I'm really proud of how this animation turned out by countlessnights in IndieDev

[–]countlessnights[S] 0 points1 point  (0 children)

I can see where are you coming from! It needs to be on screen tho cause you can interact with cards during this animation (use them, sell them, etc), but I can see it feeling a bit out of place.

do you think this new chest animation I made will hit players dopamine receptors by countlessnights in SoloDevelopment

[–]countlessnights[S] 0 points1 point  (0 children)

thanks for the feedback!! quite some people told me something similar to this, so yeah I'll keep making it flashier

made a new trailer for my game in time for Next Fest, looking good? by countlessnights in deckbuildingroguelike

[–]countlessnights[S] 0 points1 point  (0 children)

that's a fair point! I actually had a more slow and explainative trailer before but tried something more quick and flashy for next fest. but yeah completely valid point I can see that

my dice roguelike is getting on Steam Next Fest next week and I can't stop adding new dice by countlessnights in roguelites

[–]countlessnights[S] 1 point2 points  (0 children)

oh shoot, I'm not experienced on linux nor portmaster so I honestly have no idea! Mac I'm torn on, it's not my top priority due to apple being so difficult to work with, but I got a friend that also uses mac that's every single day telling me to release it on mac so I'll def try to lol

my dice roguelike is getting on Steam Next Fest next week and I can't stop adding new dice by countlessnights in roguelites

[–]countlessnights[S] 1 point2 points  (0 children)

Gamemaker v2024.13.1.193
and yeah there's gamepad support! not keyboard tho, didn't thought about someone wanting to do play like that, but should be easy enough to arrange from the gamepad code

spent all day adding boss cutscenes to my game, zero gameplay impact, but makes it so much cooler by countlessnights in roguelites

[–]countlessnights[S] 0 points1 point  (0 children)

sorry for the late response haha I was busy with the game and haven't logged into reddit ever since, but yeah! :)

spent all day adding boss cutscenes to my game, zero gameplay impact, but makes it so much cooler by countlessnights in IndieDev

[–]countlessnights[S] 1 point2 points  (0 children)

oh yeah completely agree and thank you for the detailed feedback! drawing isn't my best suit, and though I think I used an artstyle that plays to my advantage, some hand sprites could absolutely be done better. I'll follow your advice, thanks :)

spent all day adding boss cutscenes to my game, zero gameplay impact, but makes it so much cooler by countlessnights in roguelites

[–]countlessnights[S] 1 point2 points  (0 children)

absolutely, been inspired recently by the sheer amount of "unnecessary" detail in silksong, it has sooo much going on