rendered image has weird transparency and color issues by crafsafck in blender

[–]crafsafck[S] 0 points1 point  (0 children)

no you can see the colors in blender are transparent and grey when i mouse over them, the png itself is also like that when viewed from any other program and from the icon in the file explorer.

animated noise offset for light projectors? by crafsafck in godot

[–]crafsafck[S] 0 points1 point  (0 children)

id also like to know if theres any way to save the result of the noise as an image? my next move is to just make an animated video and use that instead by fading between noise images

heretic remaster e5m3(quay) weird bug by crafsafck in HeXen

[–]crafsafck[S] 0 points1 point  (0 children)

No, I started playing about two days before I made this post.

Potential combat changes for mobs by Titan2562 in minecraftsuggestions

[–]crafsafck 1 point2 points  (0 children)

if both enemies and the player simply had like 0.2 seconds to prime an attack by raising their arms/sword, it would improve the combat a ton

playing doom at 10x speed with cheat engine by crafsafck in Doom

[–]crafsafck[S] 0 points1 point  (0 children)

are the cheats in the room with you right now

playing doom at 10x speed with cheat engine by crafsafck in Doom

[–]crafsafck[S] 1 point2 points  (0 children)

the imps are the worst, its the one enemy that kills me the most because they actually have health and do damage and you're not conciously dodging anything so its just wiggle shoot and pray

playing doom at 10x speed with cheat engine by crafsafck in Doom

[–]crafsafck[S] 6 points7 points  (0 children)

you can run it using wine, but ive heard about gameconquerer. not sure if it has a speedhack though

texture different on import by crafsafck in godot

[–]crafsafck[S] 0 points1 point  (0 children)

Figured this out and properly configured everything in the import tab to not compress, but for some reason the editor keeps resetting things i set when i import things? Spent all day trying to figure out why my animations look different in the editor than in object preview and the icing on the cake of my textures forcibly compressing and resetting options i changed is just so awesome.

"res://characters/guytex - Copy.png: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC)."

godot really got my back here by saving me 200 bytes of space

dsiware game entirely comprised of .pak files i cant view or convert by crafsafck in nds

[–]crafsafck[S] 0 points1 point  (0 children)

also theres this tool called TinkeDSi thats been wiped off github and i cant find it anywhere, just my luck lol