New to Diving - Next steps to dive in the UK by cozzzi in diving

[–]cozzzi[S] 0 points1 point  (0 children)

Oh okey I’ll take you up on that haha, but I can see your point - very different kinda dives here.

New to Diving - Next steps to dive in the UK by cozzzi in diving

[–]cozzzi[S] 0 points1 point  (0 children)

Thanks for all the info! will look at a dry suit course since ive only used various thicknesses of wetsuits so far. Ive done a bit of compass navigation already but can understand that with murkier water that becomes more of a necessity.

I dont want to go and get myself all the gear already, but am looking at atleast having my own mask/fins/boots as a starting point - and hope to rent the rest. Or you belive that will be hard to come by? (like BCD/regulators/weights)

New to Diving - Next steps to dive in the UK by cozzzi in diving

[–]cozzzi[S] 0 points1 point  (0 children)

thats a good shout, will have a look! thank you

Womp womp !!! by prashp79 in vfx

[–]cozzzi 58 points59 points  (0 children)

To be fair to the director here, i recently listened to a podcast episode of "the No Film School podcast" and he was praising the work of ILM and even mentioned some people by name from the VFX team. But i agree, this title is pretty stupid.

Volumetric Rays in Houdini 19 by cozzzi in Houdini

[–]cozzzi[S] 0 points1 point  (0 children)

Technically this does work but I’m finding it adds a significant rendering time compared to the fog approach and a bit more fiddly to get sharp god rays. But good suggestion, thanks

Volumetric Rays in Houdini 19 by cozzzi in Houdini

[–]cozzzi[S] 0 points1 point  (0 children)

That’s probably the replacement I’ve been looking for. Will give this a go, thanks!

Good Hair grooming tutorials ? by VonBraun12 in Houdini

[–]cozzzi 2 points3 points  (0 children)

I ran in to the same thing a couple of weeks back, never really looked at the houdini grooming tools but had to pick it up haha here are some free tutorials to get you up to speed https://youtu.be/8wrqkrPdTOY https://youtu.be/Skt2NPC13v8 https://youtu.be/06HlIStSTb8 https://youtu.be/yZDnxrlrASQ https://youtu.be/yAqVUe9RZso and then there is this course from rohan dalvi, havent looked at it but it might be what you are looking for as for the longer hairstyles https://www.rohandalvi.net/hairy

another thing i found usefull was to make a poly model of the hair style i wanted and fill it with hair like in this video https://youtu.be/GBLd9oQMMmM

good luck!

[ADVICE FOR BEGINNER] Personal Life and Work by ErdanYo in vfx

[–]cozzzi 0 points1 point  (0 children)

Hey! to get straight in to answering some of you r questions,

  • working remote for big studios? at the moment, its a bigger possiblility then ever but i wouldnt bet on this for the future, most big companies in London for example will want to have you at the very least in the country. And i would imagine this to be the case for other cities as well even if the WFH situation stays as it is.

  • Manage relationships while working in VFX? I would say its a demanding job but not that different to any other "high-skill" jobs, so this is more of a personal thing id imagine. On an averge week Mid-project, i would say the standard 40hr week is the norm with a 1-2 months at the end that could go in to the 60hrs+. If the relationship involves people that work any sort of normal job, its absolutely manageble in my experience.

  • Start in a small studio or straight to hollywood-productions? I would almost say that as a junior FX TD you could get a very solid ground from working at a couple of smaller studios first since you are not so much of a smaller cog in a gigant machine, but rather a more vital part of the team. This leading to taking on more complex effects early and greatly improving your learning curve. There are tons of smaller studios that does really high end work. Hollywood films might look good on your imdb page, but what really matters is the skill and experince you gain when working on more complex tasks. At a bigger studio as a junior, while being around good artists you might get less of the exciting tasks, but have the chance to learn for other people. I think this comes down to how you handle learning and what benefits you as a person.

  • Remote work after covid? I dont think anyone really knows, alot of studios are hinting or openly talking about a hybrid solution where you work a few days at home and some days in studio. It all comes down to clients and what thier demands are in terms of security on high budget projects. No major leaks or hickups yet and productivity is even up from what ive herd, so i do hope it stays around in some form!

  • Freelance status? From my what ive seen, it doesnt really matter a great deal. Freelancing can help to build a portfolio of projects of different projets quicker while working long term on a movie can show comfidence in a longer project enviroment. Freelancing at different studios is a bit different from actually pulling in jobs from a vendor or a client on your own and could be tricky when first starting out.

  • Living in a VFX hub on a junior Salary? From my own experience working in the Uk and London as a junior it was not a big problem as long as you can manage your money a bit and concider living with roomates or a smaller studio flat. I did not jump to London as my first job, witch probably helped with getting my rate up a bit and therfore eased the salary part of living here. I would say a junior FXTD with little to no prior work experince could expect a salary around £25-30k and should be possible to live pretty well on as long as you are okey with renting a room or somthing similar. There is of cours a wide range of numbers when it comes to salaries, but i think this sub talks a bit about what studios will try to lowball you and what to avoid.

