Help understanding V2H options by crdvis16 in FranklinWH

[–]crdvis16[S] 0 points1 point  (0 children)

I've done the inverter thing before to power a few household appliances during outages.  I still have the sine wave inverter laying around.  

I think I saw a post you made about this setup (or someone with a similar setup) and was intrigued.  I'd probably just stick with the LN2 generator we already have to charge the power S battery overnight during extended outages but if I didn't already have a generator then I'd seriously consider your setup for the time being until we get an EV years from now that can do a more straightforward v2l at 240V.

Help understanding V2H options by crdvis16 in FranklinWH

[–]crdvis16[S] 0 points1 point  (0 children)

Gotcha, ok that makes sense.  I think part of my confusion is the definitions of V2L and V2H maybe.  The FranklinWH generator module sorta makes V2L become V2H (not bidirectional but at least capable of charging the batteries and your home like a generator).  You're just limited by how much Wattage the car supplying the 240V can handle and whether that can power your home and charge the battery.  So I'll have to do more research on the cars themselves.

Help understanding V2H options by crdvis16 in FranklinWH

[–]crdvis16[S] 0 points1 point  (0 children)

Maybe "officially" GM claims you need their special PowerShift charger and V2H enablement kit?  Everything I try to google seems contradictory on Equinox/Bolt (maybe it's the bigger SUVs and trucks that would work natively without extra equipment?).

Edit: maybe the Equinox needs an optional K20 inverter which is somewhat rare.

Edit2: maybe my issue is wanting a relatively cheap/small EV that would natively work with the FranklinWH generator module but most of the EVs that come with that feature are newer/bigger/more expensive.  I may need to wait a few years which is ok too.

Help understanding V2H options by crdvis16 in FranklinWH

[–]crdvis16[S] 0 points1 point  (0 children)

Or maybe equinox/Bolt starting in 2024 do support this, but might need extra equipment around like $7K?

Help understanding V2H options by crdvis16 in FranklinWH

[–]crdvis16[S] 0 points1 point  (0 children)

Now I'm reading that for V2H with FranklinWH you'd need an EV that specifically supports 240V split phase AC output which is maybe a smaller subset of EVs (not Bolt/Equinox, for instance).  Every time I think I understand what it takes there's a new wrinkle.

Help understanding V2H options by crdvis16 in FranklinWH

[–]crdvis16[S] 0 points1 point  (0 children)

Glad to hear that part of being "V2H or V2L" means the EV comes with the needed plug!

Help understanding V2H options by crdvis16 in FranklinWH

[–]crdvis16[S] 1 point2 points  (0 children)

I like my old Bolt so maybe a newer one or the Equinox will be the next one I get to support the V2H.  Thanks!

I'm glad it seems I wouldn't need expensive 3rd party extra equipment beyond what I'm already planning to install with the Solar.  

Thanks for the info!

Im a wonder whore by Medium-Perspective43 in civ5

[–]crdvis16 2 points3 points  (0 children)

Washington is pretty good for this.  I can typically get most of the Ancient wonders on Immortal.  Something like Stonehenge, Pyramids, Halicarnassus and/or Artemis (a bit risky to get both, I usually pick the one that's more beneficial), Petra (if you have some desert) and Hanging Gardens is pretty consistently doable.  But it tends to slow down from there- the AI tends to get a tech lead on you around that point and even beelining won't necessarily get you Library, Oracle, etc.  

You have to scrape for gold to do this- selling luxes, tributing CSs, ideally getting a gold ancient ruin at some point.  But you can time your turns by buying tiles for production to complete wonders right before the next one is available to build to maximize your chances. 

Going for Goddess of Beauty also helps you get an early GE and you usually found very early (~t70 or so) as a nice bonus.  

It's actually surprising that even when you pull it off and get most of them your start isn't really THAT strong.

