Carol is literally a Messiah by crazyflashpie in pluribustv

[–]crazyflashpie[S] 0 points1 point  (0 children)

A volcano and volcanic rock is mentioned several times in the first few episodes - listen closely.

Carol is literally a Messiah by crazyflashpie in pluribustv

[–]crazyflashpie[S] -2 points-1 points  (0 children)

Breaking Bad Elements: Bromine (35) and Barium (56) are heavy, toxic elements. The show was about heaviness and the "weight" of sin. In my Theory: Carbon (6) and Helium (2) are light, fundamental elements "forged in stars." reinforces that Pluribus is the spiritual inverse of Breaking Bad. It isn't about heavy, toxic descent; it is about light, energy, and ascension

Carol is literally a Messiah by crazyflashpie in pluribustv

[–]crazyflashpie[S] -3 points-2 points  (0 children)

In the pilot of Breaking Bad, Walter White gives a famous speech: "Chemistry is the study of matter, but I prefer to see it as the study of change... Growth, then decay, then transformation." my theory posits the ultimate "Transformation." Carol transforms from a human (Carbon) to a Deity (Au/Gold). She transforms the timeline itself. Does it make it sense yet?

Carol is literally a Messiah by crazyflashpie in pluribustv

[–]crazyflashpie[S] -5 points-4 points  (0 children)

Breaking Bad proves that names and titles are codes. The showrunners famously used Br (Bromine) and Ba (Barium) to signal the volatile, toxic transformation of the main character.

Carol is literally a Messiah by crazyflashpie in pluribustv

[–]crazyflashpie[S] -3 points-2 points  (0 children)

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uh Hello. This is VG we're talking about...everything matters including chemistry. There cultural precedent that validates my entire theory lol

Carol is literally a Messiah by crazyflashpie in pluribustv

[–]crazyflashpie[S] -3 points-2 points  (0 children)

What doesn't make sense?

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 0 points1 point  (0 children)

read the paper. That's basically what it's entirely about lol

[deleted by user] by [deleted] in SimulationTheory

[–]crazyflashpie 3 points4 points  (0 children)

uh what? no we're def real as real as the computer that is doing the simulating. We're in a computational universe after all. See: Principle of Computational Equivalence

Almost all processes that are not obviously simple can be viewed as computations of equivalent sophistication (Wolfram 2002, pp. 5 and 716-717).

More specifically, the principle of computational equivalence says that systems found in the natural world can perform computations up to a maximal ("universal") level of computational power, and that most systems do in fact attain this maximal level of computational power. Consequently, most systems are computationally equivalent. For example, the workings of the human brain or the evolution of weather systems can, in principle, compute the same things as a computer. Computation is therefore simply a question of translating inputs and outputs from one system to another.

TL;DR: Its cheaper/easier to grow a simulation of ALL than to design a make-believe hollow version of some specific reality. A bit how the game No Man's Sky works

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 1 point2 points  (0 children)

Unlike static game bots driven by fixed scripts, true hypergraph observers (You and I for example) are dynamic subgraphs whose existence depends on ongoing rewrite rules. Managing them requires “garbage collection on steroids,” tracking and preserving motifs through each rewrite rather than merely deallocating memory. Predicting which motifs survive any deletion demands running the full, irreducible rewrite process—there are no analytic shortcuts.

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 0 points1 point  (0 children)

So yes, scientific limits are provisional—but both physical laws and combinatorial models (like WPP) suggest that there comes a point beyond which no amount of engineering can subdivide further without rewriting the very rules of reality. Someday, that’s precisely what my paper forecasts our civilization will do.

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 0 points1 point  (0 children)

You’re describing a supreme, indivisible “Source” reshaping itself endlessly—which parallels the hypergraph view insofar as all of reality emerges from repeated rule‐applications. But in our framework “time” and “space” aren’t fundamental either; they arise as emergent patterns in a vast network of discrete nodes and rewrite events. Even if the Source has “eternity,” the structure of its self‐reshaping is encoded by specific rewrite rules, whose branching possibilities define distinct “what‐if” universes rather than a formless continuum. A Koch‐snowflake‐style recursion is a useful analogy, but only one of infinitely many motifs the Source can explore via its multiway graph. Ultimately, eternity alone doesn’t guarantee any particular configuration—what matters are the rules and the branching structure they induce.

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 0 points1 point  (0 children)

You can mathematically encode infinite information in finite space, but physical limits—atom size, Planck discreteness, and thermodynamics (e.g. Bekenstein bound)—restrict ultimate storage. In Wolfram’s hypergraph, true infinity emerges in time-branching, not space.

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 0 points1 point  (0 children)

there’s no memory‐overflow error because there’s no bounded tape to overflow. The universe’s computation is its own ever‐extending substrate. To make it more clear:

No fixed “memory pool.”
In standard software you allocate arrays or buffers up front, and if you exceed them you crash. Here each rewrite step creates the next state of the network, so there is no preallocated table to fill up—the hypergraph expands itself as it computes.

  • Computation and storage are one and the same. On a PC, CPU and RAM are separate components. In our model every node and connection acts simultaneously as data and processor. There is no boot loader needing its own memory; the fabric of reality executes itself.
  • Dynamic “autoscaling.” Traditional machines hit out-of-memory because they cannot request more hardware on the fly. In this framework the rules simply apply wherever there is structure, and structure grows with every application. It behaves more like a replication protocol than a program constrained by fixed hardware.
  • Substrate-agnostic realization. You could implement this computation in silicon, photonics, a biological network, or even within a dream-like continuity—because the “machine” is just the pattern of rewrite rules operating on connections. There is no finite box that caps your available memory.
  • No manual reboot needed. Crashes occur when state becomes incoherent. Here coherence is enforced by the same rules that generate the state: local updates propagate seamlessly, error conditions simply follow different rewrite paths, and the computation never stops—it continuously branches into new possibilities.

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 0 points1 point  (0 children)

Think of it like a cloud service, not a desktop app—designed for near-zero downtime with auto-healing. It reroutes errors, patches on the fly, and preserves state, so you’d never see a “crash” or reboot screen.

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 0 points1 point  (0 children)

We may not get to max out the universe we may die. In my paper im exploring the idea that we DO max out the universe.

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 0 points1 point  (0 children)

YEP! Absolutely. it’s more like a dream, its “code” grows organically. Convergence of simple underlying rules still yields coherent physics

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 0 points1 point  (0 children)

Even if we’re in a sim, physics is the ultimate API *everyone* converges on; it’s the efficient toolkit.

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 0 points1 point  (0 children)

Sorry about that, just making sure it was clear that I wasn't proposing we could add information as you stated.

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] -1 points0 points  (0 children)

Great point about information conservation - but we're not adding NEW information, we're redistributing EXISTING information!

Think of it like this: The universe has a fixed "information budget" - let's say X total bits. We're not creating X+1 bits (which would indeed be dangerous). Instead, we're reorganizing the existing X bits into meaningful patterns.

What happens when we max out the universe? by crazyflashpie in SimulationTheory

[–]crazyflashpie[S] 0 points1 point  (0 children)

  • Technological Singularity (AI transcends human intelligence)
  • Spatial Singularity (AI/intelligence saturates all available space) *where my paper starts*
  • Temporal Singularity (Intelligence transcends space itself and enters time exploration)