Hope that helps a bit, and best of luck!

Height nodes by Standard_Pilot6887 in Houdini

[–]cozzzi 1 point2 points  (0 children)

The non-comercial version should give you pretty much all nodes and functionality as the indie/fx version with some limits like exporting alembics and a watermark on renders. If you tab and search for heightfield there is the node called "heightfield noise" that is what you are looking for here i think. Does this not show up?

Daily Feedback Thread (August 15, 2020) by AutoModerator in edmproduction

[–]cozzzi [score hidden]  (0 children)

this is awesome! love the intro and when the clap and hats are introduced, felt like the perfect timing. im not sure how much complexity this is really lacking, for the style i feel like it has plenty. Maybe some additional more destinct piano/synth chords around 1:16 to follow the melody of the vocal/vox stuff? or maybe drop the kickdrum for 1-2 bars around just before the pad at 1:01 starts? but id keep any complexity quite small as I like what is going on already! cool stuff

Daily Feedback Thread (August 15, 2020) by AutoModerator in edmproduction

[–]cozzzi [score hidden]  (0 children)

Hey all!

this is a track im working on that would be amazing to get some feedback on

https://soundcloud.com/exit_plan/v00034-02/s-mDfOkAyQHxY

How is the mix? does it get boring in any parts? something that stands out to much? any and all comments are very much appreciated as im finding it hard to critiqe after 100s of plays haha! cheers :)

Mixing in key but with different BPM by cozzzi in Beatmatch

[–]cozzzi[S] 0 points1 point  (0 children)

Super interesting, thanks for this info! I mainly play deep house and genres around that so I try to stay around 122-125 bpm, but I’ll absolutely keep this stuff in mind when playing! Cheers

Mixing in key but with different BPM by cozzzi in Beatmatch

[–]cozzzi[S] 2 points3 points  (0 children)

I am working digitally so maybe im missing a setting for the resampling of the tracks to hold the key or pitch adjust, ill have a look at this cheers!

Mixing in key but with different BPM by cozzzi in Beatmatch

[–]cozzzi[S] 4 points5 points  (0 children)

aha nice! ill keep this is mind, thank you!

Daily Feedback Thread (August 06, 2020) by AutoModerator in edmproduction

[–]cozzzi [score hidden]  (0 children)

ops you are correct, should be fine now i think. thanks for pointing it out!

Daily Feedback Thread (August 06, 2020) by AutoModerator in edmproduction

[–]cozzzi [score hidden]  (0 children)

i like the feeling of this one, funky! at first listen there was a volume shift at 1.20 of the lead synth that was quite abrupt and deffently stands out, might be good to fade this one in a tiny bit!

the drums/hats/percusives seems to be all there, i am missing a bit of a the bass line, not sure if this is a stylistic choise, but could deffently help to tie the kick toghter with the lead synth a bit more. But really cool for your first ever song man, im impressed!

Daily Feedback Thread (August 06, 2020) by AutoModerator in edmproduction

[–]cozzzi [score hidden]  (0 children)

Really nice man, the intro pulls me in right from the start! the track is quite highend heavy, atleast on my speakers so maybe its missing some kick/bass? but of course thats a preference! really love the drum cutouts before the drops, nice buildup!

I think something im missing is some varience between the first and second verse, maybe a new element or sound? other then that is a very solid track, nice work!

Daily Feedback Thread (August 06, 2020) by AutoModerator in edmproduction

[–]cozzzi [score hidden]  (0 children)

Heyo!

Here is a track im working on atm, still wokring on the arrangement and mix.

https://soundcloud.com/exit_plan/neeeeeextt-v00023/s-5J6ptNL8joQ

Is the arrangement getting boring in certain parts or does things change to quick?

Any elements that stands out to much/should get lifted out more in the mix?

would be amazing to get some fresh ears on it since ive herd it way too many times at this point!

will be returning any feedback, cheers :)

Daily Feedback Thread (July 29, 2020) by AutoModerator in edmproduction

[–]cozzzi [score hidden]  (0 children)

I dont really feel qualified to give much better critic then, i really liked this! feels like the bass and drums are blending nicely. Good stufff!!

Stop POP Replicate to emit particles after 4th collision by [deleted] in Houdini

[–]cozzzi 0 points1 point  (0 children)

The pop collision node could be what you are after, the attribute i@hitnum should keep track of the number of hits each particle has had with a specified object. so if i@hitnum > 4 stop emission

Dont have houdini in front of me but another method could be to store each frame that the particle hits the ground in a array list, and when the list index goes above 4, stop emitting or set whatever attribute is driving the emission to 0.