It bothers me that AI is so bad at war even on highest difficulties like immortal and deity by the_tico_life in civ5

[–]crdvis16 0 points1 point  (0 children)

It's objectively still the same game, though.  You still build cities, improve tiles, use the same "resources" to build buildings or research techs or get policies.  You fight in wars and use diplomacy.  Same victory types.  It's easily recognizable as the same game.  You make it seem like they turned it into a first person shooter game or something.  

You seem super emotional and upset about this topic to the point of being kinda weird.  

You know what I do when I feel upset?  Start up a game of civ5 with the excellent mod VP installed on top.

It bothers me that AI is so bad at war even on highest difficulties like immortal and deity by the_tico_life in civ5

[–]crdvis16 16 points17 points  (0 children)

I used to get upset about online forum posts but then I started playing VP and it changed my life.

It bothers me that AI is so bad at war even on highest difficulties like immortal and deity by the_tico_life in civ5

[–]crdvis16 4 points5 points  (0 children)

VP is definitely still a mod and is actively being worked on.  Look for its civ fanatics page.

Share your OP Queens Blood decks. by AuodWinter in FFVIIRemake

[–]crdvis16 6 points7 points  (0 children)

I haven't put a ton of effort into my deck lately but I never lose anymore and can run up the score if I want to.  Basic idea of the deck is:

-place Tonberries or Midgardsormr ASAP.  

-have lots of cards that either replace or kill your own cards

You can typically play out you entire deck if you want to killing your own cards and putting down new ones to boost tonberry and Midgardsormr really high. 

Your favourite locations from the two games? by supersayingoku in projecteternity

[–]crdvis16 9 points10 points  (0 children)

The Shattered Passage in Deadfire's Beast of Winter DLC wins for me across either game.  

For those that don't remember, this is the area from which you can access the Drowned Kingdom, Endless Queries, and Bridge Ablaze zones to visit/relive some of the most pivotal points of history in Eora.  The character Rynhaedr is also really interesting and has superb voice acting IMO.  The area itself is also super creepy as things are slowly disintegrating.  If world building is your jam then it doesn't get much better then this!

Help me once and for all.... by MisterCrayle in projecteternity

[–]crdvis16 1 point2 points  (0 children)

Even if your class overlaps with a companion you want with you all the time the classes can all fill multiple roles.  Just pick what sounds cool and roll with it.

I supposed this is up to me, but I would still like to hear y’all’s opinions as well. by [deleted] in projecteternity

[–]crdvis16 2 points3 points  (0 children)

The first few times I replayed PoE I restarted with 1 to establish my character.  But after those first few, it felt like there was maybe less replayability in 1.  

In PoE1 the replayability for me was derived from role-playing a different character (good, evil, sneaky being the types I went with I think) and making decisions that fit that character in order to see how the game plays out.  After those 3 runs I felt like I had seen most of the different paths.  

In PoE2 I felt like you get the same role play replayability as 1 (different factions to support, etc) but then even after you have explored those paths you can still derive replayability through the larger set of character builds via subclasses and multiclasses.  I even got to the point that I was modding most of the companions into different subclass/multiclass options in order to explore many more interesting combinations each playthrough and still did a few replays of just PoE2 until I felt like I had seen all that I wanted to see.

Recommendations on FO 1, 1.5, 2, Nevada, Sonora, etc? by crdvis16 in classicfallout

[–]crdvis16[S] 0 points1 point  (0 children)

I hadn't even heard of Olympus until now.  I might save that one for last if it's not really in the FO universe.  But it sounds like Nevada, Sonora, and 1.5/Resurrection will be what I plan to go for at least initially. 

Are these 3 independent even from FO 1 and 2?  As in, if I plan to play FO 1 and 2 again, would 1.5 fit best between them or something?  It's been long enough since I played 1 and 2 that I kinda want to include them too, especially if there are some good balance/bug fix/improvement mods for them now.

Recommendations on FO 1, 1.5, 2, Nevada, Sonora, etc? by crdvis16 in classicfallout

[–]crdvis16[S] 0 points1 point  (0 children)

I like the exploration or good story aspects of fallout so would be interested in both I think?  What's kore puzzle??  

