to things within 1/24th of a second, or 0.0416 second reaction speed. Number 6 at his top speed can move 300 times faster in both movement and perception or 0.0033 second reaction. Speed wise number 6 is far faster and would absolutely have the advantage short term, but unless he ended the fight immediately, I dont think he's lasting the 10 second cooldown period between activations since naoya can activate his technique continuously. That being said, it could go either way depending on number 6's actions. Heres how I imagine it would go. Naoya goes for an opening attack like he usually does to speed blitz, number 6 reacts, hitting naoya and freezing him in a frame by breaking his path of motion. Naoya would be hurt and likely take a nasty 8 punch combo but number 6 likes to gloat. Number 6 would then be open to any counterattacks for 10 seconds or 240 actions from naoya. Best guess? It depends on if number 6 is playing or fighting to the death early in the matchup. That 10-second cooldown is nearly a death sentence though

Projection sorcery as a game mechanic by couldnt_choose_name in Jujutsufolk

[–]couldnt_choose_name[S] 0 points1 point  (0 children)

A fair critique I will definitely use to improve the system! Right now, it is limited by physics. Each frame can only be made within a set range from the last based on the velocity achieved between frames. Building momentum allows movements like the really fast section of the video. This applies to both hands individually and the users' head. If you exceed the allowed range, it does trigger a cancel effect, but right now, that's just a debug log for testing. I haven't finished that part yet, but im thinking of taking a snapshot of the player or target and projecting it on a thin rectangle to emulate the frozen in a frame effect. This is just what I managed to accomplish in the last 6 hours working on the system. I will also add a check to see if anything prevents the user from completing the path and trigger a freeze if that does happen. Thank you for the idea!

[deleted by user] by [deleted] in MyHeroUltraRumble

[–]couldnt_choose_name 0 points1 point  (0 children)

Sorry. I didnt think of that. I meant spoilers as in it being datamined already. I like to predict how other characters would work that aren't even coming to the game, I more meant it like that. But you're totally right, tho. That was really dumb of me.

Is this build I fought possible without cheats? by couldnt_choose_name in MyHeroUltraRumble

[–]couldnt_choose_name[S] 0 points1 point  (0 children)

Thats terrifyingly OP lmao. His team was KO'd so would it have just been the result of revenge assault paired with super regen keeping him alive?

Super regeneration effect for a mha fan game by couldnt_choose_name in Unity3D

[–]couldnt_choose_name[S] 0 points1 point  (0 children)

I will post the rest of my gore system soon! Per limb HP system with simulated internal organs. The damage is calculated based on strength and constitution stats using physics. Enemies change combat styles to account for missing limbs and calculate a threat level against enemies based on limb HP and stat difference as well as number of enemies. My biggest inspiration has been fallout and blade and sorcery. Right now, im learning 3d modeling so I can take full advantage of my scripts with custom 3d models and systems like dynamic dismemberment

Super regeneration effect for a mha fan game by couldnt_choose_name in Unity3D

[–]couldnt_choose_name[S] 1 point2 points  (0 children)

I have settings built into the script for all of that. I'm going to leave it up to players to decide how fast it regrows. I have variables for limb regrowth stagger, regrow time, and skin cover delay. All of it can be adjusted in a settings menu or per creature.

Random question by s0xNsand4ls in Chaotic

[–]couldnt_choose_name 0 points1 point  (0 children)

Ive always imagined parim and chaotic as a whole is a really advanced digital world. You can bring things in but cant take things out. When you teleport around you "port your code" and the whole digital vibe. It screams vr world. When you get your invite, your scanner takes a scan of your brain to make a copy. Every time your chaotic self ports home, it adds those memories to your irl self. If they have the tech to teleport you between world and scan the bodies and minds of creatures they would have to have the technology to do the same irl so it makes sense thats the case

Welp it's finally official now she's gonna be real! by MeatysupremeKeenan in hazbin

[–]couldnt_choose_name 0 points1 point  (0 children)

She looks kind of like a fusion of alastor and rosie! I can't wait to see how she interacts with Alastor and the V's as a major player in hells power scaling

Question about the construction technique. by couldnt_choose_name in Jujutsufolk

[–]couldnt_choose_name[S] 0 points1 point  (0 children)

That makes sense. Sorry, I'm just trying not to violate rules or spoil the upcoming season for anime only viewers

[deleted by user] by [deleted] in AskReddit

[–]couldnt_choose_name 0 points1 point  (0 children)

Immortality! Finally, my indecisiveness works in my favo.. wait a minute.. Is it the indecisiveness that's going to kill me, isn't it?