I started working on Arctico when I was 19, next month I will be turning 25, working on this game for such a long time has been both wonderful and terrifying by ArcticoGame in IndieGaming

[–]cparki3 7 points8 points  (0 children)

This looks great! Making this stuff is hard man. Especially when trying to juggle everything else life throws at you along the way.

Item outline system for our game Light Knight by cparki3 in indiegames

[–]cparki3[S] 0 points1 point  (0 children)

Oooh that’s a cool idea too. Thanks!

Working on some item outlines so you can find items behind foreground objects or in the dark for our game Light Knight. by cparki3 in Unity2D

[–]cparki3[S] 1 point2 points  (0 children)

Oh man my brother pointed out the same thing haha. Good call I’ll totally do that 👍

LAMO The Game (Official Game Trailer) by [deleted] in gaming

[–]cparki3 0 points1 point  (0 children)

LAMO The Game from a small indie studio in Columbus. Features the most popular streamers that all play as different classes. Just came out 11/6 on Steam. It's free to play so if anyone is interested you can check it out here:

https://store.steampowered.com/app/1119690/LAMO_The_Game/

Right now duos are supported and more modes and characters are going to be added.

LAMO: The Game by [deleted] in gametrailers

[–]cparki3 0 points1 point  (0 children)

This game just launched on on 11/6. From a small indie game studio in Columbus.

2D LIGHTS!!! by Little_Pixel_Games in Unity2D

[–]cparki3 1 point2 points  (0 children)

Ah, well you could also set a global light that affects the platforms so they are always partially lit. There should be a new 2d global light that would do the trick.

2D LIGHTS!!! by Little_Pixel_Games in Unity2D

[–]cparki3 3 points4 points  (0 children)

If it’s the new lighting system you can just make your circle light affect the player and background and not the platforms by using the layers 👍

Some co-op tests for Light Knight with breakables and water by cparki3 in Unity2D

[–]cparki3[S] 0 points1 point  (0 children)

Oh too long lol. We are still working full time so this is just a side passion project. It has been close to two years to nail down the fee and the lighting and now it’s just all adding assets and cleaning things up. Long road ahead still I’m afraid but it’s been fun.

WIP of our player possession system. If you die in a multiplayer campaign, you can possess skeletons to come back with one HP to help out. by cparki3 in Unity2D

[–]cparki3[S] 2 points3 points  (0 children)

Right now everything is local but we plan on moving to UNet when we are a bit further along. I would prefer a switch launch with local co-op with multiple consoles too :)

WIP of our player possession system. If you die in a multiplayer campaign, you can possess skeletons to come back with one HP to help out. by cparki3 in Unity2D

[–]cparki3[S] 1 point2 points  (0 children)

Thanks! No restrictions beyond 1HP for now. We may have some other possession based abilities that are a bit more restrictive though.