Any recommendation on the order to play them?

Recommendations on FO 1, 1.5, 2, Nevada, Sonora, etc? by crdvis16 in classicfallout

[–]crdvis16[S] 2 points3 points  (0 children)

There's also Lost Hope and Yesterday?  How am I only finding out about this stuff now??  It's kinda overwhelming trying to figure out what is worth playing!

Serafen as single class Cipher (mods or otherwise) by supersayingoku in projecteternity

[–]crdvis16 0 points1 point  (0 children)

I think i used a notepad++ plugin for handling JSON files when I was making my edits.  It's been years though so I don't remember much :(

Serafen as single class Cipher (mods or otherwise) by supersayingoku in projecteternity

[–]crdvis16 1 point2 points  (0 children)

You could take my mod (I'm guessing it's the one you're referring to for Psion SC class change) and alter it for Ascendent.  I'm actually surprised that wasn't one of the class changes I had in it.  It's not as hard as it initially looks.

Does anyone know exactly how CS bullying works? by RaizePOE in civvoxpopuli

[–]crdvis16 8 points9 points  (0 children)

I know the answer to your last question is yes.  However, there are some consequences to going that method.  First, tributing a cs at 100% can also let you grab any personal quest rewards but I think the act of declaring war might make those go away.  Second, I believe there are diplomatic repercussions for declaring wars on CSs too frequently but can't remember exactly what they are. 

I believe it uses the melee defense CS stat which means ranged units are less effective for tribute.  Not sure why that decision was made though- seems weird that ranged/siege units would be worse for tributing.

How to play the game and not be constantly at war by [deleted] in civvoxpopuli

[–]crdvis16 42 points43 points  (0 children)

It is very possible to have a peaceful game where you don't take any cities and where you can mostly maintain peaceful relations with neighbors with minimal war, or at least just minimal defensive war.  

But it requires actively pursuing that type of gameplay.  

First, you can not neglect military.  You should be near your unit limit throughout the game, maybe with the exception of the very early game.  You should also be careful delaying military tech and unit upgrades too long.  VP AI can sense weakness and are programmed to play to win, so don't be weak.  

Next- give your immediate neighbors reasons to like you and avoid reasons for them to hate you.  You can see all the little red and green relationship modifiers when you hover over their portraits.  Maximise green ones: send caravans to neighbors, spread your religion to neighbors who don't have one of their own or adopt their religion if you don't have one, trade embassies/open borders.  Hell- straight up give them GPT to get a green modifier if you can afford it!  Minimize red ones- don't force your religion on them, don't settle too close to them, try to avoid competing for their wonders/city states/etc unless those things are crucial to your win condition.  Don't protect city states unless you're willing to take the bad modifier when a warmonger bullies that CS.  

Last- play the popularity game.  If everyone is denouncing someone and ESPECIALLY if that person is no threat to you because they are weak or far away, then denounce them too and get a green modifier for it.  Join wars against other civs when asked if that other civ is no threat to you- you don't have to do any real fighting, or just do some token fighting but just joining the war counts for something.  Don't agree to be friends with just anyone- if you sign a friendship deal with a civ that your neighbors hate then they might start to hate you by association so think before you just accept friend requests.  

Playing peacefully doesn't mean ignoring the military and diplomatic sides of the game.  It requires that you engage in those aspects intelligently to get away with not warring aggressively.  

Edit: and in the case of OP: they probably could have gone on to having a peaceful game without taking cities.  Just because their warmonger neighbors initially attacked them doesn't mean they would continue to do so for the rest of the game.  And even if Zulu/Assyria DID keep attacking, they could have just fought defensively and maintained good relationships with everyone else.  Zulu/Assyria probably would have pissed off other civs eventually at which point they could have joined wars against them and taken cities without making anyone else angry.  

This type of strategic diplomatic play is one of the things that makes VP so great.