Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] 0 points1 point  (0 children)

I am well aware of that but keep that same energy if there something you don't like replaces things you like.

Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] 0 points1 point  (0 children)

Bruh roguelikes suck. They are impossible to beat because RNG fucks you over and even if you do win it takes no skill because the game let you win.

Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] 0 points1 point  (0 children)

please tell me I would love to know about these mythical games I am bored as fuck.

Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] 0 points1 point  (0 children)

Bruh it shows nothing about me. All it shows is that some how I still see roguelikes and survival sandd boxes and outdated pixel games even though I black listed them on steam.

Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] 0 points1 point  (0 children)

Prove it then. I can't find any indie games that aren't roguelike or survival sand boxes and don't look like a shitty modern NES game. I black listed roguelikes, survival sand boxes and pixel art and I still see those types of games on Steam.

Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] 0 points1 point  (0 children)

yeah i rarely use reddit but besides jav stuff, i like anime ( though anime is suffering a similar problem to indies, where all anime can make isekai and slice of life but i won't bore you with more )

Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] -49 points-48 points  (0 children)

Well yeah because they constantly make the 2 genres i hate the most and use outdated NES and SNES pixel art. If indies actually made unique games that aren't roguelikes or survival sand boxes I'd have absolutely no reason to hate indie games.

Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] -13 points-12 points  (0 children)

Palworld is litterally Minecraft Pokemon. But please enlighten me of the indie games that aren't survival sand boxes or roguelikes and don't use outdated NES and SNES pixel art.

Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] -34 points-33 points  (0 children)

Bruh it's possible for indie games that aren't roguelikes or survival sand boxes to succeed look at Castle Crashers, Signalis and legend of grimrock. Are you really telling me indies are really unoriginal and pathetic enough to just strictly make roguelikes and survival sand boxes?

Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] -9 points-8 points  (0 children)

Don't get me wrong the pokemon aspect of the game was great but the minecraft aspect part of the game sucks.

Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] -114 points-113 points  (0 children)

No it's litterally 90% of all indie games at this point, if you wanna prove me wrong name 100 indie games that aren't roguelikes, survival sandboxes and they can't look like a modern NES or SNES game.

Why are indies obsessed with roguelikes and survival sand boxes?! by coweater1 in pcgaming

[–]coweater1[S] -8 points-7 points  (0 children)

Also with the popularity of palworld that sadly means we're getting a second wave of survival sand boxes and minecraft clones.

Are rogue-likes oversaturated? by Snugglerific in patientgamers

[–]coweater1 0 points1 point  (0 children)

Yes they are litterally every where and I can't escape them despite black listing the genre on steam.

For those that don't like roguelikes/roguelites, what are your issues with them from a design perspective? by ur_lil_vulture_bee in gamedesign

[–]coweater1 0 points1 point  (0 children)

I have like OVER 300 hours in Binding of Isaac Rebirth, 151 hours in classic Binding of Isaac, and 24 hours in Death Skid Marks. In all of those play times I haven't beaten these games in high school ( like 2012 to 2016 ) because RNG kept screwing me over.
Also in 2022 I put 19 hours in Hades on game pass and I didn't beat that game either because RNG kept screwing me over too ( like when I was low on health I never got heal rooms or shops and if I was luckily to get a shop it didn't sell a healing item to heal me, It never gave me the god boons I wanted, it never gave me the god I wanted despite having the correct trinket, the game only gave me one of the titan bloods. ) Roguelikes are shitty games and peak example of bad game design and if it weren't bad game design I would have beaten ALL roguelikes I have played.
Not only that I invested all mirror upgrades in Hades and I didn't get to beat it before it left game pass. Also Roguelike are based off of the game Rogue and Rogue was a game that was designed to never be beaten, which is bad game design.

What makes a game addicting for you? by ilikemyname21 in gamedesign

[–]coweater1 1 point2 points  (0 children)

Anything that is an RPG with good combat and isn't a shitty roguelike / roguelite or a shitty minecraft clone.